mirror of
https://github.com/0intro/wmii
synced 2024-12-12 22:57:22 +03:00
394 lines
10 KiB
C
394 lines
10 KiB
C
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/*
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* (C)opyright MMIV-MMV Anselm R. Garbe <garbeam at gmail dot com>
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* See LICENSE file for license details.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "wm.h"
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#include "layout.h"
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#include <cext.h>
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typedef struct Acme Acme;
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typedef struct Column Column;
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struct Acme {
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int sel;
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Column **column;
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};
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struct Column {
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int sel;
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int refresh;
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Frame **frames;
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XRectangle rect;
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};
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static void init_col(Page * p, int argc, char **argv);
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static void deinit_col(Page * p);
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static void arrange_col(Page * p);
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static void attach_col(Page * p, Client * c);
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static void detach_col(Page *, Client * c, int unmapped, int destroyed);
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static void resize_col(Frame * f, XRectangle * new, XPoint * pt);
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static void aux_col(Frame * f, char *what);
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static LayoutImpl lcol = {"col", init_col, deinit_col, arrange_col, attach_col,
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detach_col, resize_col, aux_col
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};
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static Column zero_column = {0};
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static Acme zero_acme = {0};
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void
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init_layout_col()
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{
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layouts =
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(Layout **) attach_item_end((void **) layouts, &lcol,
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sizeof(Layout *));
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}
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static void
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arrange_column(Page * p, Column * col)
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{
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int i;
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int n = count_items((void **) col->frames);
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unsigned int height = p->managed_rect.height / n;
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for (i = 0; col->frames && col->frames[i]; i++) {
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if (col->refresh) {
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col->frames[i]->rect = col->rect;
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col->frames[i]->rect.height = height;
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col->frames[i]->rect.y = i * height;
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}
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resize_frame(col->frames[i], &col->frames[i]->rect, 0, 1);
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}
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}
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static void
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arrange_col(Page * p)
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{
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Acme *acme = p->aux;
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int i;
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if (!acme) {
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fprintf(stderr, "%s", "wmiiwm: fatal, page has no layout\n");
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exit(1);
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}
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for (i = 0; acme->column && acme->column[i]; i++)
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arrange_column(p, acme->column[i]);
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}
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static void
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init_col(Page * p, int argc, char **argv)
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{
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Acme *acme = emalloc(sizeof(Acme));
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int i, j, n, cols = 1;
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unsigned int width = 1;
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Column *col;
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*acme = zero_acme;
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p->aux = acme;
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/* processing argv */
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for (i = 1; (i < argc) && (argv[i][0] == '-'); i++) {
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switch (argv[i][1]) {
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case 'c':
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cols = _strtonum(argv[++i], 0, 32);
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if (cols < 1)
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cols = 1;
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break;
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}
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}
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width = p->managed_rect.width / cols;
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acme->column = emalloc((cols + 1) * sizeof(Column *));
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for (i = 0; i < cols; i++) {
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acme->column[i] = emalloc(sizeof(Column));
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*acme->column[i] = zero_column;
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acme->column[i]->rect = p->managed_rect;
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acme->column[i]->rect.x = i * width;
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acme->column[i]->rect.width = width;
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acme->column[i]->refresh = 1;
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}
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acme->column[cols] = 0; /* null termination of array */
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/*
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* Frame attaching strategy works as follows: 1. If more clients than
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* column exist, then each column gets one client, except eastmost
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* column, which gets all remaining clients. 2. If lesser clients
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* than column exist, than filling begins from eastmost to westmost
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* column until no more clients exist.
