mirror of https://github.com/0intro/wmii
introduce a min_colwidth (32 pix for now), limit the amount of columns to screenwidth/(2*min_colwidth)
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@ -407,12 +407,12 @@ drop_resize(Frame *f, XRectangle *new)
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/* horizontal resize */
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if(west && (new->x != f->rect.x)) {
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horiz_resize = True;
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if(new->x < 0 || new->x < (west->rect.x + min)) {
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new->width -= (west->rect.x + min) - new->x;
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new->x = west->rect.x + min;
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} else if(new->width < min) {
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new->x -= min - new->width;
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new->width = min;
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if(new->x < 0 || new->x < (west->rect.x + MIN_COLWIDTH)) {
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new->width -= (west->rect.x + MIN_COLWIDTH) - new->x;
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new->x = west->rect.x + MIN_COLWIDTH;
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} else if(new->width < MIN_COLWIDTH) {
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new->x -= MIN_COLWIDTH - new->width;
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new->width = MIN_COLWIDTH;
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}
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west->rect.width = new->x - west->rect.x;
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a->rect.width += a->rect.x - new->x;
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@ -422,10 +422,10 @@ drop_resize(Frame *f, XRectangle *new)
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}
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if(east && (new->x + new->width != f->rect.x + f->rect.width)) {
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horiz_resize = True;
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if((new->x + new->width) > (east->rect.x + east->rect.width - min))
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new->width = (east->rect.x + east->rect.width - min) - new->x;
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else if(new->width < min)
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new->width = min;
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if((new->x + new->width) > (east->rect.x + east->rect.width - MIN_COLWIDTH))
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new->width = (east->rect.x + east->rect.width - MIN_COLWIDTH) - new->x;
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else if(new->width < MIN_COLWIDTH)
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new->width = MIN_COLWIDTH;
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east->rect.width -= new->x + new->width - east->rect.x;
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east->rect.x = new->x + new->width;
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a->rect.width = (new->x + new->width) - a->rect.x;
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@ -506,7 +506,7 @@ send2area_client(Client *c, char *arg)
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if(i == -1)
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return;
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if(!strncmp(arg, "new", 4) && i) {
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if(a->nframe == 1)
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if(a->nframe == 1 || v->narea - 1 >= rect.width / (2 * MIN_COLWIDTH))
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return;
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to = alloc_area(v);
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arrange_tag(v, True);
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@ -66,6 +66,7 @@ enum {
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#define MAX_TAGS 8
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#define MAX_TAGLEN 32
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#define WM_PROTOCOL_DELWIN 1
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#define MIN_COLWIDTH 32
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typedef struct View View;
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typedef struct Area Area;
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