wmii/cmd/wm/area.c

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C
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/*
* (C)opyright MMIV-MMVI Anselm R. Garbe <garbeam at gmail dot com>
* See LICENSE file for license details.
*/
#include <stdlib.h>
#include <string.h>
#include "wm.h"
Area *
alloc_area(View *v)
{
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static unsigned short id = 1;
Area *a = cext_emallocz(sizeof(Area));
a->view = v;
a->id = id++;
a->rect = rect;
a->rect.height = rect.height - brect.height;
v->area = (Area **)cext_array_attach((void **)v->area, a,
sizeof(Area *), &v->areasz);
v->sel = v->narea;
v->narea++;
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return a;
}
void
destroy_area(Area *a)
{
unsigned int i;
View *v = a->view;
if(a->nframe)
return;
if(a->frame)
free(a->frame);
if(v->revert == area2index(a))
v->revert = 0;
for(i = 0; i < nclient; i++)
if(client[i]->revert == a)
client[i]->revert = 0;
cext_array_detach((void **)v->area, a, &v->areasz);
v->narea--;
if(v->sel > 1)
v->sel--;
free(a);
}
int
area2index(Area *a)
{
int i;
View *v = a->view;
for(i = 0; i < v->narea; i++)
if(v->area[i] == a)
return i;
return -1;
}
int
aid2index(View *v, unsigned short id)
{
int i;
for(i = 0; i < v->narea; i++)
if(v->area[i]->id == id)
return i;
return -1;
}
void
select_area(Area *a, char *arg)
{
Area *new;
View *v = a->view;
int i = area2index(a);
if(i == -1)
return;
if(i)
v->revert = i;
if(!strncmp(arg, "toggle", 7)) {
if(i)
i = 0;
else if(v->revert > 0 && v->revert < v->narea)
i = v->revert;
else
i = 1;
} else if(!strncmp(arg, "prev", 5)) {
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if(i > 0) {
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if(i == 1)
i = v->narea - 1;
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else
i--;
}
} else if(!strncmp(arg, "next", 5)) {
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if(i > 0) {
if(i + 1 < v->narea)
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i++;
else
i = 1;
}
}
else {
const char *errstr;
i = cext_strtonum(arg, 0, v->narea - 1, &errstr);
if(errstr)
return;
}
new = v->area[i];
if(new->nframe)
focus_client(new->frame[new->sel]->client);
v->sel = i;
for(i = 0; i < a->nframe; i++)
draw_client(a->frame[i]->client);
}
void
send2area(Area *to, Area *from, Client *c)
{
c->revert = from;
detach_fromarea(from, c);
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attach_toarea(to, c);
focus_client(c);
}
void
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attach_toarea(Area *a, Client *c)
{
static unsigned short id = 1;
Frame *f;
if(clientofview(a->view, c))
return;
f = cext_emallocz(sizeof(Frame));
f->id = id++;
f->area = a;
f->client = c;
f->rect = c->rect;
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f->rect.width += 2 * def.border;
f->rect.height += def.border + bar_height();
c->frame = (Frame **)cext_array_attach(
(void **)c->frame, f, sizeof(Frame *), &c->framesz);
c->nframe++;
c->sel = c->nframe - 1;
a->frame = (Frame **)cext_array_attach(
(void **)a->frame, f, sizeof(Frame *), &a->framesz);
a->nframe++;
if(area2index(a)) /* column */
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arrange_area(a);
else /* floating */
resize_client(c, &f->rect, False);
}
void
detach_fromarea(Area *a, Client *c)
{
Frame *f;
View *v = a->view;
int i;
for(i = 0; i < c->nframe; i++)
if(c->frame[i]->area == a) {
f = c->frame[i];
break;
}
cext_array_detach((void **)c->frame, f, &c->framesz);
cext_array_detach((void **)a->frame, f, &a->framesz);
free(f);
c->nframe--;
if(c->sel > 0)
c->sel--;
a->nframe--;
if(a->sel > 0)
a->sel--;
i = area2index(a);
if(i && a->nframe)
arrange_area(a);
else {
if(i) {
if(v->narea > 2)
destroy_area(a);
else if(!a->nframe && v->area[0]->nframe)
v->sel = 0; /* focus floating area if it contains something */
arrange_tag(v, True);
}
else if(!i && !a->nframe) {
if(c->trans) {
/* focus area of transient, if possible */
Client *cl = win2client(c->trans);
if(cl && cl->nframe) {
a = cl->frame[cl->sel]->area;
if(a->view == v)
v->sel = area2index(a);
}
}
else if(v->area[1]->nframe)
v->sel = 1; /* focus first col as fallback */
}
}
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}
char *
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mode2str(int mode)
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{
switch(mode) {
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case Colequal: return "equal"; break;
case Colstack: return "stack"; break;
case Colmax: return "max"; break;
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default: break;
}
return nil;
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}
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int
str2mode(char *arg)
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{
if(!strncmp("equal", arg, 6))
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return Colequal;
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if(!strncmp("stack", arg, 6))
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return Colstack;