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*/
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n = count_items((void **) clients);
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if (n > cols) {
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/* 1st. case */
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j = 0;
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for (i = 0; i < (cols - 1); i++) {
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col = acme->column[i];
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col->frames = (Frame **) attach_item_end((void **) col->frames,
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alloc_frame(&clients[i]->rect, 1, 1), sizeof(Frame *));
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col->frames[0]->aux = col;
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attach_Frameo_page(p, col->frames[0], 1);
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attach_Cliento_frame(col->frames[0], clients[j]);
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j++;
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}
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col = acme->column[cols - 1];
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col->frames = emalloc((n - j + 1) * sizeof(Frame *));
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for (i = 0; i + j < n; i++) {
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col->frames[i] = alloc_frame(&clients[j + i]->rect, 1, 1);
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col->frames[i]->aux = col;
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attach_Frameo_page(p, col->frames[i], 1);
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attach_Cliento_frame(col->frames[i], clients[j + i]);
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}
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col->frames[i] = 0;
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} else {
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/* 2nd case */
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j = 0;
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for (i = cols - 1; j < n; i--) {
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col = acme->column[i];
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col->frames = (Frame **) attach_item_end((void **) col->frames,
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alloc_frame(&clients[i]->rect, 1, 1), sizeof(Frame *));
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col->frames[0]->aux = col;
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attach_Frameo_page(p, col->frames[0], 1);
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attach_Cliento_frame(col->frames[0], clients[j]);
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j++;
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}
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}
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arrange_col(p);
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}
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static void
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deinit_col(Page * p)
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{
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Acme *acme = p->aux;
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int i;
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for (i = 0; acme->column && acme->column[i]; i++) {
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Column *col = acme->column[i];
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int j;
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for (j = 0; col->frames && col->frames[j]; j++) {
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Frame *f = col->frames[j];
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while (f->clients && f->clients[0])
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detach_client_from_frame(f->clients[0], 0, 0);
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detach_frame_from_page(f, 1);
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free_frame(f);
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}
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free(col->frames);
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}
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free(acme->column);
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free(acme);
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p->aux = 0;
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}
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static void
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attach_col(Page * p, Client * c)
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{
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Acme *acme = p->aux;
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Column *col;
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Frame *f;
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col = acme->column[acme->sel];
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f = alloc_frame(&c->rect, 1, 1);
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col->frames = (Frame **) attach_item_end((void **) col->frames, f,
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sizeof(Frame *));
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f->aux = col;
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col->refresh = 1;
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attach_Frameo_page(p, f, 1);
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attach_Cliento_frame(f, c);
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arrange_col(p);
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}
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static void
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detach_col(Page * p, Client * c, int unmapped, int destroyed)
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{
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Frame *f = c->frame;
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Column *col = f->aux;
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if (!col)
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return; /* client was not attached, maybe exit(1) in
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* such case */
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col->frames = (Frame **) detach_item((void **) col->frames, c->frame,
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sizeof(Frame *));
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col->refresh = 1;
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detach_client_from_frame(c, unmapped, destroyed);
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detach_frame_from_page(f, 1);
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free_frame(f);
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arrange_col(p);
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}
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static void
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drop_resize(Frame * f, XRectangle * new)
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{
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Column *col = f->aux;
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Acme *acme = f->page->aux;
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int i, idx, n = 0;
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if (!col) {
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fprintf(stderr, "%s",
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"wmii: fatal: frame has no associated column\n");
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exit(1);
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}
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for (i = 0; acme->column && acme->column[i]; i++) {
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if (acme->column[i] == col)
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idx = i;
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n++;
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}
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/* horizontal resizals are */
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if (new->x < f->rect.x) {
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if (idx && new->x > acme->column[idx - 1]->rect.x) {
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Column *west = acme->column[idx - 1];
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west->rect.width = new->x - west->rect.x;
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col->rect.width += f->rect.x - new->x;
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col->rect.x = new->x;
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for (i = 0; west->frames && west->frames[i]; i++) {
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Frame *f = west->frames[i];
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f->rect.x = west->rect.x;
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f->rect.width = west->rect.width;
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resize_frame(f, &f->rect, 0, 1);
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}
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for (i = 0; col->frames && col->frames[i]; i++) {
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Frame *f = col->frames[i];
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f->rect.x = col->rect.x;
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f->rect.width = col->rect.width;
