weston/compositor/compositor.c
Pekka Paalanen f0fc70d72f compositor: implement screen locking
When the compositor is locked, all surfaces are moved from the
compositor's list to a private list in the shell plugin. This prevents
any of those surfaces from being visible or receiving input. All new
surfaces will be moved to the private list, too.

The background surface is an exception, it is left to the compositor's
list, so the background will be painted. It is assumed that the
background surface does not allow any actions while being locked.

When desktop-shell announces a lock surface (an unlock dialog), it is
added to the compositor's list, so the user can interact with it.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2011-11-15 16:43:24 -05:00

2278 lines
57 KiB
C

/*
* Copyright © 2010-2011 Intel Corporation
* Copyright © 2008-2011 Kristian Høgsberg
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define _GNU_SOURCE
#include "config.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <limits.h>
#include <stdarg.h>
#include <assert.h>
#include <sys/ioctl.h>
#include <sys/wait.h>
#include <fcntl.h>
#include <unistd.h>
#include <math.h>
#include <linux/input.h>
#include <dlfcn.h>
#include <getopt.h>
#include <signal.h>
#include "wayland-server.h"
#include "compositor.h"
/* The plan here is to generate a random anonymous socket name and
* advertise that through a service on the session dbus.
*/
static const char *option_socket_name = NULL;
static int option_idle_time = 300;
static struct wl_list child_process_list;
static int
sigchld_handler(int signal_number, void *data)
{
struct wlsc_process *p;
int status;
pid_t pid;
pid = wait(&status);
wl_list_for_each(p, &child_process_list, link) {
if (p->pid == pid)
break;
}
if (&p->link == &child_process_list) {
fprintf(stderr, "unknown child process exited\n");
return 1;
}
wl_list_remove(&p->link);
p->cleanup(p, status);
return 1;
}
WL_EXPORT void
wlsc_watch_process(struct wlsc_process *process)
{
wl_list_insert(&child_process_list, &process->link);
}
WL_EXPORT void
wlsc_matrix_init(struct wlsc_matrix *matrix)
{
static const struct wlsc_matrix identity = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
};
memcpy(matrix, &identity, sizeof identity);
}
static void
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
{
struct wlsc_matrix tmp;
const GLfloat *row, *column;
div_t d;
int i, j;
for (i = 0; i < 16; i++) {
tmp.d[i] = 0;
d = div(i, 4);
row = m->d + d.quot * 4;
column = n->d + d.rem;
for (j = 0; j < 4; j++)
tmp.d[i] += row[j] * column[j * 4];
}
memcpy(m, &tmp, sizeof tmp);
}
WL_EXPORT void
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
{
struct wlsc_matrix translate = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
};
wlsc_matrix_multiply(matrix, &translate);
}
WL_EXPORT void
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
{
struct wlsc_matrix scale = {
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
};
wlsc_matrix_multiply(matrix, &scale);
}
static void
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
{
int i, j;
struct wlsc_vector t;
for (i = 0; i < 4; i++) {
t.f[i] = 0;
for (j = 0; j < 4; j++)
t.f[i] += v->f[j] * matrix->d[i + j * 4];
}
*v = t;
}
WL_EXPORT void
wlsc_spring_init(struct wlsc_spring *spring,
double k, double current, double target)
{
spring->k = k;
spring->friction = 400.0;
spring->current = current;
spring->previous = current;
spring->target = target;
}
WL_EXPORT void
wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
{
double force, v, current, step;
step = 0.01;
while (4 < msec - spring->timestamp) {
current = spring->current;
v = current - spring->previous;
force = spring->k * (spring->target - current) / 10.0 +
(spring->previous - current) - v * spring->friction;
spring->current =
current + (current - spring->previous) +
force * step * step;
spring->previous = current;
#if 0
if (spring->current >= 1.0) {
#ifdef TWEENER_BOUNCE
spring->current = 2.0 - spring->current;
spring->previous = 2.0 - spring->previous;
#else
spring->current = 1.0;
spring->previous = 1.0;
#endif
}
if (spring->current <= 0.0) {
spring->current = 0.0;
spring->previous = 0.0;
}
#endif
spring->timestamp += 4;
}
}
WL_EXPORT int
wlsc_spring_done(struct wlsc_spring *spring)
{
return fabs(spring->previous - spring->target) < 0.0002 &&
fabs(spring->current - spring->target) < 0.0002;
}
static void
surface_handle_buffer_destroy(struct wl_listener *listener,
struct wl_resource *resource, uint32_t time)
{
struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
