mirror of
https://github.com/0intro/wmii
synced 2024-11-22 13:52:17 +03:00
105 lines
2.2 KiB
C
105 lines
2.2 KiB
C
/* Copyright ©2008-2010 Kris Maglione <maglione.k at Gmail>
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* See LICENSE file for license details.
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*/
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#include "dat.h"
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#include <string.h>
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#include "fns.h"
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void
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restrut(Window *frame) {
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enum { Left, Right, Top, Bottom };
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Rectangle strut[4];
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Rectangle r;
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r = frame->r;
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memset(strut, 0, sizeof strut);
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if(Dx(r) < Dx(scr.rect)/2 && direction != DVertical) {
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if(r.min.x <= scr.rect.min.x) {
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strut[Left] = r;
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strut[Left].min.x = 0;
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strut[Left].max.x -= scr.rect.min.x;
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}
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if(r.max.x >= scr.rect.max.x) {
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strut[Right] = r;
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strut[Right].min.x -= scr.rect.max.x;
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strut[Right].max.x = 0;
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}
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}
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if(Dy(r) < Dy(scr.rect)/2 && direction != DHorizontal) {
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if(r.min.y <= scr.rect.min.y) {
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strut[Top] = r;
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strut[Top].min.y = 0;
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strut[Top].max.y -= scr.rect.min.y;
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}
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if(r.max.y >= scr.rect.max.y) {
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strut[Bottom] = r;
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strut[Bottom].min.y -= scr.rect.max.y;
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strut[Bottom].max.y = 0;
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}
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}
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/* Choose the struts which take up the least space.
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* Not ideal.
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*/
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if(Dy(strut[Top])) {
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if(Dx(strut[Left]))
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if(Dy(strut[Top]) < Dx(strut[Left]))
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strut[Left] = ZR;
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else
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strut[Top] = ZR;
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if(Dx(strut[Right]))
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if(Dy(strut[Top]) < Dx(strut[Right]))
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strut[Right] = ZR;
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else
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strut[Top] = ZR;
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}
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if(Dy(strut[Bottom])) {
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if(Dx(strut[Left]))
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if(Dy(strut[Bottom]) < Dx(strut[Left]))
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strut[Left] = ZR;
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else
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strut[Bottom] = ZR;
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if(Dx(strut[Right]))
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if(Dy(strut[Bottom]) < Dx(strut[Right]))
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strut[Right] = ZR;
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else
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strut[Bottom] = ZR;
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}
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#if 0
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#define pstrut(name) \
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if(!eqrect(strut[name], ZR)) \
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fprint(2, "strut["#name"] = %R\n", strut[name])
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pstrut(Left);
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pstrut(Right);
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pstrut(Top);
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pstrut(Bottom);
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#endif
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ewmh_setstrut(frame->aux, strut);
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}
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static bool
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config_event(Window *frame, void *aux, XConfigureEvent *ev) {
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frame->r = rectaddpt(Rect(ev->x, ev->y, ev->width, ev->height),
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Pt(ev->border_width, ev->border_width));
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restrut(frame);
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return false;
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}
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static bool
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destroy_event(Window *w, void *aux, XDestroyWindowEvent *ev) {
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USED(ev);
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sethandler(w, nil);
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event_looprunning = windowmap.nmemb > 0;
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return false;
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}
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Handlers handlers = {
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.config = config_event,
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.destroy = destroy_event,
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};
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