wmii/area.c

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/*
* (C)opyright MMIV-MMVI Anselm R. Garbe <garbeam at gmail dot com>
* See LICENSE file for license details.
*/
#include <stdlib.h>
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#include <stdio.h>
#include <string.h>
#include "wm.h"
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Client *
sel_client_of_area(Area *a)
{
return a && a->sel ? a->sel->client : nil;
}
Area *
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create_area(View *v, Area *pos, unsigned int w)
{
static unsigned short id = 1;
unsigned int area_size, col_size;
unsigned int min_width = screen->rect.width/NCOL;
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Area *a, **p = pos ? &pos->next : &v->area;
for(area_size = 0, a=v->area; a; a=a->next, area_size++);
col_size = area_size ? area_size - 1 : 0;
if(!w) {
if(col_size)
w = screen->rect.width / (col_size + 1);
else
w = screen->rect.width;
}
if(w < min_width)
w = min_width;
if(col_size && col_size * min_width + w > screen->rect.width)
return nil;
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if(area_size > 1)
scale_view(v, screen->rect.width - w);
a = cext_emallocz(sizeof(Area));
a->view = v;
a->id = id++;
a->rect = screen->rect;
a->rect.height = screen->rect.height - screen->brect.height;
a->mode = def.colmode;
a->rect.width = w;
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a->frame = nil;
a->sel = nil;
a->next = *p;
*p = a;
v->sel = a;
return a;
}
void
destroy_area(Area *a)
{
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Client *c;
Area *ta;
View *v = a->view;
cext_assert(!a->frame && "wmiiwm: fatal, destroying non-empty area");
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if(v->revert == a)
v->revert = nil;
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for(c=client; c; c=c->next)
if(c->revert == a)
c->revert = nil;
for(ta=v->area; ta && ta->next != a; ta=ta->next);
if(ta) {
ta->next = a->next;
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if(v->sel == a)
v->sel = ta->floating ? ta->next : ta;
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}
free(a);
}
static void
place_client(Area *a, Client *c)
{
static unsigned int mx, my;
static Bool *field = nil;
Frame *fr;
Bool fit = False;
BlitzAlign align = CENTER;
unsigned int i, j, x, y, maxx, maxy, dx, dy, cx, cy, diff, num = 0;
XPoint p1 = {0, 0}, p2 = {0, 0};
Frame *f = c->sel;
int snap = screen->rect.height / 66;
XRectangle *rects;
if(c->trans)
return;
if(c->rect.width >= a->rect.width
|| c->rect.height >= a->rect.height
|| c->size.flags & USPosition
|| c->size.flags & PPosition)
return;
rects = rects_of_view(a->view, &num);
if(!field) {
mx = screen->rect.width / 8;
my = screen->rect.height / 8;
field = cext_emallocz(my * mx * sizeof(Bool));
}
for(y = 0; y < my; y++)
for(x = 0; x < mx; x++)
field[y*mx + x] = True;
dx = screen->rect.width / mx;
dy = screen->rect.height / my;
for(fr=a->frame; fr; fr=fr->anext) {
if(fr == f) {
cx = f->rect.width / dx;
cy = f->rect.height / dy;
continue;
}
if(fr->rect.x < 0)
x = 0;
else
x = fr->rect.x / dx;
if(fr->rect.y < 0)
y = 0;
else
y = fr->rect.y / dy;
maxx = (fr->rect.x + fr->rect.width) / dx;
maxy = (fr->rect.y + fr->rect.height) / dy;
for(j = y; j < my && j < maxy; j++)
for(i = x; i < mx && i < maxx; i++)
field[j*mx + i] = False;
}
for(y = 0; y < my; y++)
for(x = 0; x < mx; x++) {
if(field[y*mx + x]) {
for(i = x; (i < mx) && field[y*mx + i]; i++);
for(j = y; (j < my) && field[j*mx + x]; j++);
if(((i - x) * (j - y) > (p2.x - p1.x) * (p2.y - p1.y))
&& (i - x > cx) && (j - y > cy))
{
fit = True;
p1.x = x;
p1.y = y;
p2.x = i;
p2.y = j;
}
}
}
if(fit) {
p1.x *= dx;
p1.y *= dy;
}
if(fit && (p1.x + f->rect.width < a->rect.x + a->rect.width))
f->rect.x = p1.x;
else {
diff = a->rect.width - f->rect.width;
f->rect.x = a->rect.x + (random() % (diff ? diff : 1));
}
if(fit && (p1.y + f->rect.height < a->rect.y + a->rect.height))
f->rect.y = p1.y;
else {
diff = a->rect.height - f->rect.height;
f->rect.y = a->rect.y + (random() % (diff ? diff : 1));
}
snap_rect(rects, num, &f->rect, &align, snap);
if(rects)
free(rects);
}
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void