buffer_destroy_listener);
es->buffer = NULL;
}
static void
output_handle_scanout_buffer_destroy(struct wl_listener *listener,
struct wl_resource *resource,
uint32_t time)
{
struct wlsc_output *output =
container_of(listener, struct wlsc_output,
scanout_buffer_destroy_listener);
output->scanout_buffer = NULL;
if (!output->pending_scanout_buffer)
wlsc_compositor_schedule_repaint(output->compositor);
}
static void
output_handle_pending_scanout_buffer_destroy(struct wl_listener *listener,
struct wl_resource *resource,
uint32_t time)
{
struct wlsc_output *output =
container_of(listener, struct wlsc_output,
pending_scanout_buffer_destroy_listener);
output->pending_scanout_buffer = NULL;
wlsc_compositor_schedule_repaint(output->compositor);
}
WL_EXPORT struct wlsc_surface *
wlsc_surface_create(struct wlsc_compositor *compositor,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *surface;
surface = malloc(sizeof *surface);
if (surface == NULL)
return NULL;
wl_list_init(&surface->link);
wl_list_init(&surface->buffer_link);
surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
glGenTextures(1, &surface->texture);
glBindTexture(GL_TEXTURE_2D, surface->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
surface->surface.resource.client = NULL;
surface->compositor = compositor;
surface->visual = WLSC_NONE_VISUAL;
surface->image = EGL_NO_IMAGE_KHR;
surface->saved_texture = 0;
surface->x = x;
surface->y = y;
surface->width = width;
surface->height = height;
surface->fullscreen_output = NULL;
surface->buffer = NULL;
surface->output = NULL;
pixman_region32_init(&surface->damage);
pixman_region32_init(&surface->opaque);
wl_list_init(&surface->frame_callback_list);
surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
surface->transform = NULL;
return surface;
}
WL_EXPORT void
wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
int32_t x, int32_t y,
int32_t width, int32_t height)
{
struct wlsc_compositor *compositor = surface->compositor;
pixman_region32_union_rect(&surface->damage,
&surface->damage,
surface->x + x, surface->y + y,
width, height);
wlsc_compositor_schedule_repaint(compositor);
}
WL_EXPORT void
wlsc_surface_damage(struct wlsc_surface *surface)
{
wlsc_surface_damage_rectangle(surface, 0, 0,
surface->width, surface->height);
}
WL_EXPORT void
wlsc_surface_damage_below(struct wlsc_surface *surface)
{
struct wlsc_surface *below;
if (wl_list_empty(&surface->link))
return;
if (surface->link.next == &surface->compositor->surface_list)
return;
below = container_of(surface->link.next, struct wlsc_surface, link);
pixman_region32_union_rect(&below->damage,
&below->damage,
surface->x, surface->y,
surface->width, surface->height);
wlsc_compositor_schedule_repaint(surface->compositor);
}
WL_EXPORT void
wlsc_surface_configure(struct wlsc_surface *surface,
int x, int y, int width, int height)
{
wlsc_surface_damage_below(surface);
surface->x = x;
surface->y = y;
surface->width = width;
surface->height = height;
wlsc_surface_assign_output(surface);
wlsc_surface_damage(surface);
pixman_region32_fini(&surface->opaque);
if (surface->visual == WLSC_RGB_VISUAL)
pixman_region32_init_rect(&surface->opaque,
surface->x, surface->y,
surface->width, surface->height);
else
pixman_region32_init(&surface->opaque);
}
WL_EXPORT uint32_t
wlsc_compositor_get_time(void)
{
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
WL_EXPORT void
wlsc_compositor_repick(struct wlsc_compositor *compositor)
{
struct wlsc_input_device *device;
struct wlsc_surface *surface;
int32_t sx, sy;
uint32_t time;
time = wlsc_compositor_get_time();
wl_list_for_each(device, &compositor->input_device_list, link) {
if (device->input_device.grab)
continue;
surface = pick_surface(&device->input_device, &sx, &sy);
wl_input_device_set_pointer_focus(&device->input_device,
&surface->surface,
time,
device->input_device.x,
device->input_device.y,
sx, sy);
}
}
static void
destroy_surface(struct wl_resource *resource)
{
struct wlsc_surface *surface =
container_of(resource, struct wlsc_surface, surface.resource);
struct wlsc_compositor *compositor = surface->compositor;
wlsc_surface_damage_below(surface);
wl_list_remove(&surface->link);
wlsc_compositor_repick(compositor);
if (surface->saved_texture == 0)
glDeleteTextures(1, &surface->texture);
else
glDeleteTextures(1, &surface->saved_texture);
if (surface->buffer)
wl_list_remove(&surface->buffer_destroy_listener.link);
if (surface->image != EGL_NO_IMAGE_KHR)
compositor->destroy_image(compositor->display,
surface->image);
