mirror of https://github.com/0intro/wmii
Allow Mod+Mouse3 to resize windows and columns unidirectionally.
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57dbe8eb38
commit
678979319c
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@ -223,7 +223,7 @@ readmotion(Point *p) {
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static void
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mouse_resizecolframe(Frame *f, Align align) {
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Window *cwin, *hwin;
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Window *cwin, *hwin = nil;
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Divide *d;
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View *v;
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Area *a;
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@ -245,7 +245,7 @@ mouse_resizecolframe(Frame *f, Align align) {
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d = d->next;
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}
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if(align&East)
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if(align & East)
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d = d->next;
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min.x = column_minwidth();
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@ -263,72 +263,82 @@ mouse_resizecolframe(Frame *f, Align align) {
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r.rmax.xy = r.rmin.xy plus 1; \
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})
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r = f->r;
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if(align & North)
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frob(f->aprev, f, aprev, min, max, +, -, y, false);
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else
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else if(align & South)
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frob(f->anext, f, anext, max, min, -, +, y, false);
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if(align & West)
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frob(a->prev, a, prev, min, max, +, -, x, true);
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else
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else if(align & East)
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frob(a->next, a, next, max, min, -, +, x, true);
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#undef frob
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cwin = constraintwin(r);
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r = f->r;
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if(align&North)
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if(align & North)
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r.min.y--;
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else
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else if(align & South)
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r.min.y = r.max.y - 1;
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r.max.y = r.min.y + 2;
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hwin = gethsep(r);
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if(align & (North|South))
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hwin = gethsep(r);
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if(!grabpointer(&scr.root, cwin, cursor[CurSizing], MouseMask))
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goto done;
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pt.x = ((align&West) ? f->r.min.x : f->r.max.x);
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pt.y = ((align&North) ? f->r.min.y : f->r.max.y);
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pt.x = (align & West ? f->r.min.x : f->r.max.x);
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pt.y = (align & North ? f->r.min.y : f->r.max.y);
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warppointer(pt);
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while(readmotion(&pt)) {
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if(align&West)
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if(align & West)
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r.min.x = pt.x;
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else
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else if(align & East)
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r.max.x = pt.x;
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r.min.y = ((align&South) ? pt.y : pt.y-1);
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if(align & South)
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r.min.y = pt.y;
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else if(align & North)
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r.min.y = pt.y - 1;
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r.max.y = r.min.y+2;
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div_set(d, pt.x);
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reshapewin(hwin, r);
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if(align & (East|West))
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div_set(d, pt.x);
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if(hwin)
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reshapewin(hwin, r);
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}
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r = f->r;
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if(align&West)
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if(align & West)
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r.min.x = pt.x;
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else
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else if(align & East)
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r.max.x = pt.x;
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if(align&North)
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if(align & North)
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r.min.y = pt.y;
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else
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else if(align & South)
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r.max.y = pt.y;
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column_resizeframe(f, r);
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/* XXX: Magic number... */
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if(align&West)
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if(align & West)
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pt.x = f->r.min.x + 4;
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else
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else if(align & East)
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pt.x = f->r.max.x - 4;
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if(align&North)
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if(align & North)
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pt.y = f->r.min.y + 4;
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else
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else if(align & South)
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pt.y = f->r.max.y - 4;
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warppointer(pt);
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done:
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ungrabpointer();
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destroyconstraintwin(cwin);
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destroywindow(hwin);
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if (hwin)
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destroywindow(hwin);
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}
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void
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@ -8,10 +8,10 @@ quadrant(Rectangle r, Point pt) {
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Align ret;
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pt = subpt(pt, r.min);
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ret = East * (pt.x >= Dx(r) * .5)
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| West * (pt.x < Dx(r) * .5)
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| South * (pt.y >= Dy(r) * .5)
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| North * (pt.y < Dy(r) * .5);
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ret = East * (pt.x >= Dx(r) * .7)
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| West * (pt.x <= Dx(r) * .3)
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| South * (pt.y >= Dy(r) * .7)
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| North * (pt.y <= Dy(r) * .3);
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return ret;
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}
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