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https://github.com/0intro/wmii
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Take into account bar and struts when placing floats. Closes issue #283.
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@ -162,12 +162,14 @@ float_placeframe(Frame *f) {
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Vector_rect *vp;
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Vector_rect *vp;
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Rectangle r;
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Rectangle r;
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Point dim, p;
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Point dim, p;
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Area *a, *sel;
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Client *c;
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Client *c;
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Frame *ff;
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Frame *ff;
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Area *a, *sel;
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View *v;
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long area, l;
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long area, l;
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int i, s;
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int i, s;
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v = f->view;
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a = f->area;
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a = f->area;
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c = f->client;
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c = f->client;
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@ -212,7 +214,11 @@ float_placeframe(Frame *f) {
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s = sel->screen;
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s = sel->screen;
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}
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}
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r = s == -1 ? a->r : screens[s]->r;
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if (s == -1)
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r = a->r;
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else
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r = v->r[s];
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vp = unique_rects(&vec, r);
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vp = unique_rects(&vec, r);
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area = LONG_MAX;
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area = LONG_MAX;
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