wl_list_remove(&surface->buffer_link);
free(surface);
}
static void
wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_compositor *ec = es->compositor;
struct wl_list *surfaces_attached_to;
if (es->saved_texture != 0)
es->texture = es->saved_texture;
glBindTexture(GL_TEXTURE_2D, es->texture);
if (wl_buffer_is_shm(buffer)) {
/* Unbind any EGLImage texture that may be bound, so we don't
* overwrite it.*/
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
es->pitch, buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
wl_shm_buffer_get_data(buffer));
switch (wl_shm_buffer_get_format(buffer)) {
case WL_SHM_FORMAT_ARGB32:
es->visual = WLSC_ARGB_VISUAL;
break;
case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32:
es->visual = WLSC_PREMUL_ARGB_VISUAL;
break;
case WL_SHM_FORMAT_XRGB32:
es->visual = WLSC_RGB_VISUAL;
break;
}
surfaces_attached_to = buffer->user_data;
wl_list_remove(&es->buffer_link);
wl_list_insert(surfaces_attached_to, &es->buffer_link);
} else {
if (es->image != EGL_NO_IMAGE_KHR)
ec->destroy_image(ec->display, es->image);
es->image = ec->create_image(ec->display, NULL,
EGL_WAYLAND_BUFFER_WL,
buffer, NULL);
ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
/* FIXME: we need to get the visual from the wl_buffer */
es->visual = WLSC_PREMUL_ARGB_VISUAL;
es->pitch = es->width;
}
}
static void
wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_compositor *ec = es->compositor;
es->pitch = sprite->width;
es->image = sprite->image;
if (sprite->image != EGL_NO_IMAGE_KHR) {
glBindTexture(GL_TEXTURE_2D, es->texture);
ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
} else {
if (es->saved_texture == 0)
es->saved_texture = es->texture;
es->texture = sprite->texture;
}
es->visual = sprite->visual;
if (es->buffer)
es->buffer = NULL;
}
enum sprite_usage {
SPRITE_USE_CURSOR = (1 << 0),
};
static struct wlsc_sprite *
create_sprite_from_png(struct wlsc_compositor *ec,
const char *filename, uint32_t usage)
{
uint32_t *pixels, *pad;
struct wlsc_sprite *sprite;
int32_t width, height;
uint32_t stride;
pixels = wlsc_load_image(filename, &width, &height, &stride);
if (pixels == NULL)
return NULL;
sprite = malloc(sizeof *sprite);
if (sprite == NULL) {
free(pixels);
return NULL;
}
sprite->visual = WLSC_PREMUL_ARGB_VISUAL;
sprite->width = width;
sprite->height = height;
sprite->image = EGL_NO_IMAGE_KHR;
glGenTextures(1, &sprite->texture);
glBindTexture(GL_TEXTURE_2D, sprite->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL) {
sprite->image = ec->create_cursor_image(ec, &sprite->width,
&sprite->height);
ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
if (sprite->width > width || sprite->height > height) {
pad = calloc(sprite->width * sprite->height,
sizeof *pad);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
sprite->width, sprite->height,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, pad);
free(pad);
}
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
}
free(pixels);
return sprite;
}
static const struct {
const char *filename;
int hotspot_x, hotspot_y;
} pointer_images[] = {
{ DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
{ DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
{ DATADIR "/wayland/bottom_side.png", 16, 20 },
{ DATADIR "/wayland/grabbing.png", 20, 17 },
{ DATADIR "/wayland/left_ptr.png", 10, 5 },
{ DATADIR "/wayland/left_side.png", 10, 20 },
{ DATADIR "/wayland/right_side.png", 30, 19 },
{ DATADIR "/wayland/top_left_corner.png", 8, 8 },
{ DATADIR "/wayland/top_right_corner.png", 26, 8 },
{ DATADIR "/wayland/top_side.png", 18, 8 },
{ DATADIR "/wayland/xterm.png", 15, 15 }
};
static void
create_pointer_images(struct wlsc_compositor *ec)
{
int i, count;
count = ARRAY_LENGTH(pointer_images);
ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
for (i = 0; i < count; i++) {
ec->pointer_sprites[i] =
create_sprite_from_png(ec,
pointer_images[i].filename,
SPRITE_USE_CURSOR);
if (!ec->pointer_sprites[i]) {
fprintf(stderr, "Error loading pointer image: %s\n",
pointer_images[i].filename);
}
}
}
static int
texture_region(struct wlsc_surface *es, pixman_region32_t *region)
{
struct wlsc_compositor *ec = es->compositor;
GLfloat *v, inv_width, inv_height;
pixman_box32_t *rectangles;
unsigned int *p;
int i, n;
rectangles = pixman_region32_rectangles(region, &n);
v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
inv_width = 1.0 / es->pitch;
inv_height = 1.0 / es->height;
for (i = 0; i < n; i++, v += 16, p += 6) {
v[ 0] = rectangles[i].x1;
v[ 1] = rectangles[i].y1;
v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
