wmii/cmd/strut/win.c

105 lines
2.2 KiB
C

/* Copyright ©2008-2010 Kris Maglione <maglione.k at Gmail>
* See LICENSE file for license details.
*/
#include "dat.h"
#include <string.h>
#include "fns.h"
void
restrut(Window *frame) {
enum { Left, Right, Top, Bottom };
Rectangle strut[4];
Rectangle r;
r = frame->r;
memset(strut, 0, sizeof strut);
if(Dx(r) < Dx(scr.rect)/2 && direction != DVertical) {
if(r.min.x <= scr.rect.min.x) {
strut[Left] = r;
strut[Left].min.x = 0;
strut[Left].max.x -= scr.rect.min.x;
}
if(r.max.x >= scr.rect.max.x) {
strut[Right] = r;
strut[Right].min.x -= scr.rect.max.x;
strut[Right].max.x = 0;
}
}
if(Dy(r) < Dy(scr.rect)/2 && direction != DHorizontal) {
if(r.min.y <= scr.rect.min.y) {
strut[Top] = r;
strut[Top].min.y = 0;
strut[Top].max.y -= scr.rect.min.y;
}
if(r.max.y >= scr.rect.max.y) {
strut[Bottom] = r;
strut[Bottom].min.y -= scr.rect.max.y;
strut[Bottom].max.y = 0;
}
}
/* Choose the struts which take up the least space.
* Not ideal.
*/
if(Dy(strut[Top])) {
if(Dx(strut[Left]))
if(Dy(strut[Top]) < Dx(strut[Left]))
strut[Left] = ZR;
else
strut[Top] = ZR;
if(Dx(strut[Right]))
if(Dy(strut[Top]) < Dx(strut[Right]))
strut[Right] = ZR;
else
strut[Top] = ZR;
}
if(Dy(strut[Bottom])) {
if(Dx(strut[Left]))
if(Dy(strut[Bottom]) < Dx(strut[Left]))
strut[Left] = ZR;
else
strut[Bottom] = ZR;
if(Dx(strut[Right]))
if(Dy(strut[Bottom]) < Dx(strut[Right]))
strut[Right] = ZR;
else
strut[Bottom] = ZR;
}
#if 0
#define pstrut(name) \
if(!eqrect(strut[name], ZR)) \
fprint(2, "strut["#name"] = %R\n", strut[name])
pstrut(Left);
pstrut(Right);
pstrut(Top);
pstrut(Bottom);
#endif
ewmh_setstrut(frame->aux, strut);
}
static bool
config_event(Window *frame, void *aux, XConfigureEvent *ev) {
frame->r = rectaddpt(Rect(ev->x, ev->y, ev->width, ev->height),
Pt(ev->border_width, ev->border_width));
restrut(frame);
return false;
}
static bool
destroy_event(Window *w, void *aux, XDestroyWindowEvent *ev) {
USED(ev);
sethandler(w, nil);
event_looprunning = windowmap.nmemb > 0;
return false;
}
Handlers handlers = {
.config = config_event,
.destroy = destroy_event,
};