weston/protocol/wayland.xml
2010-12-01 20:10:10 -05:00

395 lines
14 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<protocol name="wayland">
<!-- The core global object. This is a special singleton object.
It is used for internal wayland protocol features. -->
<interface name="display" version="1">
<!-- sync is an just an echo, which will reply with a sync event.
Since requests are handled in-order, this can be used as a
barrier to ensure all previous requests have ben handled.
The key argument can be used to correlate between multiple
sync invocations. -->
<request name="sync">
<arg name="key" type="uint"/>
</request>
<!-- Request notification when the next frame is displayed.
Useful for throttling redrawing operations, and driving
animations. The notification will only be posted for one
frame unless requested again. -->
<request name="frame">
<arg name="key" type="uint"/>
</request>
<!-- A request addressed a non-existent object id. This is
tyipcally a fatal error. -->
<event name="invalid_object">
<arg name="object_id" type="uint"/>
</event>
<!-- A request tried to invoke an opcode out of range. This is
typically a fatal error. -->
<event name="invalid_method">
<arg name="object_id" type="uint"/>
<arg name="opcode" type="uint"/>
</event>
<!-- A request has failed due to an out of memory error. -->
<event name="no_memory"/>
<!-- Notify the client of global objects. These are objects that
are created by the server. Globals are published on the
initial client connection sequence, upon device hotplugs,
device disconnects, reconfiguration or other events. The
server will always announce an object before the object sends
out events. -->
<event name="global">
<arg name="id" type="new_id" interface="object"/>
<arg name="name" type="string"/>
<arg name="version" type="uint"/>
</event>
<!-- Internal, deprecated, and will be changed. This is an object
IDs range that is used by the client to allocate object IDs
in "new_id" type arguments. The server sends range
allocations to the client before the next range is about to
be depleted. -->
<event name="range">
<arg name="base" type="uint"/>
</event>
<!-- A reply to the frame or sync request. The key is the one
used in the request. time is in millisecond units, and
denotes the time when the frame was posted on the
display. time can be used to estimaate frame rate, determine
how much to advance animations and compensate for jitter. -->
<event name="key">
<arg name="key" type="uint"/>
<arg name="time" type="uint"/>
</event>
</interface>
<!-- A compositor. This object is a global. The compositor is in
charge of combining the contents of multiple surfaces into one
displayable output. -->
<interface name="compositor" version="1">
<!-- Factory request for a surface objects. A surface is akin to a
window. -->
<request name="create_surface">
<arg name="id" type="new_id" interface="surface"/>
</request>
</interface>
<!-- drm support. This object is created by the server and published
using the display's global event. -->
<interface name="drm" version="1">
<!-- Call this request with the magic received from drmGetMagic().
It will be passed on to the drmAuthMagic() or
DRIAuthConnection() call. This authentication must be
completed before create_buffer could be used. -->
<request name="authenticate">
<arg name="id" type="uint"/>
</request>
<!-- Create a wayland buffer for the named DRM buffer. The DRM
surface must have a name using the flink ioctl -->
<request name="create_buffer">
<arg name="id" type="new_id" interface="buffer"/>
<arg name="name" type="uint"/>
<arg name="width" type="int"/>
<arg name="height" type="int"/>
<arg name="stride" type="uint"/>
<arg name="visual" type="object" interface="visual"/>
</request>
<!-- Notification of the path of the drm device which is used by
the server. The client should use this device for creating
local buffers. Only buffers created from this device should
be be passed to the server using this drm object's
create_buffer request. -->
<event name="device">
<arg name="name" type="string"/>
</event>
<!-- Raised if the authenticate request succeeded -->
<event name="authenticated"/>
</interface>
<!-- Shared memory support -->
<interface name="shm" version="1">
<!-- Transfer a shm buffer to the server. The allocated buffer
would include at least stride * height bytes starting at the
beginning of fd. The file descriptor is transferred over the
socket using AF_UNIX magical features. width, height, stride
and visual describe the respective properties of the pixel
data contained in the buffer. -->
<request name="create_buffer">
<arg name="id" type="new_id" interface="buffer"/>
<arg name="fd" type="fd"/>
<arg name="width" type="int"/>
<arg name="height" type="int"/>
<arg name="stride" type="uint"/>
<arg name="visual" type="object" interface="visual"/>
</request>
</interface>
<!-- A pixel buffer. Created using the drm, shm or similar objects.