v[ 4] = rectangles[i].x1;
v[ 5] = rectangles[i].y2;
v[ 6] = v[ 2];
v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
v[ 8] = rectangles[i].x2;
v[ 9] = rectangles[i].y1;
v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
v[11] = v[ 3];
v[12] = rectangles[i].x2;
v[13] = rectangles[i].y2;
v[14] = v[10];
v[15] = v[ 7];
p[0] = i * 4 + 0;
p[1] = i * 4 + 1;
p[2] = i * 4 + 2;
p[3] = i * 4 + 2;
p[4] = i * 4 + 1;
p[5] = i * 4 + 3;
}
return n;
}
static void
transform_vertex(struct wlsc_surface *surface,
GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
{
struct wlsc_vector t;
t.f[0] = x;
t.f[1] = y;
t.f[2] = 0.0;
t.f[3] = 1.0;
wlsc_matrix_transform(&surface->transform->matrix, &t);
r[ 0] = t.f[0];
r[ 1] = t.f[1];
r[ 2] = u;
r[ 3] = v;
}
static int
texture_transformed_surface(struct wlsc_surface *es)
{
struct wlsc_compositor *ec = es->compositor;
GLfloat *v;
unsigned int *p;
v = wl_array_add(&ec->vertices, 16 * sizeof *v);
p = wl_array_add(&ec->indices, 6 * sizeof *p);
transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
transform_vertex(es, es->x + es->width, es->y + es->height,
1.0, 1.0, &v[12]);
p[0] = 0;
p[1] = 1;
p[2] = 2;
p[3] = 2;
p[4] = 1;
p[5] = 3;
return 1;
}
static void
wlsc_surface_draw(struct wlsc_surface *es,
struct wlsc_output *output, pixman_region32_t *clip)
{
struct wlsc_compositor *ec = es->compositor;
GLfloat *v;
pixman_region32_t repaint;
GLint filter;
int n;
pixman_region32_init_rect(&repaint,
es->x, es->y, es->width, es->height);
pixman_region32_intersect(&repaint, &repaint, clip);
if (!pixman_region32_not_empty(&repaint))
return;
switch (es->visual) {
case WLSC_ARGB_VISUAL:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
break;
case WLSC_PREMUL_ARGB_VISUAL:
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
break;
case WLSC_RGB_VISUAL:
glDisable(GL_BLEND);
break;
default:
fprintf(stderr, "bogus visual\n");
break;
}
if (es->transform == NULL) {
filter = GL_NEAREST;
n = texture_region(es, &repaint);
} else {
filter = GL_LINEAR;
n = texture_transformed_surface(es);
}
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
v = ec->vertices.data;
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
ec->vertices.size = 0;
ec->indices.size = 0;
pixman_region32_fini(&repaint);
}
static void
wlsc_surface_raise(struct wlsc_surface *surface)
{
struct wlsc_compositor *compositor = surface->compositor;
wl_list_remove(&surface->link);
wl_list_insert(&compositor->surface_list, &surface->link);
wlsc_compositor_repick(compositor);
wlsc_surface_damage(surface);
}
WL_EXPORT void
wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
{
struct wlsc_output *output;
wl_list_for_each(output, &compositor->output_list, link)
wlsc_output_damage(output);
}
static inline void
wlsc_buffer_post_release(struct wl_buffer *buffer)
{
if (--buffer->busy_count > 0)
return;
assert(buffer->resource.client != NULL);
wl_resource_post_event(&buffer->resource, WL_BUFFER_RELEASE);
}
WL_EXPORT void
wlsc_output_damage(struct wlsc_output *output)
{
struct wlsc_compositor *compositor = output->compositor;
struct wlsc_surface *es;
if (wl_list_empty(&compositor->surface_list))
return;
es = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
pixman_region32_union(&es->damage, &es->damage, &output->region);
wlsc_compositor_schedule_repaint(compositor);
}
static void
fade_frame(struct wlsc_animation *animation,
struct wlsc_output *output, uint32_t msecs)
{
struct wlsc_compositor *compositor =
container_of(animation,
struct wlsc_compositor, fade.animation);
wlsc_spring_update(&compositor->fade.spring, msecs);
if (wlsc_spring_done(&compositor->fade.spring)) {
if (compositor->fade.spring.current > 0.999) {
compositor->state = WLSC_COMPOSITOR_SLEEPING;
compositor->shell->lock(compositor->shell);
}
compositor->fade.spring.current =
compositor->fade.spring.target;
wl_list_remove(&animation->link);
wl_list_init(&animation->link);
}
wlsc_output_damage(output);
}
static void
fade_output(struct wlsc_output *output,
GLfloat tint, pixman_region32_t *region)
{
struct wlsc_compositor *compositor = output->compositor;
struct wlsc_surface surface;
GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
surface.compositor = compositor;
surface.x = output->x;
surface.y = output->y;
surface.pitch = output->current->width;
surface.width = output->current->width;
surface.height = output->current->height;
surface.texture = GL_NONE;
surface.transform = NULL;
if (tint <= 1.0)
surface.visual = WLSC_PREMUL_ARGB_VISUAL;
else
surface.visual = WLSC_RGB_VISUAL;