send_to_area(Area *to, Area *from, Frame *f)
{
cext_assert(to->view == f->view);
if(to->floating != from->floating) {
XRectangle temp = f->revert;
f->revert = f->rect;
f->rect = temp;
}
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f->client->revert = from;
detach_from_area(from, f);
attach_to_area(to, f, True);
focus_client(f->client, True);
}
void
attach_to_area(Area *a, Frame *f, Bool send)
{
unsigned int h, n_frame;
Frame **fa, *ft;
View *v = a->view;
Client *c = f->client;
for(ft=a->frame, n_frame=1; ft; ft=ft->anext, n_frame++);
h = 0;
c->floating = a->floating;
if(!c->floating) {
h = a->rect.height / n_frame;
if(a->frame)
scale_column(a, a->rect.height - h);
}
if(!send && !c->floating) { /* column */
unsigned int w = newcolw_of_view(v);
if(v->area->next->frame && w) {
a = new_column(v, a, w);
arrange_view(v);
}
}
fa = a->sel ? &a->sel->anext : &a->frame;
f->anext = *fa;
*fa = f;
f->area = a;
a->sel = f;
if(!c->floating) { /* column */
f->rect.height = h;
arrange_column(a, False);
}else /* floating */
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place_client(a, c);
}
void
detach_from_area(Area *a, Frame *f)
{
Frame **ft, *pr = nil;
Client *c = f->client;
View *v = a->view;
for(ft=&a->frame; *ft; ft=&(*ft)->anext) {
if(*ft == f) break;
pr = *ft;
}
cext_assert(*ft == f);
*ft = f->anext;
if(a->sel == f)
a->sel = pr ? pr : *ft;
if(!a->floating) {
if(a->frame)
arrange_column(a, False);
else {
if(v->area->next->next)
destroy_area(a);
else if(!a->frame && v->area->frame)
v->sel = v->area; /* focus floating area if it contains something */
arrange_view(v);
}
}
else if(!a->frame) {
if(c->trans) {
/* focus area of transient, if possible */
Client *cl = client_of_win(c->trans);
if(cl && cl->frame) {
a = cl->sel->area;
if(a->view == v)
v->sel = a;
}
}
else if(v->area->next->frame)
v->sel = v->area->next; /* focus first col as fallback */
}
}
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char *
select_area(Area *a, char *arg)
{
Area *new;
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unsigned int i;
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Frame *p, *f;
View *v;
static char Ebadvalue[] = "bad value";
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v = a->view;
f = a->sel;
if(!strncmp(arg, "toggle", 7)) {
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if(a != v->area)
new = v->area;
else if(v->revert)
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new = v->revert;
else
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new = v->area->next;
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} else if(!strncmp(arg, "left", 5)) {
if(a->floating)
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return Ebadvalue;
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for(new=v->area->next;
new && new->next != a;
new=new->next);
if(!new)
new=v->area->next;
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} else if(!strncmp(arg, "right", 5)) {
if(a->floating)
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return Ebadvalue;
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new = a->next ? a->next : a;
}
else if(!strncmp(arg, "up", 3)) {
if(!f)
return Ebadvalue;
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for(p=a->frame; p->anext; p=p->anext)
if(p->anext == f) break;
a->sel = p;
arrange_column(a, False);
if(v == screen->sel)
focus_view(screen, v);
flush_masked_events(EnterWindowMask);
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return nil;
}
else if(!strncmp(arg, "down", 5)) {
if(!f)
return Ebadvalue;
p = f->anext ? f->anext : a->frame;
a->sel = p;
arrange_column(a, False);
if(v == screen->sel)
focus_view(screen, v);
flush_masked_events(EnterWindowMask);
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return nil;
}
else {
if(sscanf(arg, "%d", &i) != 1)
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return Ebadvalue;
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for(new=view->area; i && new->next; new=new->next, i--);
}
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if(new->sel)
focus_client(new->sel->client, True);
v->sel = new;
if(a->floating != new->floating)
v->revert = a;
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return nil;
}