wmii/cmd/wm/column.c

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/*
* (C)opyright MMIV-MMVI Anselm R. Garbe <garbeam at gmail dot com>
* See LICENSE file for license details.
*/
#include <stdlib.h>
#include <string.h>
#include "wm.h"
char *
str_of_column_mode(int mode)
{
switch(mode) {
case Coldefault: return "default"; break;
case Colstack: return "stack"; break;
case Colmax: return "max"; break;
default: break;
}
return nil;
}
int
column_mode_of_str(char *arg)
{
if(!strncmp("default", arg, 8))
return Coldefault;
if(!strncmp("stack", arg, 6))
return Colstack;
if(!strncmp("max", arg, 4))
return Colmax;
return -1;
}
static void
relax_column(Area *a)
{
unsigned int i, yoff, h;
int hdiff;
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Bool fallthrough = False;
if(!a->frame.size)
return;
switch(a->mode) {
case Coldefault:
h = a->rect.height;
h /= a->frame.size;
if(h < 2 * height_of_bar())
fallthrough = True;
break;
case Colstack:
h = a->rect.height - (a->frame.size - 1) * height_of_bar();
if(h < 3 * height_of_bar())
fallthrough = True;
default:
yoff = a->rect.y;
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break;
}
if(fallthrough) {
for(i = 0; i < a->frame.size; i++) {
Frame *f = a->frame.data[i];
f->rect.x = a->rect.x + (a->rect.width - f->rect.width) / 2;
f->rect.y = a->rect.y + (a->rect.height - f->rect.height) / 2;
resize_client(f->client, &f->rect, False);
}
return;
}
/* some relaxing from potential increment gaps */
h = 0;
for(i = 0; i < a->frame.size; i++) {
Frame *f = a->frame.data[i];
if(a->mode == Colmax) {
if(h < f->rect.height)
h = f->rect.height;
}
else
h += f->rect.height;
}
hdiff = a->rect.height - h;
if((a->mode == Coldefault) && (hdiff > 0)) {
int hx;
for(hx = 1; hx < hdiff; hx++)
for(i = 0; (hx < hdiff) && (i < a->frame.size); i++) {
Frame *f = a->frame.data[i];
unsigned int tmp = f->rect.height;
f->rect.height += hx;
resize_client(f->client, &f->rect, True);
hdiff -= (f->rect.height - tmp);
}
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}
if(hdiff < 0)
hdiff = 0;
hdiff /= a->frame.size;
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yoff = a->rect.y + hdiff / 2;
for(i = 0; i < a->frame.size; i++) {
Frame *f = a->frame.data[i];
f->rect.x = a->rect.x + (a->rect.width - f->rect.width) / 2;
f->rect.y = yoff;
if(a->mode != Colmax)
yoff = f->rect.y + f->rect.height + hdiff;
resize_client(f->client, &f->rect, False);
}
}
void
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scale_column(Area *a, float h)
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{
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unsigned int i, yoff;
unsigned int min_height = 2 * height_of_bar();
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float scale, dy = 0;
int hdiff;
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if(!a->frame.size)
return;
for(i = 0; i < a->frame.size; i++)
dy += a->frame.data[i]->rect.height;
scale = h / dy;
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yoff = 0;
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for(i = 0; i < a->frame.size; i++) {
Frame *f = a->frame.data[i];
f->rect.height *= scale;
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if(i == a->frame.size - 1)
f->rect.height = h - yoff;
yoff += f->rect.height;
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}
/* min_height can only be respected when there is enough space; the caller should guarantee this */
if(a->frame.size * min_height > h)
return;
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yoff = 0;
for(i = 0; i < a->frame.size; i++) {
Frame *f = a->frame.data[i];
if(f->rect.height < min_height)
f->rect.height = min_height;
else if((hdiff = yoff + f->rect.height - h + (a->frame.size - i) * min_height) > 0)
f->rect.height -= hdiff;
if(i == a->frame.size - 1)
f->rect.height = h - yoff;
yoff += f->rect.height;
}
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}
void
arrange_column(Area *a, Bool dirty)
{
unsigned int i, yoff = a->rect.y, h;