glUseProgram(compositor->solid_shader.program);
glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
1, GL_FALSE, output->matrix.d);
glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
wlsc_surface_draw(&surface, output, region);
}
static void
wlsc_output_set_cursor(struct wlsc_output *output,
struct wl_input_device *dev, int force_sw)
{
struct wlsc_compositor *ec = output->compositor;
struct wlsc_input_device *device = (struct wlsc_input_device *) dev;
pixman_region32_t cursor_region;
int use_hardware_cursor = 1, prior_was_hardware;
pixman_region32_init_rect(&cursor_region,
device->sprite->x, device->sprite->y,
device->sprite->width,
device->sprite->height);
pixman_region32_intersect(&cursor_region, &cursor_region, &output->region);
if (!pixman_region32_not_empty(&cursor_region)) {
output->set_hardware_cursor(output, NULL);
goto out;
}
prior_was_hardware = wl_list_empty(&device->sprite->link);
if (force_sw || output->set_hardware_cursor(output, device) < 0) {
if (prior_was_hardware) {
wlsc_surface_damage(device->sprite);
output->set_hardware_cursor(output, NULL);
}
use_hardware_cursor = 0;
} else if (!prior_was_hardware) {
wlsc_surface_damage_below(device->sprite);
}
/* Remove always to be on top. */
wl_list_remove(&device->sprite->link);
if (!use_hardware_cursor && ec->focus)
wl_list_insert(&ec->surface_list, &device->sprite->link);
else
wl_list_init(&device->sprite->link);
out:
pixman_region32_fini(&cursor_region);
}
static int
setup_scanout_surface(struct wlsc_output *output, struct wlsc_surface *es)
{
if (es->visual != WLSC_RGB_VISUAL ||
output->prepare_scanout_surface(output, es) != 0)
return -1;
/* assert output->pending_scanout_buffer == NULL */
output->pending_scanout_buffer = es->buffer;
output->pending_scanout_buffer->busy_count++;
wl_list_insert(output->pending_scanout_buffer->resource.destroy_listener_list.prev,
&output->pending_scanout_buffer_destroy_listener.link);
return 0;
}
static void
wlsc_output_repaint(struct wlsc_output *output)
{
struct wlsc_compositor *ec = output->compositor;
struct wlsc_surface *es;
pixman_region32_t opaque, new_damage, total_damage, repaint;
output->prepare_render(output);
glViewport(0, 0, output->current->width, output->current->height);
glUseProgram(ec->texture_shader.program);
glUniformMatrix4fv(ec->texture_shader.proj_uniform,
1, GL_FALSE, output->matrix.d);
glUniform1i(ec->texture_shader.tex_uniform, 0);
wlsc_output_set_cursor(output, ec->input_device,
ec->fade.spring.current >= 0.001);
pixman_region32_init(&new_damage);
pixman_region32_init(&opaque);
wl_list_for_each(es, &ec->surface_list, link) {
pixman_region32_subtract(&es->damage, &es->damage, &opaque);
pixman_region32_union(&new_damage, &new_damage, &es->damage);
pixman_region32_union(&opaque, &opaque, &es->opaque);
}
pixman_region32_init(&total_damage);
pixman_region32_union(&total_damage, &new_damage,
&output->previous_damage);
pixman_region32_intersect(&output->previous_damage,
&new_damage, &output->region);
pixman_region32_fini(&opaque);
pixman_region32_fini(&new_damage);
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (setup_scanout_surface(output, es) == 0)
/* We're drawing nothing, just let the damage accumulate */
return;
if (es->fullscreen_output == output) {
if (es->width < output->current->width ||
es->height < output->current->height)
glClear(GL_COLOR_BUFFER_BIT);
wlsc_surface_draw(es, output, &total_damage);
} else {
wl_list_for_each(es, &ec->surface_list, link) {
pixman_region32_copy(&es->damage, &total_damage);
pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
}
wl_list_for_each_reverse(es, &ec->surface_list, link) {
pixman_region32_init(&repaint);
pixman_region32_intersect(&repaint, &output->region,
&es->damage);
wlsc_surface_draw(es, output, &repaint);
pixman_region32_subtract(&es->damage,
&es->damage, &output->region);
}
}
if (ec->fade.spring.current > 0.001)
fade_output(output, ec->fade.spring.current, &total_damage);
}
struct wlsc_frame_callback {
struct wl_resource resource;
struct wl_list link;
};
static void
repaint(void *data, int msecs)
{
struct wlsc_output *output = data;
struct wlsc_compositor *compositor = output->compositor;
struct wlsc_animation *animation, *next;
struct wlsc_frame_callback *cb, *cnext;
wlsc_output_repaint(output);
output->repaint_needed = 0;
output->repaint_scheduled = 1;
output->present(output);
wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) {
wl_resource_post_event(&cb->resource, WL_CALLBACK_DONE, msecs);
wl_resource_destroy(&cb->resource, 0);
}
