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https://github.com/0intro/wmii
synced 2024-11-22 05:42:05 +03:00
Fix some rather obscene code in layout.c.
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parent
a76ebd191a
commit
6eb994bc01
@ -856,12 +856,12 @@ enter_event(Window *w, XCrossingEvent *e) {
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c = w->aux;
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if(e->detail != NotifyInferior) {
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if(screen->focus != c) {
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Dprint(DGeneric, "enter_notify([%C]%s)\n", c, c->name);
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Dprint(DFocus, "enter_notify([%C]%s)\n", c, c->name);
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focus(c, false);
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}
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client_setcursor(c, cursor[CurNormal]);
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}else
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Dprint(DGeneric, "enter_notify(%C[NotifyInferior]%s)\n", c, c->name);
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Dprint(DFocus, "enter_notify(%C[NotifyInferior]%s)\n", c, c->name);
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}
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static void
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@ -158,7 +158,6 @@ destroynotify(XEvent *e) {
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if((w = findwin(ev->window)))
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handle(w, destroy, ev);
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else {
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Dprint(DGeneric, "DestroyWindow(%ux) (no handler)\n", (uint)ev->window);
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if((c = win2client(ev->window)))
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fprint(2, "Badness: Unhandled DestroyNotify: "
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"Client: %p, Window: %W, Name: %s\n", c, &c->w, c->name);
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@ -209,7 +209,7 @@ enter_event(Window *w, XCrossingEvent *e) {
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c = w->aux;
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f = c->sel;
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if(screen->focus != c || selclient() != c) {
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Dprint(DGeneric, "enter_notify(f) => %s\n", f->client->name);
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Dprint(DFocus, "enter_notify(f) => %s\n", f->client->name);
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if(f->area->floating || !f->collapsed)
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focus(f->client, false);
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}
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@ -21,8 +21,6 @@ struct Framewin {
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/* Todo... give these better names. */
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Window* w;
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Rectangle grabbox;
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Rectangle fprev_r;
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Frame* fprev;
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Frame* f;
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Area* ra;
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Point pt;
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@ -39,7 +37,6 @@ framerect(Framewin *f) {
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if(f->orientation == OHoriz) {
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r.max.x = f->xy;
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r.max.y = f->grabbox.max.y + f->grabbox.min.y;
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r = rectsubpt(r, Pt(0, Dy(r)/2));
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}else {
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r.max.x = f->grabbox.max.x + f->grabbox.min.x;
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r.max.y = f->xy;
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@ -119,21 +116,14 @@ static Handlers handlers = {
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.expose = expose_event,
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};
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static int
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_vsnap(Framewin *f, int y) {
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if(abs(f->xy - y) < Dy(f->w->r)) {
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f->xy = y;
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return 1;
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}
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return 0;
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}
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static void
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vplace(Framewin *fw, Point pt) {
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Vector_long vec = {0};
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Rectangle r;
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Frame *f;
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Area *a;
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View *v;
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long l;
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int hr;
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v = screen->sel;
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@ -153,52 +143,24 @@ vplace(Framewin *fw, Point pt) {
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if(a->frame == nil)
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goto done;
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for(f = a->frame; f->anext; f = f->anext)
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if(f->r.max.y > pt.y)
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break;
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if(!f->collapsed) {
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fw->fprev = f;
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fw->fprev_r = f->r;
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if(f == fw->f) {
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fw->fprev = f->aprev;
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fw->fprev_r.min.y = pt.y - hr;
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//if(_vsnap(fw, f->r.min.y+hr))
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goto done;
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}
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if(_vsnap(fw, f->r.max.y - hr)) {
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if(f == fw->f->aprev)
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fw->xy = pt.y;
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else {
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fw->fprev_r.min.y = f->r.max.y - labelh(def.font);
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goto done;
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}
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}
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if(_vsnap(fw, f->r.min.y+Dy(r)+hr)) {
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fw->fprev_r.min.y = f->r.min.y + labelh(def.font);
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goto done;
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}
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if(f->aprev == nil || f->aprev->collapsed)
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_vsnap(fw, f->r.min.y);
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else if(_vsnap(fw, f->r.min.y-hr))
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fw->fprev = f->aprev;
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fw->fprev_r.min.y = pt.y - hr;
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if(fw->fprev && fw->fprev->anext == fw->f)
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fw->fprev_r.max = fw->f->r.max;
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goto done;
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vector_lpush(&vec, a->frame->r.min.y);
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for(f=a->frame; f; f=f->anext) {
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if(f == fw->f)
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vector_lpush(&vec, f->r.min.y + 0*hr);
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else if(f->collapsed)
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vector_lpush(&vec, f->r.min.y + 1*hr);
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else
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vector_lpush(&vec, f->r.min.y + 2*hr);
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if(!f->collapsed)
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vector_lpush(&vec, f->r.max.y - 2*hr);
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}
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if(pt.y < f->r.min.y + hr) {
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pt.y = f->r.min.y;
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if(f->aprev && !f->aprev->collapsed)
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pt.y -= hr;
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}else {
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pt.y = f->r.max.y;
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if(f->anext == fw->f)
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pt.y += hr;
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for(int i=0; i < vec.n; i++) {
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l = vec.ary[i];
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if(abs(fw->xy - l) < hr) {
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fw->xy = l;
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break;
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}
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}
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done:
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@ -297,12 +259,108 @@ mouse_movegrabbox(Client *c) {
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view_update(f->view);
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}
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static int
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_openstack_down(Frame *f, int h) {
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int ret;
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int dy;
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if(f == nil)
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return 0;;
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ret = 0;
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if(!f->collapsed) {