It has a size, visual and contents, but not a location on the
screen -->
<interface name="buffer" version="1">
<!-- Abandon a buffer. This will invalidate the object id. -->
<request name="destroy" type="destructor"/>
</interface>
<interface name="shell" version="1">
<request name="move">
<arg name="surface" type="object" interface="surface"/>
<arg name="input_device" type="object" interface="input_device"/>
<arg name="time" type="uint"/>
</request>
<request name="resize">
<arg name="surface" type="object" interface="surface"/>
<arg name="input_device" type="object" interface="input_device"/>
<arg name="time" type="uint"/>
<!-- edges is an enum, need to get the values in here -->
<arg name="edges" type="uint"/>
</request>
<request name="create_drag">
<arg name="id" type="new_id" interface="drag"/>
</request>
<event name="configure">
<arg name="time" type="uint"/>
<!-- Same as edges except also move (16) -->
<arg name="type" type="uint"/>
<arg name="surface" type="object" interface="surface"/>
<arg name="x" type="int"/>
<arg name="y" type="int"/>
<arg name="width" type="int"/>
<arg name="height" type="int"/>
</event>
</interface>
<interface name="drag" version="1">
<!-- Add an offered mime type. Can be called several times to
offer multiple types, but must be called before 'activate'. -->
<request name="offer">
<arg name="type" type="string"/>
</request>
<request name="activate">
<arg name="surface" type="object" interface="surface"/>
<arg name="input_device" type="object" interface="input_device"/>
<arg name="time" type="uint"/>
</request>
<!-- Destroy the drag and cancel the session. -->
<request name="destroy" type="destructor"/>
<!-- Sent when a target accepts pointer_focus or motion events.
If a target does not accept any of the offered types, type is
NULL -->
<event name="target">
<arg name="mime_type" type="string"/>
</event>
<!-- Sent when the drag is finished. The final mime type is that
of the last target event. If that was NULL, no drag target
was valid when the drag finished, fd is undefined and the
source should not send data. The event is also sent in case
a drag source tries to activate a drag after the grab was
released, in which case mime_type will also be NULL. -->
<event name="finish">
<arg name="fd" type="fd"/>
</event>
<event name="reject"/>
</interface>
<interface name="drag_offer" version="1">
<!-- Call to accept the offer of the given type -->
<request name="accept">
<arg name="time" type="uint"/>
<arg name="type" type="string"/>
</request>
<!-- Called to initiate the drag finish sequence. Sends the pipe
fd to the compositor, which forwards it to the source in the
'finish' event -->
<request name="receive">
<arg name="fd" type="fd"/>
</request>
<!-- Called to reject a drop -->
<request name="reject"/>
<!-- Sent before the pointer_focus event to announce the types
offered. One event per offered mime type. -->
<event name="offer">
<arg name="type" type="string"/>
</event>
<!-- Similar to device::pointer_focus. Sent to potential target
surfaces to offer drag data. If the device leaves the
window, the drag stops or the originator cancels the drag,
this event is sent with the NULL surface, at which point the
drag object may no longer be valid. -->
<event name="pointer_focus">
<arg name="time" type="uint"/>
<arg name="surface" type="object" interface="surface"/>
<arg name="x" type="int"/>
<arg name="y" type="int"/>
<arg name="surface_x" type="int"/>
<arg name="surface_y" type="int"/>
</event>
<!-- Similar to device::motion. Sent to potential target surfaces
as the drag pointer moves around in the surface. -->
<event name="motion">
<arg name="time" type="uint"/>
<arg name="x" type="int"/>
<arg name="y" type="int"/>
<arg name="surface_x" type="int"/>
<arg name="surface_y" type="int"/>
</event>
<!-- Sent to indicate that the drag is finishing. The last
motion/pointer_focus event gives the location of the drop.