wl_list_for_each_safe(animation, next,
&compositor->animation_list, link)
animation->frame(animation, output, msecs);
}
static void
idle_repaint(void *data)
{
repaint(data, wlsc_compositor_get_time());
}
WL_EXPORT void
wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
{
if (output->scanout_buffer) {
wlsc_buffer_post_release(output->scanout_buffer);
wl_list_remove(&output->scanout_buffer_destroy_listener.link);
output->scanout_buffer = NULL;
}
if (output->pending_scanout_buffer) {
output->scanout_buffer = output->pending_scanout_buffer;
wl_list_remove(&output->pending_scanout_buffer_destroy_listener.link);
wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
&output->scanout_buffer_destroy_listener.link);
output->pending_scanout_buffer = NULL;
}
if (output->repaint_needed)
repaint(output, msecs);
else
output->repaint_scheduled = 0;
}
WL_EXPORT void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
{
struct wlsc_output *output;
struct wl_event_loop *loop;
if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
return;
loop = wl_display_get_event_loop(compositor->wl_display);
wl_list_for_each(output, &compositor->output_list, link) {
output->repaint_needed = 1;
if (output->repaint_scheduled)
continue;
wl_event_loop_add_idle(loop, idle_repaint, output);
output->repaint_scheduled = 1;
}
}
WL_EXPORT void
wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
{
int done;
done = wlsc_spring_done(&compositor->fade.spring);
compositor->fade.spring.target = tint;
if (wlsc_spring_done(&compositor->fade.spring))
return;
if (done)
compositor->fade.spring.timestamp =
wlsc_compositor_get_time();
wlsc_compositor_damage_all(compositor);
if (wl_list_empty(&compositor->fade.animation.link))
wl_list_insert(compositor->animation_list.prev,
&compositor->fade.animation.link);
}
static void
surface_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource, wlsc_compositor_get_time());
}
WL_EXPORT void
wlsc_surface_assign_output(struct wlsc_surface *es)
{
struct wlsc_compositor *ec = es->compositor;
struct wlsc_output *output, *new_output;
pixman_region32_t region;
uint32_t max, area;
pixman_box32_t *e;
new_output = NULL;
max = 0;
wl_list_for_each(output, &ec->output_list, link) {
pixman_region32_init_rect(&region,
es->x, es->y, es->width, es->height);
pixman_region32_intersect(&region, &region, &output->region);
e = pixman_region32_extents(&region);
area = (e->x2 - e->x1) * (e->y2 - e->y1);
if (area >= max) {
new_output = output;
max = area;
}
}
es->output = new_output;
if (!wl_list_empty(&es->frame_callback_list)) {
wl_list_insert_list(new_output->frame_callback_list.prev,
&es->frame_callback_list);
wl_list_init(&es->frame_callback_list);
}
}
static void
surface_attach(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *buffer_resource, int32_t x, int32_t y)
{
struct wlsc_surface *es = resource->data;
struct wlsc_shell *shell = es->compositor->shell;
struct wl_buffer *buffer = buffer_resource->data;
if (es->buffer) {
wlsc_buffer_post_release(es->buffer);
wl_list_remove(&es->buffer_destroy_listener.link);
}
buffer->busy_count++;
es->buffer = buffer;
wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
&es->buffer_destroy_listener.link);
if (es->visual == WLSC_NONE_VISUAL) {
shell->map(shell, es, buffer->width, buffer->height);
} else if (x != 0 || y != 0 ||
es->width != buffer->width ||
es->height != buffer->height) {
shell->configure(shell, es, es->x + x, es->y + y,
buffer->width, buffer->height);
}
wlsc_buffer_attach(buffer, &es->surface);
}
static void
surface_damage(struct wl_client *client,
struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *es = resource->data;
wlsc_surface_damage_rectangle(es, x, y, width, height);
}
static void
destroy_frame_callback(struct wl_resource *resource)
{
struct wlsc_frame_callback *cb = resource->data;
wl_list_remove(&cb->link);
free(cb);
}
static void
surface_frame(struct wl_client *client,
struct wl_resource *resource, uint32_t callback)
{
struct wlsc_frame_callback *cb;
struct wlsc_surface *es = resource->data;
cb = malloc(sizeof *cb);
if (cb == NULL) {
wl_resource_post_no_memory(resource);
return;
}
cb->resource.object.interface = &wl_callback_interface;
cb->resource.object.id = callback;
cb->resource.destroy = destroy_frame_callback;
cb->resource.client = client;
cb->resource.data = cb;
wl_client_add_resource(client, &cb->resource);
if (es->output) {
wl_list_insert(es->output->frame_callback_list.prev,
&cb->link);
} else {
wl_list_insert(es->frame_callback_list.prev, &cb->link);
}
}
