/* (C)opyright MMIV-MMVI Anselm R. Garbe * (C)opyright MMVI Kris Maglione * See LICENSE file for license details. */ #include "wmii.h" #include #include #include #define ButtonMask (ButtonPressMask | ButtonReleaseMask) #define MouseMask (ButtonMask | PointerMotionMask) static void rect_morph_xy(XRectangle *rect, int dx, int dy, BlitzAlign *mask) { BlitzAlign new_mask = 0; if(*mask & NORTH) { if(rect->height - dy >= 0 || *mask & SOUTH) { rect->y += dy; rect->height -= dy; } else { rect->y += rect->height; rect->height = dy - rect->height; new_mask ^= NORTH|SOUTH; } } if(*mask & SOUTH) { if(rect->height + dy >= 0 || *mask & NORTH) rect->height += dy; else { rect->height = -dy - rect->height; rect->y -= rect->height; new_mask ^= NORTH|SOUTH; } } if(*mask & EAST) { if(rect->width + dx >= 0 || *mask & WEST) rect->width += dx; else { rect->width = -dx - rect->width; rect->x -= rect->width; new_mask ^= EAST|WEST; } } if(*mask & WEST) { if(rect->width - dx >= 0 || *mask & EAST) { rect->x += dx; rect->width -= dx; } else { rect->x += rect->width; rect->width = dx - rect->width; new_mask ^= EAST|WEST; } } *mask ^= new_mask; } typedef struct { XRectangle *rects; int num; int x1, y1, x2, y2; BlitzAlign mask; int *delta; } SnapArgs; static void snap_line(SnapArgs *a) { int i, t_xy; /* horizontal */ if(a->y1 == a->y2 && (a->mask & (NORTH|SOUTH))) { for(i=0; i < a->num; i++) { if(!((a->rects[i].x + a->rects[i].width < a->x1) || (a->rects[i].x > a->x2))) { if(abs(a->rects[i].y - a->y1) <= abs(*a->delta)) *a->delta = a->rects[i].y - a->y1; t_xy = a->rects[i].y + a->rects[i].height; if(abs(t_xy - a->y1) < abs(*a->delta)) *a->delta = t_xy - a->y1; } } } else if (a->mask & (EAST|WEST)) { /* This is the same as above, tr/xy/yx/, * s/width/height/, s/height/width/ */ for(i=0; i < a->num; i++) { if(!((a->rects[i].y + a->rects[i].height < a->y1) || (a->rects[i].y > a->y2))) { if(abs(a->rects[i].x - a->x1) <= abs(*a->delta)) *a->delta = a->rects[i].x - a->x1; t_xy = a->rects[i].x + a->rects[i].width; if(abs(t_xy - a->x1) < abs(*a->delta)) *a->delta = t_xy - a->x1; } } } } BlitzAlign snap_rect(XRectangle *rects, int num, XRectangle *current, BlitzAlign *mask, int snap) { SnapArgs a = { rects, num, 0, 0, 0, 0, *mask, NULL }; int dx = snap + 1, dy = snap + 1; BlitzAlign ret; a.x1 = current->x; a.x2 = current->x + current->width; a.delta = &dy; if(*mask & NORTH) { a.y2 = a.y1 = current->y; snap_line(&a); } if(*mask & SOUTH) { a.y2 = a.y1 = current->y + current->height; snap_line(&a); } a.y1 = current->y; a.y2 = current->y + current->height; a.delta = &dx; if(*mask & EAST) { a.x1 = a.x2 = current->x + current->width; snap_line(&a); } if(*mask & WEST) { a.x1 = a.x2 = current->x; snap_line(&a); } rect_morph_xy(current, abs(dx) <= snap ? dx : 0, abs(dy) <= snap ? dy : 0, mask); ret = *mask; if(abs(dx) <= snap) ret ^= EAST|WEST; if(abs(dy) <= snap) ret ^= NORTH|SOUTH; return ret ^ CENTER; } static void draw_xor_border(XRectangle *r) { XRectangle xor = *r; xor.x += 2; xor.y += 2; xor.width = xor.width > 4 ? xor.width - 4 : 0; xor.height = xor.height > 4 ? xor.height - 4 : 0; XSetLineAttributes(blz.dpy, xorgc, 1, LineSolid, CapNotLast, JoinMiter); XDrawLine(blz.dpy, blz.root, xorgc, xor.x + 2, xor.y + xor.height / 2, xor.x + xor.width - 2, xor.y + xor.height / 2); XDrawLine(blz.dpy, blz.root, xorgc, xor.x + xor.width / 2, xor.y + 2, xor.x + xor.width / 2, xor.y + xor.height - 2); XSetLineAttributes(blz.dpy, xorgc, 