Target must respond with the 'receive' request, which sends
an fd to the source for writing the drag data. -->
<event name="drop"/>
</interface>
<!-- A surface. This is an image that is displayed on the screen.
It has a location, size and pixel contents. Similar to a window. -->
<interface name="surface" version="1">
<!-- Deletes the surface and invalidates its object id. -->
<request name="destroy" type="destructor"/>
<!-- Copy the contents of a buffer into this surface. -->
<request name="attach">
<arg name="buffer" type="object" interface="buffer"/>
</request>
<!-- Set the location on the screen that this surface will
be displayed. -->
<request name="map">
<arg name="x" type="int"/>
<arg name="y" type="int"/>
<arg name="width" type="int"/>
<arg name="height" type="int"/>
</request>
<!-- Notify the server that the attached buffer's contents have
changed, and request a redraw. The arguments allow you to
damage only a part of the surface, but the server may ignore
it and redraw the entire contents of the surface. To
describe a more complicated area of damage, use this request
several times. -->
<request name="damage">
<arg name="x" type="int"/>
<arg name="y" type="int"/>
<arg name="width" type="int"/>
<arg name="height" type="int"/>
</request>
</interface>
<!-- A group of keyboards and pointer devices (mice, for
example). This object is published as a global during start up,
or when such a device is hot plugged. A input_device group
typically has a pointer and maintains a keyboard_focus and a
pointer_focus. -->
<interface name="input_device" version="1">
<!-- Set the pointer's image. This request only takes effect if
the pointer focus for this device is one of the requesting
clients surfaces. -->
<request name="attach">
<arg name="time" type="uint"/>
<arg name="buffer" type="object" interface="buffer"/>
<arg name="hotspot_x" type="int"/>
<arg name="hotspot_y" type="int"/>
</request>
<!-- Notification of pointer location change.
x,y are the absolute location on the screen.
surface_[xy] are the location relative to the focused surface. -->
<event name="motion">
<arg name="time" type="uint"/>
<arg name="x" type="int"/>
<arg name="y" type="int"/>
<arg name="surface_x" type="int"/>
<arg name="surface_y" type="int"/>
</event>
<!-- Mouse button click and release notifications. The location
of the click is given by the last motion or pointer_focus
event. -->
<event name="button">
<arg name="time" type="uint"/>
<arg name="button" type="uint"/>
<arg name="state" type="uint"/>
</event>
<!-- Keyboard press. -->
<event name="key">
<arg name="time" type="uint"/>
<arg name="key" type="uint"/>
<arg name="state" type="uint"/>
</event>
<!-- Notification that this input device's pointer is focused on
certain surface. When an input_device enters a surface, the
pointer image is undefined and a client should respond to
this event by setting an apropriate pointer image. -->
<event name="pointer_focus">
<arg name="time" type="uint"/>
<arg name="surface" type="object" interface="surface"/>
<arg name="x" type="int"/>
<arg name="y" type="int"/>
<arg name="surface_x" type="int"/>
<arg name="surface_y" type="int"/>
</event>
<event name="keyboard_focus">
<arg name="time" type="uint"/>
<arg name="surface" type="object" interface="surface"/>
<arg name="keys" type="array"/>
</event>
</interface>
<!-- An output describes part of the compositor geometry. The
compositor work in the 'compositor coordinate system' and an
output corresponds to rectangular area in that space that is
actually visible. This typically corresponds to a monitor that
displays part of the compositor space. This object is
published as global during start up, or when a screen is hot
plugged. -->
<interface name="output" version="1">
<!-- Notification about the screen size. -->
<event name="geometry">
<arg name="x" type="int"/>
<arg name="y" type="int"/>
<arg name="width" type="int"/>
<arg name="height" type="int"/>
</event>
</interface>
<!-- A visual is the pixel format. The different visuals are
currently only identified by the order they are advertised by
the 'global' events. We need something better. -->
<interface name="visual" version="1"/>
</protocol>