unsigned int min_height = 2 * height_of_bar();
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if(!a->frame.size)
return;
switch(a->mode) {
case Coldefault:
h = a->rect.height / a->frame.size;
if(h < min_height)
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goto Fallthrough;
if(dirty) {
for(i = 0; i < a->frame.size; i++)
a->frame.data[i]->rect.height = h;
}
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scale_column(a, a->rect.height);
for(i = 0; i < a->frame.size; i++) {
Frame *f = a->frame.data[i];
f->rect.x = a->rect.x;
f->rect.y = yoff;
f->rect.width = a->rect.width;
yoff += f->rect.height;
resize_client(f->client, &f->rect, True);
}
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break;
case Colstack:
h = a->rect.height - (a->frame.size - 1) * height_of_bar();
if(h < 3 * height_of_bar())
goto Fallthrough;
for(i = 0; i < a->frame.size; i++) {
Frame *f = a->frame.data[i];
f->rect = a->rect;
f->rect.y = yoff;
if(i == a->sel)
f->rect.height = h;
else
f->rect.height = height_of_bar();
yoff += f->rect.height;
resize_client(f->client, &f->rect, True);
}
break;
Fallthrough:
case Colmax:
for(i = 0; i < a->frame.size; i++) {
Frame *f = a->frame.data[i];
f->rect = a->rect;
resize_client(f->client, &f->rect, True);
}
break;
default:
break;
}
relax_column(a);
flush_masked_events(EnterWindowMask);
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}
static void
match_horiz(Area *a, XRectangle *r)
{
unsigned int i;
for(i = 0; i < a->frame.size; i++) {
Frame *f = a->frame.data[i];
f->rect.x = r->x;
f->rect.width = r->width;
resize_client(f->client, &f->rect, False);
}
}
static void
drop_resize(Frame *f, XRectangle *new)
{
Area *west = nil, *east = nil, *a = f->area;
View *v = a->view;
Frame *north = nil, *south = nil;
unsigned int i;
unsigned int min_height = 2 * height_of_bar();
for(i = 1; (i < v->area.size) && (v->area.data[i] != a); i++);
/* first managed area is indexed 1, thus (i > 1) ? ... */
west = (i > 1) ? v->area.data[i - 1] : nil;
east = i + 1 < v->area.size ? v->area.data[i + 1] : nil;
for(i = 0; (i < a->frame.size) && (a->frame.data[i] != f); i++);
north = i ? a->frame.data[i - 1] : nil;
south = i + 1 < a->frame.size ? a->frame.data[i + 1] : nil;
/* validate (and trim if necessary) horizontal resize */
if(new->width < MIN_COLWIDTH) {
if(new->x + new->width == f->rect.x + f->rect.width)
new->x = a->rect.x + a->rect.width - MIN_COLWIDTH;
new->width = MIN_COLWIDTH;
}
if(west && (new->x != f->rect.x)) {
if(new->x < 0 || new->x < (west->rect.x + MIN_COLWIDTH)) {
new->width -= (west->rect.x + MIN_COLWIDTH) - new->x;
new->x = west->rect.x + MIN_COLWIDTH;
}
} else {
new->width += new->x - a->rect.x;
new->x = a->rect.x;
}
if(east && (new->x + new->width != f->rect.x + f->rect.width)) {
if((new->x + new->width) > (east->rect.x + east->rect.width - MIN_COLWIDTH))
new->width = (east->rect.x + east->rect.width - MIN_COLWIDTH) - new->x;
} else
new->width = (a->rect.x + a->rect.width) - new->x;
if(new->width < MIN_COLWIDTH)
goto AfterHorizontal;
/* horizontal resize */
if(west && (new->x != a->rect.x)) {
west->rect.width = new->x - west->rect.x;
a->rect.width += a->rect.x - new->x;
a->rect.x = new->x;
match_horiz(a, &a->rect);
match_horiz(west, &west->rect);
relax_column(west);
}
if(east && (new->x + new->width != a->rect.x + a->rect.width)) {
east->rect.width -= new->x + new->width - east->rect.x;
east->rect.x = new->x + new->width;
a->rect.width = (new->x + new->width) - a->rect.x;
match_horiz(a, &a->rect);
match_horiz(east, &east->rect);
relax_column(east);
}
AfterHorizontal:
/* skip vertical resize unless the column is in equal mode */
if(a->mode != Coldefault)
goto AfterVertical;
/* validate (and trim if necessary) vertical resize */
if(new->height < min_height) {
if(f->rect.height < min_height
&& (new->y == f->rect.y || new->y + new->height == f->rect.y + f->rect.height))
goto AfterVertical;
if(new->y + new->height == f->rect.y + f->rect.height)
new->y = f->rect.y + f->rect.height - min_height;