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if(!strncmp("max", arg, 4))
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return Colmax;
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return -1;
}
static void
relax_area(Area *a)
{
unsigned int i, yoff, h, hdiff;
Bool fallthrough = False;
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if(!a->nframe)
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return;
switch(a->mode) {
case Colequal:
h = a->rect.height;
h /= a->nframe;
if(h < 2 * bar_height())
fallthrough = True;
break;
case Colstack:
yoff = a->rect.y;
h = a->rect.height - (a->nframe - 1) * bar_height();
if(h < 3 * bar_height())
fallthrough = True;
break;
default:
break;
}
if(fallthrough) {
for(i = 0; i < a->nframe; i++) {
Frame *f = a->frame[i];
f->rect.x = a->rect.x + (a->rect.width - f->rect.width) / 2;
f->rect.y = a->rect.y + (a->rect.height - f->rect.height) / 2;
resize_client(f->client, &f->rect, False);
}
return;
}
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/* some relaxing from potential increment gaps */
h = 0;
for(i = 0; i < a->nframe; i++) {
Frame *f = a->frame[i];
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if(a->mode == Colmax) {
if(h < f->rect.height)
h = f->rect.height;
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}
else
h += f->rect.height;
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}
/* try to add rest space to all clients if not COL_STACK mode */
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if(a->mode != Colstack) {
for(i = 0; (h < a->rect.height) && (i < a->nframe); i++) {
Frame *f = a->frame[i];
unsigned int tmp = f->rect.height;
f->rect.height += (a->rect.height - h);
resize_client(f->client, &f->rect, True);
h += (f->rect.height - tmp);
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}
}
hdiff = (a->rect.height - h) / a->nframe;
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yoff = a->rect.y + hdiff / 2;
for(i = 0; i < a->nframe; i++) {
Frame *f = a->frame[i];
f->rect.x = a->rect.x + (a->rect.width - f->rect.width) / 2;
f->rect.y = yoff;
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if(a->mode != Colmax)
yoff = f->rect.y + f->rect.height + hdiff;
resize_client(f->client, &f->rect, False);
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}
}
void
arrange_area(Area *a)
{
unsigned int i, yoff, h;
if(!a->nframe)
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return;
switch(a->mode) {
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case Colequal:
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h = a->rect.height;
h /= a->nframe;
if(h < 2 * bar_height())
goto Fallthrough;
for(i = 0; i < a->nframe; i++) {
Frame *f = a->frame[i];
f->rect = a->rect;
f->rect.y += i * h;
if(i + 1 < a->nframe)
f->rect.height = h;
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else
f->rect.height =
a->rect.height - f->rect.y + a->rect.y;
resize_client(f->client, &f->rect, True);
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}
break;
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case Colstack:
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yoff = a->rect.y;
h = a->rect.height - (a->nframe - 1) * bar_height();
if(h < 3 * bar_height())
goto Fallthrough;
for(i = 0; i < a->nframe; i++) {
Frame *f = a->frame[i];
f->rect = a->rect;
f->rect.y = yoff;
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if(i == a->sel)
f->rect.height = h;
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else
f->rect.height = bar_height();
yoff += f->rect.height;
resize_client(f->client, &f->rect, True);
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}
break;
Fallthrough:
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case Colmax:
for(i = 0; i < a->nframe; i++) {
Frame *f = a->frame[i];
f->rect = a->rect;
resize_client(f->client, &f->rect, True);
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}
break;
default:
break;
}
relax_area(a);
}
void
arrange_tag(View *v, Bool updategeometry)
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{
unsigned int i;
unsigned int width;
if(v->narea == 1)
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return;
width = rect.width / (v->narea - 1);
for(i = 1; i < v->narea; i++) {
Area *a = v->area[i];
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if(updategeometry) {
a->rect.height = rect.height - brect.height;
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a->rect.x = (i - 1) * width;
a->rect.width = width;
}
arrange_area(a);
}
}
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static void
match_horiz(Area *a, XRectangle *r)
{
unsigned int i;
for(i = 0; i < a->nframe; i++) {
Frame *f = a->frame[i];
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f->rect.x = r->x;
f->rect.width = r->width;
resize_client(f->client, &f->rect, False);
}
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}
static void
drop_resize(Frame *f, XRectangle *new)
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{
