f322f8efea
At the moment when surfaces are destroyed they are faded out but let's make it configurable! Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
246 lines
6.2 KiB
C
246 lines
6.2 KiB
C
/*
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* Copyright © 2010-2012 Intel Corporation
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* Copyright © 2011-2012 Collabora, Ltd.
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* Copyright © 2013 Raspberry Pi Foundation
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of the copyright holders not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The copyright holders make
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* no representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <stdbool.h>
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#include "compositor.h"
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enum animation_type {
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ANIMATION_NONE,
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ANIMATION_ZOOM,
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ANIMATION_FADE,
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ANIMATION_DIM_LAYER,
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};
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enum fade_type {
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FADE_IN,
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FADE_OUT
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};
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enum exposay_target_state {
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EXPOSAY_TARGET_OVERVIEW, /* show all windows */
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EXPOSAY_TARGET_CANCEL, /* return to normal, same focus */
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EXPOSAY_TARGET_SWITCH, /* return to normal, switch focus */
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};
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enum exposay_layout_state {
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EXPOSAY_LAYOUT_INACTIVE = 0, /* normal desktop */
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EXPOSAY_LAYOUT_ANIMATE_TO_INACTIVE, /* in transition to normal */
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EXPOSAY_LAYOUT_OVERVIEW, /* show all windows */
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EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW, /* in transition to all windows */
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};
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struct exposay_output {
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int num_surfaces;
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int grid_size;
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int surface_size;
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int hpadding_outer;
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int vpadding_outer;
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int padding_inner;
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};
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struct exposay {
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/* XXX: Make these exposay_surfaces. */
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struct weston_view *focus_prev;
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struct weston_view *focus_current;
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struct weston_view *clicked;
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struct workspace *workspace;
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struct weston_seat *seat;
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struct wl_list surface_list;
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struct weston_keyboard_grab grab_kbd;
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struct weston_pointer_grab grab_ptr;
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enum exposay_target_state state_target;
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enum exposay_layout_state state_cur;
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int in_flight; /* number of animations still running */
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int row_current;
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int column_current;
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struct exposay_output *cur_output;
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bool mod_pressed;
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bool mod_invalid;
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};
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struct focus_surface {
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struct weston_surface *surface;
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struct weston_view *view;
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struct weston_transform workspace_transform;
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};
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struct workspace {
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struct weston_layer layer;
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struct wl_list focus_list;
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struct wl_listener seat_destroyed_listener;
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struct focus_surface *fsurf_front;
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struct focus_surface *fsurf_back;
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struct weston_view_animation *focus_animation;
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};
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struct shell_output {
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struct desktop_shell *shell;
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struct weston_output *output;
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struct exposay_output eoutput;
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struct wl_listener destroy_listener;
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struct wl_list link;
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};
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struct desktop_shell {
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struct weston_compositor *compositor;
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struct wl_listener idle_listener;
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struct wl_listener wake_listener;
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struct wl_listener destroy_listener;
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struct wl_listener show_input_panel_listener;
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struct wl_listener hide_input_panel_listener;
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struct wl_listener update_input_panel_listener;
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struct weston_layer fullscreen_layer;
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struct weston_layer panel_layer;
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struct weston_layer background_layer;
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struct weston_layer lock_layer;
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struct weston_layer input_panel_layer;
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struct wl_listener pointer_focus_listener;
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struct weston_surface *grab_surface;
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struct {
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struct weston_process process;
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struct wl_client *client;
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struct wl_resource *desktop_shell;
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struct wl_listener client_destroy_listener;
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unsigned deathcount;
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uint32_t deathstamp;
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} child;
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bool locked;
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bool showing_input_panels;
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bool prepare_event_sent;
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struct {
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struct weston_surface *surface;
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pixman_box32_t cursor_rectangle;
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} text_input;
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struct weston_surface *lock_surface;
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struct wl_listener lock_surface_listener;
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struct {
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struct wl_array array;
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unsigned int current;
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unsigned int num;
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struct wl_list client_list;
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struct weston_animation animation;
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struct wl_list anim_sticky_list;
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int anim_dir;
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uint32_t anim_timestamp;
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double anim_current;
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struct workspace *anim_from;
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struct workspace *anim_to;
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} workspaces;
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struct {
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char *path;
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int duration;
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struct wl_resource *binding;
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struct weston_process process;
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struct wl_event_source *timer;
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} screensaver;
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struct {
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struct wl_resource *binding;
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struct wl_list surfaces;
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} input_panel;
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struct {
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struct weston_view *view;
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struct weston_view_animation *animation;
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enum fade_type type;
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struct wl_event_source *startup_timer;
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} fade;
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struct exposay exposay;
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uint32_t binding_modifier;
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uint32_t exposay_modifier;
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enum animation_type win_animation_type;
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enum animation_type win_close_animation_type;
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enum animation_type startup_animation_type;
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enum animation_type focus_animation_type;
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struct weston_layer minimized_layer;
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struct wl_listener seat_create_listener;
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struct wl_listener output_create_listener;
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struct wl_listener output_move_listener;
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struct wl_list output_list;
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char *client;
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};
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struct weston_output *
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get_default_output(struct weston_compositor *compositor);
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struct weston_view *
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get_default_view(struct weston_surface *surface);
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struct shell_surface *
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get_shell_surface(struct weston_surface *surface);
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struct workspace *
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get_current_workspace(struct desktop_shell *shell);
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void
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lower_fullscreen_layer(struct desktop_shell *shell);
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void
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activate(struct desktop_shell *shell, struct weston_surface *es,
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struct weston_seat *seat, bool configure);
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void
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exposay_binding(struct weston_seat *seat,
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enum weston_keyboard_modifier modifier,
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void *data);
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int
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input_panel_setup(struct desktop_shell *shell);
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void
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input_panel_destroy(struct desktop_shell *shell);
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typedef void (*shell_for_each_layer_func_t)(struct desktop_shell *,
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struct weston_layer *, void *);
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void
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shell_for_each_layer(struct desktop_shell *shell,
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shell_for_each_layer_func_t func,
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void *data);
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