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https://github.com/0intro/wmii
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Add a gravity test program.
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14
test/Makefile
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14
test/Makefile
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@ -0,0 +1,14 @@
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ROOT=..
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include $(ROOT)/mk/hdr.mk
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TARG = grav
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OFILES = ../cmd/util.o \
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../cmd/wmii/map.o \
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../cmd/wmii/x11.o
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LDFLAGS += $(OFILES) -lfmt -lutf -lbio $(LIBX11) -lXext
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CFLAGS += $(INCX11)
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include $(ROOT)/mk/many.mk
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128
test/grav.c
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128
test/grav.c
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@ -0,0 +1,128 @@
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#if 0
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set -e
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name=grav
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root=..
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obj=$root/cmd
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lib=$root/lib
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inc=$root/include
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cc -I$inc -I/usr/local/include \
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-o o.$name \
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-Wall \
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$name.c \
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$obj/util.o \
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$obj/wmii/map.o \
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$obj/wmii/x11.o \
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-L$lib -lfmt -lutf -lbio \
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-L/usr/local/lib -lX11 -lXext \
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exec o.$name
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#endif
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#include <fmt.h>
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#include <stdarg.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <util.h>
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#include <x11.h>
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char buffer[8196];
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void debug() {}
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static Window* win;
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static char* gravity[] = {
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[NorthEastGravity] = "NorthEastGravity",
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[NorthWestGravity] = "NorthWestGravity",
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[SouthEastGravity] = "SouthEastGravity",
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[SouthWestGravity] = "SouthWestGravity",
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[StaticGravity] = "StaticGravity",
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};
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static void
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draw(Window *w) {
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Rectangle r;
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r = w->r;
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r = rectsubpt(r, r.min);
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fill(w, r, 0UL);
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border(w, Rect(3, 3, 97, 97), 2, ~0UL);
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border(w, Rect(8, 8, 92, 92), 2, ~0UL);
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sync();
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}
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static void
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setgravity(Window *w, long gravity) {
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XSizeHints wmh;
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wmh.flags = PWinGravity;
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wmh.win_gravity = gravity;
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XSetWMNormalHints(display, w->w, &wmh);
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}
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static void
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config(Window *w, long grav, Point p) {
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Rectangle r;
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r = rectsetorigin(Rect(0, 0, 100, 100), p);
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print("%s: %R\n", gravity[grav], r);
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setgravity(w, grav);
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w->r = ZR; /* Kludge. */
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reshapewin(w, r);
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draw(w);
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sleep(1);
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}
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int
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main(void) {
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XSizeHints wmh;
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WinAttr wa;
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XEvent ev;
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initdisplay();
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/* Kludge the bar height. */
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scr.rect.max.y -= 14;
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wa.background_pixmap = ParentRelative;
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wa.event_mask = ExposureMask|StructureNotifyMask;
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win = createwindow(&scr.root,
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Rect(0, 0, 100, 100), scr.depth, InputOutput,
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&wa, CWEventMask | CWBackPixmap);
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XSelectInput(display, win->w, ExposureMask);
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wmh.flags = PMinSize|PMaxSize|USPosition;
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wmh.min_width = wmh.max_width = 100;
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wmh.min_height = wmh.max_height = 100;
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XSetWMNormalHints(display, win->w, &wmh);
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mapwin(win);
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raisewin(win);
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XMaskEvent(display, ExposureMask, &ev);
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draw(win);
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sleep(2);
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config(win, StaticGravity, Pt(0, 0));
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config(win, NorthWestGravity,
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Pt(0,
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0));
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config(win, NorthEastGravity,
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Pt(Dx(scr.rect) - 100,
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0));
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config(win, SouthEastGravity,
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Pt(Dx(scr.rect) - 100,
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Dy(scr.rect) - 100));
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config(win, SouthWestGravity,
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Pt(0,
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Dy(scr.rect) - 100));
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sleep(1);
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return 0;
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}
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