\begin{Name}{1}{wmii}{Kris Maglione}{}{wmii - window manager improved, improved} \Prog{wmii}-VERSION \end{Name} \section{SYNOPSIS} \Prog{wmii} \oOptArg{-a}{
} \oOptArg{-c}{} \\ \Prog{wmii} \Opt{-v} \section{DESCRIPTION} \subsection{Overview} \Prog{wmii} is a dynamic window manager for X11. In contrast to static window management the user rarely has to think about how to organize windows, no matter what he is doing or how many applications are used at the same time. The window manager adapts to the current environment and fits to the needs of the user, rather than forcing him to use a preset, fixed layout and trying to shoehorn all windows and applications into it. \Prog{wmii} supports classic and tiled window management with extended keyboard and mouse control. The classic window management arranges windows in a floating layer in which windows can be moved and resized freely. The tiled window management is based on columns which split up the screen horizontally. Each column handles arbitrary windows and arranges them vertically in a non\-overlapping way. They can then be moved and resized between and within columns at will. \Prog{wmii} provides a virtual filesystem which represents the internal state similar to the procfs of Unix operating systems. Modifying this virtual filesystem results in changing the state of the window manager. The virtual filesystem service can be accessed through 9P\-capable client programs, like \Cmd{wmiir}{1}. This allows simple and powerful remote control of the core window manager. \Prog{wmii} basically consists of clients, columns, views, and the bar, which are described in detail in the \textbf{Terminology} section. \subsection{Terminology} \begin{description} \item[Display] A running X server instance consisting of input devices and screens. \item[Screen] A physical or virtual (Xinerama or \Cmd{Xnest}{1}) screen of an X display. A screen displays a bar window and a view at a time. \item[Window] A (rectangular) drawable X object which is displayed on a screen, usually an application window. \item[Client] An application window surrounded by a frame window containing a border and a titlebar. \item[Floating layer] A screen layer of \Prog{wmii} on top of all other layers, where clients are arranged in a classic (floating) way. They can be resized or moved freely. \item[Managed layer] A screen layer of \Prog{wmii} behind the floating layer, where clients are arranged in a non\-overlapping (managed) way. Here, the window manager dynamically assigns each client a size and position. The managed layer consists of columns. \item[Tag] Alphanumeric strings which can be assigned to a client. This provides a mechanism to group clients with similar properties. Clients can have one tag, e.g. \emph{work}, or several tags, e.g. \emph{work+mail}. Tags are separated with the \emph{+} character. \item[View] A set of clients containing a specific tag, quite similiar to a workspace in other window managers. It consists of the floating and managed layers. \item[Column] A column is a screen area which arranges clients vertically in a non-overlapping way. Columns provide three different modes, which arrange clients with equal size, stacked, or maximized respectively. Clients can be moved and resized between and within columns freely. \item[Bar] The bar at the bottom of the screen displays a label for each view and allows the creation of arbitrary user\-defined labels. \item[Event] An event is a message which can be read from a special file in the filesystem of \Prog{wmii}, such as a mouse button press, a key press, or a message written by a different 9P-client. \end{description} \subsection{Basic window management} Running a raw \Prog{wmii} process without a \Cmd{wmiirc}{1} script provides basic window management capabilities already. However, to use it effectively, remote control through its filesystem interface is necessary. By default it is only usable with the mouse in conjunction with the \emph{Mod1 (Alt)} modifier key. Other interactions, such as customizing the style, killing or retagging clients, and grabbing keys, cannot be achieved without accessing the filesystem. The filesystem can be accessed by connecting to the \emph{address} of \Prog{wmii} with any 9P-capable client, such as \Cmd{wmiir}{1} \subsection{Actions} An action is a shell script in the default setup, but it can actually be any executable file. It is executed usually by selecting it from the actions menu. You can customize an action by copying it from the global action directory \File{CONFPREFIX/wmii-3.5} to \File{\$HOME/.wmii-3.5} and then editing the copy to fit your needs. Of course you can also create your own actions there; make sure that they are executable. Here is a list of the default actions: \begin{Table}[]{2} quit & leave the window manager nicely \\ status & periodically print date and load average to the bar \\ welcome & display a welcome message that contains the wmii tutorial \\ wmiirc & configure wmii \\ \end{Table} \subsection{Default Key Bindings} \subsubsection{Moving Around} \begin{Table}[]{2} \textbf{Key} & \textbf{Action} \\ Mod-h & Move to a window to the \emph{left} of the one currently focused \\ Mod-l & Move to a window to the \emph{right} of the one currently focused \\ Mod-j & Move to the window \emph{below} the one currently focused \\ Mod-k & Move to a window \emph{above} the one currently focused \\ Mod-space & Toggle between the managed and floating layers \\ Mod-t \emph{tag} & Move to the view of the given \emph{tag} \\ Mod-\emph{[0-9]} & Move to the view with the given number \\ \end{Table} \subsubsection{Moving Things Around} \begin{Table}[]{2} \textbf{Key} & \textbf{Action} \\ Mod-Shift-h & Move the current window \emph{window} to a column on the \emph{left} \\ Mod-Shift-l & Move the current window to a column on the \emph{right} \\ Mod-Shift-j & Move the current window below the window beneath it. \\ Mod-Shift-k & Move the current window above the window above it. \\ Mod-Shift-space & Toggle the current window between the managed and floating layer \\ Mod-Shift-t \emph{tag} & Move the current window to the view of the given \emph{tag} \\ Mod-Shift-\emph{[0-9]} & Move to the current window to the view with the given number \\ \end{Table} \subsubsection{Miscellaneous} \begin{Table}[]{2} \textbf{Key} & \textbf{Action} \\ Mod-m & Switch the current column to \emph{max mode} \\ Mod-s & Switch the current column to \emph{stack mode} \\ Mod-d & Switch the current column to \emph{default mode} \\ Mod-Shift-c & \Prog{Kill} the selected client \\ Mod-p \emph{program} & \Prog{Execute} \emph{program} \\ Mod-a \emph{action} & \Prog{Execute} the named \emph{action} \\ Mod-Enter & \Prog{Execute} an \Prog{xterm} \\ \end{Table} \section{Configuration} If you feel the need to change the default configuration, then customize (as described above) the \Prog{wmiirc} action. This action is executed at the end of the \Prog{wmii} script and does all the work of setting up the window manager, the key bindings, the bar labels, etc. \section{Filesystem} Most aspects of \Prog{wmii} are controlled via the filesystem. It is usually accessed via the \Cmd{wmiir}{1} command, but it can be accessed by any \texttt{9P} client, including plan9port's \Cmd{9P}{1}, and can be mounted natively on Linux via v9fs[1], and on Inferno (which man run on top of Linux). The filesystem is, as are many other 9P filesystems, entirely synthetic. The files exist only in memory, and are not written to disk. They are generally initiated on wmii startup via a script such as rc.wmii or wmiirc. Several files read commands, others simply act as if they were ordinary files (their contents are updated and returned exactly as written), though writing them has side-effects (such as changing key bindings). A description of the filesystem layout and control commands follows. \subsubsection{Hierarchy} \begin{description} \item[/] Global control files \item[/client/\emph{*}/] Client control files \item[/tag/\emph{*}/] View control files \item[/lbar/, /rbar/] Files representing the contents of the bottom bar \end{description} \subsubsection{The / Hierarchy} \begin{description} \item[colrules] The \emph{colrules} file contains a list of rules which affect the width of newly created columns. Rules have the form: \\ \SP % Yuck! \MANbr \SP\SP /\Arg{regex}/ -> \Arg{width}\oArg{+width...} \\ \SP \MANbr When a new column, \Arg{n}, is created on a view whose name matches \Arg{regex}, the \Arg{n}th given \Arg{width} percentage of the screen is given to it. If there is no \Arg{n}th width, 1/\emph{ncol}th of the screen is given to it. \item[tagrules] The \emph{tagrules} file contains a list of rules similar to the colrules. These rules specify the tags a client is to be given when it is created. Rules are specified: \\ \SP \MANbr \SP\SP /\Arg{regex}/ -> \Arg{tag}\oArg{+tag...} \\ \SP \MANbr When a client's \Arg{name}:\Arg{class}:\Arg{title} matches \Arg{regex}, it is given the tagstring \Arg{tag}. There are two special tags. \emph{!