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dy = Dy(f->colr) - labelh(def.font);
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if(dy >= h) {
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f->colr.min.y += h;
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return h;
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}else {
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f->collapsed = true;
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f->colr.min.y += dy;
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ret = dy;
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h -= dy;
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}
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}
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dy = _openstack_down(f->anext, h);
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f->colr.min.y += dy;
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f->colr.max.y += dy;
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return ret + dy;
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}
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static int
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_openstack_up(Frame *f, int h) {
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int ret;
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int dy;
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if(f == nil)
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return 0;
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ret = 0;
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if(!f->collapsed) {
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dy = Dy(f->colr) - labelh(def.font);
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if(dy >= h) {
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f->colr.max.y -= h;
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return h;
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}else {
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f->collapsed = true;
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f->colr.max.y -= dy;
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ret = dy;
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h -= dy;
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}
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}
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dy = _openstack_up(f->aprev, h);
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f->colr.min.y -= dy;
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f->colr.max.y -= dy;
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return ret + dy;
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}
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static int
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column_openstack(Area *a, Frame *f, int h) {
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if(f == nil)
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_openstack_down(a->frame, h);
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else {
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h -= _openstack_down(f->anext, h);
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if(h)
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return _openstack_up(f->aprev, h);
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}
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return 0;
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}
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static void
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column_drop(Area *a, Frame *f, int y) {
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Frame *ff;
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int dy;
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for(ff=a->frame; ff; ff=ff->anext)
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assert(ff != f);
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if(a->frame == nil || y <= a->frame->r.min.y) {
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column_openstack(a, nil, labelh(def.font));
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column_insert(a, f, nil);
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return;
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}
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for(ff=a->frame; ff->anext; ff=ff->anext)
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if(y < ff->colr.max.y) break;
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y = max(y, ff->colr.min.y + labelh(def.font));
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y = min(y, ff->colr.max.y);
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dy = ff->colr.max.y - y;
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if(dy <= labelh(def.font)) {
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f->collapsed = true;
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f->colr.min.y = 0;
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f->colr.max.y = labelh(def.font);
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column_openstack(a, ff->anext, labelh(def.font) - dy);
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}else {
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f->colr.min.y = y;
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f->colr.max.y = ff->colr.max.y;
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ff->colr.max.y = y;
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}
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column_insert(a, f, ff);
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}
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static int
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thcol(Frame *f) {
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Framewin *fw;
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Frame *fprev, *fnext;
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Frame *fp, *fn;
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Area *a;
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Rectangle r;
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Point pt, pt2;
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uint button;
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int ret;
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@ -328,57 +386,22 @@ thcol(Frame *f) {
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case ButtonRelease:
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if(button != 1)
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continue;
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/* TODO: Fix... I think that this should be
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* simpler, at least clearer, and should be
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* elsewhere. But the expected behavior
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* turns out to be more complex than one
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* would suspect. The simpler algorithms
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* tend not to do what you want.
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*/
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a = f->area;
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if(a->floating)
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area_detach(f);
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else {
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fprev = f->aprev;
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fnext = f->anext;
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fp = f->aprev;
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fn = f->anext;
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column_remove(f);
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if(fnext
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&& (!fprev || (fw->fprev != fprev)
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&& (fw->fprev != fprev->aprev))) {
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fnext->colr.min.y = f->colr.min.y;
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frame_resize(fnext, fnext->colr);
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}
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else if(fprev) {
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if(fw->fprev == fprev->aprev) {
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fw->fprev = fprev->aprev;
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fprev->colr = f->r;
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}else
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fprev->colr.max.y = f->r.max.y;
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frame_resize(fprev, fprev->colr);
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}
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if(fp)
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fp->colr.max.y = f->colr.max.y;
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else if(fn && fw->pt.y > fn->r.min.y)
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fn->colr.min.y = f->colr.min.y;
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}
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column_insert(fw->ra, f, fw->fprev);
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column_drop(fw->ra, f, fw->pt.y);
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r = fw->fprev_r;
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if(f->aprev) {
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f->aprev->colr.max.y = r.min.y;
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frame_resize(f->aprev, f->aprev->colr);
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}else
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r.min.y = f->area->r.min.y;
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if(f->anext)
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r.max.y = f->anext->r.min.y;
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else
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r.max.y = f->area->r.max.y;
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Dprint(DGeneric, "fw->fprev: %C fprev: %C f: %C f->r: %R fprev_r: %R\n",
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(fw->fprev?fw->fprev->client:nil), (fprev?fprev->client:nil),
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f->client, f->r, fw->fprev_r);
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f->colr = fw->fprev_r;
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frame_resize(f, f->colr);
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if(!a->frame && !a->floating)
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if(!a->frame && !a->floating && f->view->area->next->next)
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area_destroy(a);
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goto done;
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case ButtonPress:
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