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Area *west = nil, *east = nil, *a = f->area;
View *v = a->view;
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Frame *north = nil, *south = nil;
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unsigned int i;
unsigned int min = 2 * bar_height();
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Bool horiz_resize = False;
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for(i = 1; (i < v->narea) && (v->area[i] != a); i++);
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/* first managed area is indexed 1, thus (i > 1) ? ... */
west = (i > 1) ? v->area[i - 1] : nil;
east = i + 1 < v->narea ? v->area[i + 1] : nil;
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for(i = 0; (i < a->nframe) && (a->frame[i] != f); i++);
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north = i ? a->frame[i - 1] : nil;
south = i + 1 < a->nframe ? a->frame[i + 1] : nil;
/* horizontal resize */
if(west && (new->x != f->rect.x)) {
horiz_resize = True;
if(new->x < 0 || new->x < (west->rect.x + min)) {
new->width -= (west->rect.x + min) - new->x;
new->x = west->rect.x + min;
} else if(new->width < min) {
new->x -= min - new->width;
new->width = min;
}
west->rect.width = new->x - west->rect.x;
a->rect.width += a->rect.x - new->x;
a->rect.x = new->x;
match_horiz(west, &west->rect);
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relax_area(west);
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}
if(east && (new->x + new->width != f->rect.x + f->rect.width)) {
horiz_resize = True;
if((new->x + new->width) > (east->rect.x + east->rect.width - min))
new->width = (east->rect.x + east->rect.width - min) - new->x;
else if(new->width < min)
new->width = min;
east->rect.width -= new->x + new->width - east->rect.x;
east->rect.x = new->x + new->width;
a->rect.width = (new->x + new->width) - a->rect.x;
match_horiz(east, &east->rect);
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relax_area(east);
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}
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if(horiz_resize)
match_horiz(a, &a->rect);
if(a->mode == Colstack || a->mode == Colmax)
goto AfterVertical;
/* vertical resize */
if(north && (new->y != f->rect.y)) {
if(new->y < 0 || new->y < (north->rect.y + min)) {
new->height -= (north->rect.y + min) - new->y;
new->y = north->rect.y + min;
} else if(new->height < min) {
new->y -= min - new->height;
new->height = min;
}
north->rect.height = new->y - north->rect.y;
f->rect.height += f->rect.y - new->y;
f->rect.y = new->y;
resize_client(north->client, &north->rect, False);
resize_client(f->client, &f->rect, False);
}
if(south && (new->y + new->height != f->rect.y + f->rect.height)) {
if((new->y + new->height) > (south->rect.y + south->rect.height - min))
new->height = (south->rect.y + south->rect.height - min) - new->y;
else if(new->height < min)
new->height = min;
south->rect.height -= new->y + new->height - south->rect.y;
south->rect.y = new->y + new->height;
f->rect.y = new->y;
f->rect.height = new->height;
resize_client(f->client, &f->rect, False);
resize_client(south->client, &south->rect, False);
}
AfterVertical:
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relax_area(a);
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}
static void
drop_moving(Frame *f, XRectangle *new, XPoint * pt)
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{
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Area *tgt = nil, *src = f->area;
View *v = src->view;
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unsigned int i;
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if(!pt || src->nframe < 2)
return;
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for(i = 1; (i < v->narea) &&
!blitz_ispointinrect(pt->x, pt->y, &v->area[i]->rect); i++);
if((tgt = ((i < v->narea) ? v->area[i] : nil))) {
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if(tgt != src) {
send2area(tgt, src, f->client);
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arrange_area(tgt);
}
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else {
for(i = 0; (i < src->nframe) && !blitz_ispointinrect(
pt->x, pt->y, &src->frame[i]->rect); i++);
if((i < src->nframe) && (f != src->frame[i])) {
unsigned int j = frame2index(f);
Frame *tmp = src->frame[j];
src->frame[j] = src->frame[i];
src->frame[i] = tmp;
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arrange_area(src);
focus_client(f->client);
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}
}
}
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}
void
resize_area(Client *c, XRectangle *r, XPoint *pt)
{
Frame *f = c->frame[c->sel];
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if((f->rect.width == r->width) && (f->rect.height == r->height))
drop_moving(f, r, pt);
else
drop_resize(f, r);
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}
Bool
clientofarea(Area *a, Client *c)
{
unsigned int i;
for(i = 0; i < a->nframe; i++)
if(a->frame[i]->client == c)
return True;
return False;
}