}, which will be replaced with \emph{sel} in the future, represents the current tag. \emph{\Circum} represents the floating layer. \item[keys] The \emph{keys} file contains a list of keys which \Prog{wmii} will grab. Whenever these key combinations are pressed, the string which represents them are written to \File{/event} as: Key \Arg{string} \item[event] The \emph{event} file never returns EOF while \Prog{wmii} is running. It stays open and reports events as they occur. Included among them are: \begin{description} \item[\emph{Not}Urgent \Arg{client} \Arg{Manager\Bar Client}] \Arg{client}'s urgent hint has been set or unset. The second arg is \emph{Client} if it's been set by the client, and \emph{Manager} if it's been set by \Prog{wmii} via a control message. \item[\emph{Not}UrgentTag \Arg{tag} \Arg{Manager\Bar Client}] A client on \Arg{tag} has had its urgent hint set, or the last urgent client has had its urgent hint unset. \item[ClientClick\Bar ClientMouseDown \Arg{client} \Arg{button}] A client's titlebar has either been clicked or has a button pressed over it. \item[\emph{Left\Bar Right}Bar\emph{Click\Bar MouseDown} \Arg{button} \Arg{bar}] A left or right bar has been clicked or has a button pressed over it. \item[...] To be continued... \end{description} \item[ctl] The \emph{ctl} file takes a number of messages to change global settings such as color and font, which can be viewed by reading it. It also takes the following commands: \begin{description} \item[quit] Quit \Prog{wmii} \item[exec \Arg{prog}] Replace \Prog{wmii} with \emph{prog} \end{description} \end{description} \subsubsection{The /client/ Hierarchy} Each directory under \File{/client/} represents an X11 client. Each directory is named for the X window id of the window the client represents, in the form that most X utilities recognize. The one exception is the special \File{sel} directory, which represents the currently selected client. \begin{description} \item[ctl] When read, the \File{ctl} file returns the X window id of the client. The following commands may be written to it: \begin{description} \item[kill] Close the client's window. This command will likely kill the X client in the future (including its other windows), while the close command will replace it. \item[\Arg{Not}Urgent] Set or unset the client's urgent hint. \item[\Arg{Not}Fullscreen] \end{description} \item[label] Set or read a client's label (title). \item[props] Returns a clients class and label as: \emph{name}:\emph{class}:\emph{label} \item[tags] Set or read a client's tags. Tags are seperated by \emph{+} or \emph{-}. Tags begining with \emph{+} are added, while those begining with \emph{-} are removed. If the tag string written begins with \emph{+} or \emph{-}, the written tags are added to or removed from the client's set, otherwise, the set is overwritten. \end{description} \subsubsection{The /tag/ Hierarchy} Each directory under \File{/tag/} represents a view, containing all of the clients with the given tag applied. The special \File{sel} directory represents the currently selected tag. \begin{description} \item[ctl] The \File{ctl} file can be read to retrieve the name of the tag the directory represents, or written with the following commands: \begin{description} \item[select] Select a client: \\ \SP\SP select \Arg{left\Bar right\Bar up\Bar down} \\ \SP\SP select \Arg{row number\Bar sel} \oArg{frame number} \\ \SP\SP select client \Arg{client} \item[send] Send a client somewhere: \begin{description} \item[send \Arg{client|sel} \Arg{up|down|left|right}] \item[send \Arg{client|sel} \Arg{area}] Send \Arg{client} to the nth \Arg{area} \item[send \Arg{client|sel} toggle] Toggle \Arg{client} between the floating and managed layer. \end{description} \item[swap] Swap a client with another. Same syntax as send. \end{description} \item[index] Read for a description of the contents of a tag. \end{description} \subsubsection{The /rbar/, /lbar/ Hierarchy} The files under \File{/rbar/} and \File{/lbar/} represent the items of the bar at the bottom of the screen. Files under \File{/lbar/} appear on the left side of the bar, while those under \File{/rbar/} appear on the right, with the leftmost item occupying all extra available space. The items are sorted lexicographically. The files may be read to obtain the colors and text of the bars. The colors are at the begining of the string, represented as a tuple of 3 hex color codes for the foreground, background, and border, respectively. When writing the bar files, the colors may be omitted if the text would not otherwise appear to contain them. \section{FILES} \begin{description} \item[/tmp/ns.$USER.${DISPLAY\%.0}/wmii] The wmii socket file which provides a 9P service. \item[CONFPREFIX/wmii-3.5] Global action directory. \item[\$HOME/.wmii-3.5] User-specific action directory. Actions are first searched here. \end{description} \section{ENVIRONMENT} \begin{description} \item[HOME, DISPLAY] See the section \textbf{FILES} above. \end{description} The following variables are set and exported within \Prog{wmii} and thus can be used in actions: \begin{description} \item[WMII\_ADDRESS] Socket file of Used by \Cmd{wmiir}{1}. \end{description} \section{SEE ALSO} \Cmd{dmenu}{1}, \Cmd{wmiir}{1} [1] http://www.suckless.org/wiki/wmii/tips/9p\_tips