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resize_frame(f, &f->rect, 0, 1);
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}
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}
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}
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if (new->x + new->width > f->rect.x + f->rect.width) {
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if ((idx + 1 < n) &&
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(new->x + new->width < acme->column[idx + 1]->rect.x
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+ acme->column[idx + 1]->rect.width)) {
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Column *east = acme->column[idx + 1];
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east->rect.width -= new->x + new->width - east->rect.x;
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east->rect.x = new->x + new->width;
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col->rect.x = new->x;
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col->rect.width = new->width;
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for (i = 0; col->frames && col->frames[i]; i++) {
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Frame *f = col->frames[i];
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f->rect.x = col->rect.x;
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f->rect.width = col->rect.width;
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resize_frame(f, &f->rect, 0, 1);
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}
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for (i = 0; east->frames && east->frames[i]; i++) {
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Frame *f = east->frames[i];
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f->rect.x = east->rect.x;
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f->rect.width = east->rect.width;
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resize_frame(f, &f->rect, 0, 1);
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}
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}
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}
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/* vertical stuff */
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n = 0;
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for (i = 0; col->frames && col->frames[i]; i++) {
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if (col->frames[i] == f)
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idx = i;
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n++;
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}
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if (new->y < f->rect.y) {
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if (idx && new->y > col->frames[idx - 1]->rect.y) {
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Frame *north = col->frames[idx - 1];
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north->rect.height = new->y - north->rect.y;
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f->rect.width += new->y - north->rect.y;
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f->rect.y = new->y;
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resize_frame(north, &north->rect, 0, 1);
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resize_frame(f, &f->rect, 0, 1);
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}
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}
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if (new->y + new->height > f->rect.y + f->rect.height) {
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if ((idx + 1 < n) &&
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(new->y + new->height < col->frames[idx + 1]->rect.y
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+ col->frames[idx + 1]->rect.height)) {
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Frame *south = col->frames[idx + 1];
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south->rect.width -= new->x + new->width - south->rect.x;
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south->rect.x = new->x + new->width;
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f->rect.x = new->x;
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f->rect.width = new->width;
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resize_frame(f, &f->rect, 0, 1);
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resize_frame(south, &south->rect, 0, 1);
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}
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}
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}
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static void
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_drop_move(Frame * f, XRectangle * new, XPoint * pt)
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{
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Column *tgt = 0, *src = f->aux;
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Acme *acme = f->page->aux;
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int i;
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if (!src) {
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fprintf(stderr, "%s",
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"wmii: fatal: frame has no associated column\n");
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exit(1);
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}
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for (i = 0; acme->column && acme->column[i]; i++) {
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Column *colp = acme->column[i];
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if (blitz_ispointinrect(pt->x, pt->y, &colp->rect)) {
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tgt = colp;
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break;
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}
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}
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/* use pointer as fixpoint */
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if (tgt == src) {
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/* only change order within column */
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for (i = 0; tgt->frames && tgt->frames[i]; i++) {
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Frame *fp = tgt->frames[i];
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if (blitz_ispointinrect(pt->x, pt->y, &fp->rect)) {
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if (fp == f)
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return; /* just ignore */
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else {
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int idxf = index_item((void **) tgt->frames, f);
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int idxfp = index_item((void **) tgt->frames, fp);
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Frame *tmpf = f;
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XRectangle tmpr = f->rect;
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f->rect = fp->rect;
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fp->rect = tmpr;
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tgt->frames[idxf] = tgt->frames[idxfp];
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tgt->frames[idxfp] = tmpf;
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resize_frame(f, &f->rect, 0, 1);
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resize_frame(fp, &fp->rect, 0, 1);
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}
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return;
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}
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}
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} else {
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/* detach, attach and change order in target column */
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src->frames = (Frame **) detach_item((void **) src->frames,
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f, sizeof(Frame *));
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tgt->frames =
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(Frame **) attach_item_end((void **) tgt->frames, f,
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sizeof(Frame *));
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tgt->refresh = 1;
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arrange_column(f->page, tgt);
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/* TODO: implement a better target placing strategy */
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}
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}
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static void
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resize_col(Frame * f, XRectangle * new, XPoint * pt)
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{
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if ((f->rect.width == new->width)
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&& (f->rect.height == new->height))
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_drop_move(f, new, pt);
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else
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drop_resize(f, new);
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}
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static void
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aux_col(Frame * f, char *what)
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{
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}
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