4, LineSolid, CapNotLast, JoinMiter); XDrawRectangles(blz.dpy, blz.root, xorgc, &xor, 1); XSync(blz.dpy, False); } void do_mouse_resize(Client *c, BlitzAlign align) { BlitzAlign grav; Cursor cur; int px, py, ox, oy, hr_x, hr_y, i; float rx, ry; Window dummy; XEvent ev; unsigned int num = 0, di; Frame *f = c->sel; Bool floating = f->area->floating; int snap = floating ? screen->rect.height / 66 : 0; XRectangle *rects = floating ? rects_of_view(f->area->view, &num) : NULL; XRectangle frect = f->rect, ofrect; XRectangle origin = frect; XPoint pt; XQueryPointer(blz.dpy, c->framewin, &dummy, &dummy, &i, &i, &ox, &oy, &di); rx = (float)ox / frect.width; ry = (float)oy / frect.height; cur = cursor[CurResize]; if (align != CENTER) { px = ox = frect.width / 2; py = oy = frect.height / 2; if(align&NORTH) oy -= py; if(align&SOUTH) oy += py; if(align&EAST) ox += px; if(align&WEST) ox -= px; XWarpPointer(blz.dpy, None, c->framewin, 0, 0, 0, 0, ox, oy); } else if(floating) { hr_x = screen->rect.width / 2; hr_y = screen->rect.height / 2; XWarpPointer(blz.dpy, None, blz.root, 0, 0, 0, 0, hr_x, hr_y); cur = cursor[CurInvisible]; } XTranslateCoordinates(blz.dpy, c->framewin, blz.root, ox, oy, &ox, &oy, &dummy); pt.x = ox; pt.y = oy; XSync(blz.dpy, False); if(XGrabPointer(blz.dpy, c->framewin, False, MouseMask, GrabModeAsync, GrabModeAsync, None, cur, CurrentTime) != GrabSuccess) return; XGrabServer(blz.dpy); draw_xor_border(&frect); for(;;) { XMaskEvent(blz.dpy, MouseMask | ExposureMask, &ev); switch (ev.type) { case ButtonRelease: draw_xor_border(&frect); if(!floating) resize_column(c, &frect, (align == CENTER) ? &pt : NULL); else resize_client(c, &frect, False); if(rects) free(rects); XUngrabServer(blz.dpy); XUngrabPointer(blz.dpy, CurrentTime); XSync(blz.dpy, False); XTranslateCoordinates(blz.dpy, c->framewin, blz.root, frect.width * rx, frect.height * ry, &px, &py, &dummy); if(py > screen->brect.y) py = screen->brect.y - 1; XWarpPointer(blz.dpy, None, blz.root, 0, 0, 0, 0, px, py); return; break; case MotionNotify: ofrect = frect; px = ev.xmotion.x_root; py = ev.xmotion.y_root; if(floating && align == CENTER) { if(px == hr_x && py == hr_y) continue; XWarpPointer(blz.dpy, None, blz.root, 0, 0, 0, 0, hr_x, hr_y); px = px - hr_x + ox; py = py - hr_y + oy; } pt.x = px; pt.y = py; rect_morph_xy(&origin, px-ox, py-oy, &align); if(floating) check_frame_constraints(&origin); frect=origin; ox=px; oy=py; if(floating) grav = snap_rect(rects, num, &frect, &align, snap); else grav = align ^ CENTER; match_sizehints(c, &frect, floating, grav); draw_xor_border(&ofrect); draw_xor_border(&frect); break; case Expose: (handler[Expose])(&ev); break; default: break; } } } void grab_mouse(Window w, unsigned long mod, unsigned int button) { XGrabButton(blz.dpy, button, mod, w, False, ButtonMask, GrabModeAsync, GrabModeSync, None, None); if((mod != AnyModifier) && num_lock_mask) { XGrabButton(blz.dpy, button, mod | num_lock_mask, w, False, ButtonMask, GrabModeAsync, GrabModeSync, None, None); XGrabButton(blz.dpy, button, mod | num_lock_mask | LockMask, w, False, ButtonMask, GrabModeAsync, GrabModeSync, None, None); } } void ungrab_mouse(Window w, unsigned long mod, unsigned int button) { XUngrabButton(blz.dpy, button, mod, w); if(mod != AnyModifier && num_lock_mask) { XUngrabButton(blz.dpy, button, mod | num_lock_mask, w); XUngrabButton(blz.dpy, button, mod | num_lock_mask | LockMask, w); } }