new->height = min_height;
}
if(north && (new->y != f->rect.y))
if(new->y < 0 || new->y < (north->rect.y + min_height)) {
new->height -= (north->rect.y + min_height) - new->y;
new->y = north->rect.y + min_height;
}
if(south && (new->y + new->height != f->rect.y + f->rect.height)) {
if((new->y + new->height) > (south->rect.y + south->rect.height - min_height))
new->height = (south->rect.y + south->rect.height - min_height) - new->y;
}
if(new->height < min_height)
goto AfterVertical;
/* vertical resize */
if(north && (new->y != f->rect.y)) {
north->rect.height = new->y - north->rect.y;
f->rect.height += f->rect.y - new->y;
f->rect.y = new->y;
resize_client(north->client, &north->rect, False);
resize_client(f->client, &f->rect, False);
}
if(south && (new->y + new->height != f->rect.y + f->rect.height)) {
south->rect.height -= new->y + new->height - south->rect.y;
south->rect.y = new->y + new->height;
f->rect.y = new->y;
f->rect.height = new->height;
resize_client(f->client, &f->rect, False);
resize_client(south->client, &south->rect, False);
}
AfterVertical:
relax_column(a);
}
static void
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drop_move(Frame *f, XRectangle *new, XPoint *pt)
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{
Area *tgt = nil, *src = f->area;
View *v = src->view;
unsigned int i;
if(!pt)
return;
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for(i = 1; (i < v->area.size) &&
!blitz_ispointinrect(pt->x, pt->y, &v->area.data[i]->rect); i++);
if((tgt = ((i < v->area.size) ? v->area.data[i] : nil))) {
if(src->frame.size > 1 || src != tgt) {
int x = new->x + (new->width / 2);
if(x < 0)
tgt = new_left_column(v);
else if(x > rect.width)
tgt = new_right_column(v);
}
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if(tgt != src)
send_to_area(tgt, src, f->client);
else {
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for(i = 0; (i < src->frame.size) &&
!blitz_ispointinrect(pt->x, pt->y, &src->frame.data[i]->rect); i++);
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if((i < src->frame.size) && (f != src->frame.data[i])) {
unsigned int j = idx_of_frame(f);
Frame *tmp = src->frame.data[j];
src->frame.data[j] = src->frame.data[i];
src->frame.data[i] = tmp;
arrange_column(src, False);
focus_client(f->client, True);
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}
}
}
}
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void
drop_swap(Client *c, XPoint *pt)
{
unsigned int i, j;
Frame *f1 = c->frame.data[c->sel], *f2 = nil;
View *v = view.data[sel];
for(i = 1; (i < v->area.size) &&
!blitz_ispointinrect(pt->x, pt->y, &v->area.data[i]->rect); i++);
if(i < v->area.size) {
Area *a = v->area.data[i];
for(j = 0; j < a->frame.size &&
!blitz_ispointinrect(pt->x, pt->y, &a->frame.data[j]->rect); j++);
if(j < a->frame.size)
f2 = a->frame.data[j];
}
if(!f2 || f1 == f2 || !idx_of_area(f1->area))
return;
f1->client = f2->client;
f2->client = c;
f1->client->frame.data[f1->client->sel] = f1;
f2->client->frame.data[f2->client->sel] = f2;
arrange_column(f1->area, False);
if(f1->area != f2->area)
arrange_column(f2->area, False);
focus_client(c, True);
flush_masked_events(EnterWindowMask);
}
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void
resize_column(Client *c, XRectangle *r, XPoint *pt)
{
Frame *f = c->frame.data[c->sel];
if((f->rect.width == r->width) && (f->rect.height == r->height))
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drop_move(f, r, pt);
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else
drop_resize(f, r);
}
Area *
new_left_column(View *v) {
Area *a, *p, *n;
unsigned int i;
if(!(a = p = create_area(v)))
return nil;
for(i = 1; i < v->area.size; i++) {
n = v->area.data[i];
v->area.data[i] = p;
p = n;
}
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arrange_view(v);
return a;
}
Area *
new_right_column(View *v)
{
Area *a;
if(!(a = create_area(v)))
return nil;
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arrange_view(v);
return a;
}