const static struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_damage,
surface_frame
};
static void
wlsc_input_device_attach(struct wlsc_input_device *device,
int x, int y, int width, int height)
{
wlsc_surface_damage_below(device->sprite);
device->hotspot_x = x;
device->hotspot_y = y;
device->sprite->x = device->input_device.x - device->hotspot_x;
device->sprite->y = device->input_device.y - device->hotspot_y;
device->sprite->width = width;
device->sprite->height = height;
wlsc_surface_damage(device->sprite);
}
static void
wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
struct wl_buffer *buffer, int x, int y)
{
wlsc_buffer_attach(buffer, &device->sprite->surface);
wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
}
static void
wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
struct wlsc_sprite *sprite, int x, int y)
{
if (!sprite)
return;
wlsc_sprite_attach(sprite, &device->sprite->surface);
wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
}
WL_EXPORT void
wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
enum wlsc_pointer_type type)
{
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->input_device.compositor;
wlsc_input_device_attach_sprite(device,
compositor->pointer_sprites[type],
pointer_images[type].hotspot_x,
pointer_images[type].hotspot_y);
}
static void
compositor_create_surface(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
{
struct wlsc_compositor *ec = resource->data;
struct wlsc_surface *surface;
surface = wlsc_surface_create(ec, 0, 0, 0, 0);
if (surface == NULL) {
wl_resource_post_no_memory(resource);
return;
}
surface->surface.resource.destroy = destroy_surface;
surface->surface.resource.object.id = id;
surface->surface.resource.object.interface = &wl_surface_interface;
surface->surface.resource.object.implementation =
(void (**)(void)) &surface_interface;
surface->surface.resource.data = surface;
wl_client_add_resource(client, &surface->surface.resource);
}
const static struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
};
static void
wlsc_surface_transform(struct wlsc_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
*sx = x - surface->x;
*sy = y - surface->y;
}
WL_EXPORT struct wlsc_surface *
pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
{
struct wlsc_compositor *ec =
(struct wlsc_compositor *) device->compositor;
struct wlsc_surface *es;
wl_list_for_each(es, &ec->surface_list, link) {
if (es->surface.resource.client == NULL)
continue;
wlsc_surface_transform(es, device->x, device->y, sx, sy);
if (0 <= *sx && *sx < es->width &&
0 <= *sy && *sy < es->height)
return es;
}
return NULL;
}
static void
implicit_grab_motion(struct wl_grab *grab,
uint32_t time, int32_t x, int32_t y)
{
struct wlsc_input_device *device =
(struct wlsc_input_device *) grab->input_device;
struct wlsc_surface *es =
(struct wlsc_surface *) device->input_device.pointer_focus;
int32_t sx, sy;
struct wl_resource *resource;
resource = grab->input_device->pointer_focus_resource;
if (resource) {
wlsc_surface_transform(es, x, y, &sx, &sy);
wl_resource_post_event(resource, WL_INPUT_DEVICE_MOTION,
time, x, y, sx, sy);
}
}
static void
implicit_grab_button(struct wl_grab *grab,
uint32_t time, int32_t button, int32_t state)
{
struct wl_resource *resource;
resource = grab->input_device->pointer_focus_resource;
if (resource)
wl_resource_post_event(resource, WL_INPUT_DEVICE_BUTTON,
time, button, state);
}
static void
implicit_grab_end(struct wl_grab *grab, uint32_t time)
{
}
static const struct wl_grab_interface implicit_grab_interface = {
implicit_grab_motion,
implicit_grab_button,
implicit_grab_end
};
WL_EXPORT void
wlsc_compositor_wake(struct wlsc_compositor *compositor)
{
compositor->state = WLSC_COMPOSITOR_ACTIVE;
wlsc_compositor_fade(compositor, 0.0);
wl_event_source_timer_update(compositor->idle_source,
option_idle_time * 1000);
}
WL_EXPORT void
wlsc_compositor_activity(struct wlsc_compositor *compositor)
{
if (compositor->state != WLSC_COMPOSITOR_SLEEPING) {
wlsc_compositor_wake(compositor);
} else {
compositor->shell->unlock(compositor->shell);
}
}
static void
wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
{
wlsc_compositor_activity(compositor);
compositor->idle_inhibit++;
}
static void
wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
{
compositor->idle_inhibit--;
wlsc_compositor_activity(compositor);
}
static int
idle_handler(void *data)
{
struct wlsc_compositor *compositor = data;
if (compositor->idle_inhibit)
return 1;
wlsc_compositor_fade(compositor, 1.0);
return 1;
}
WL_EXPORT void
notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
{
struct wlsc_surface *es;
struct wlsc_compositor *ec =
(struct wlsc_compositor *) device->compositor;
struct wlsc_output *output;
const struct wl_grab_interface *interface;
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
int32_t sx, sy;
int x_valid = 0, y_valid = 0;
int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
wlsc_compositor_activity(ec);
wl_list_for_each(output, &ec->output_list, link) {
if (output->x <= x && x <= output->x + output->current->width)
x_valid = 1;
if (output->y <= y && y <= output->y + output->current->height)
y_valid = 1;
/* FIXME: calculate this only on output addition/deletion */
if (output->x < min_x)
min_x = output->x;
if (output->y < min_y)
min_y = output->y;
if (output->x + output->current->width > max_x)
max_x = output->x + output->current->width;
if (output->y + output->current->height > max_y)
max_y = output->y + output->current->height;
}
if (!x_valid) {
if (x < min_x)
x = min_x;
else if (x >= max_x)
x = max_x;
}
if (!y_valid) {
if (y < min_y)
y = min_y;
else if (y >= max_y)
y = max_y;
}
device->x = x;
device->y = y;
if (device->grab) {
interface = device->grab->interface;
interface->motion(device->grab, time, x, y);
} else {
es = pick_surface(device, &sx, &sy);
wl_input_device_set_pointer_focus(device,
&es->surface,
time, x, y, sx, sy);
if (device->pointer_focus_resource)
wl_resource_post_event(device->pointer_focus_resource,
WL_INPUT_DEVICE_MOTION,
time, x, y, sx, sy);
}
wlsc_surface_damage_below(wd->sprite);
wd->sprite->x = device->x - wd->hotspot_x;
wd->sprite->y = device->y - wd->hotspot_y;
wlsc_surface_damage(wd->sprite);
}
WL_EXPORT void
wlsc_surface_activate(struct wlsc_surface *surface,
struct wlsc_input_device *device, uint32_t time)
{
struct wlsc_shell *shell = surface->compositor->shell;
wlsc_surface_raise(surface);
if (device->selection)
shell->set_selection_focus(shell,
device->selection,
&surface->surface, time);
wl_input_device_set_keyboard_focus(&device->input_device,
&surface->surface,
time);
}
struct wlsc_binding {
uint32_t key;
uint32_t button;
uint32_t modifier;
wlsc_binding_handler_t handler;
void *data;
struct wl_list link;
};
WL_EXPORT void
notify_button(struct wl_input_device *device,
uint32_t time, int32_t button, int32_t state)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
struct wlsc_binding *b;
struct wlsc_surface *surface =
(struct wlsc_surface *) device->pointer_focus;
int32_t sx, sy;
if (state)
wlsc_compositor_idle_inhibit(compositor);
else
wlsc_compositor_idle_release(compositor);
if (state && surface && device->grab == NULL) {
compositor->shell->activate(compositor->shell,
surface, wd, time);
wl_input_device_start_grab(device,
&device->implicit_grab,
button, time);
}
wl_list_for_each(b, &compositor->binding_list, link) {
if (b->button == button &&
b->modifier == wd->modifier_state && state) {
b->handler(&wd->input_device,
time, 0, button, state, b->data);
break;
}
}
if (device->grab)
device->grab->interface->button(device->grab, time,
button, state);
if (!state && device->grab && device->grab_button == button) {
wl_input_device_end_grab(device, time);
surface = pick_surface(device, &sx, &sy);
wl_input_device_set_pointer_focus(device, &surface->surface,
time, device->x, device->y,
sx, sy);
}
}
static void
terminate_binding(struct wl_input_device *device, uint32_t time,
uint32_t key, uint32_t button, uint32_t state, void *data)
{
struct wlsc_compositor *compositor = data;
if (state)
wl_display_terminate(compositor->wl_display);
}
WL_EXPORT struct wlsc_binding *
wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
uint32_t key, uint32_t button, uint32_t modifier,
wlsc_binding_handler_t handler, void *data)
{
struct wlsc_binding *binding;
binding = malloc(sizeof *binding);
if (binding == NULL)
return NULL;
binding->key = key;
binding->button = button;
binding->modifier = modifier;
binding->handler = handler;
binding->data = data;
wl_list_insert(compositor->binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT void
wlsc_binding_destroy(struct wlsc_binding *binding)
{
wl_list_remove(&binding->link);
free(binding);
}
static void
update_modifier_state(struct wlsc_input_device *device,
uint32_t key, uint32_t state)
{
uint32_t modifier;
switch (key) {
case KEY_LEFTCTRL:
case KEY_RIGHTCTRL:
modifier = MODIFIER_CTRL;
break;
case KEY_LEFTALT:
case KEY_RIGHTALT:
modifier = MODIFIER_ALT;
break;
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
modifier = MODIFIER_SUPER;
break;
default:
modifier = 0;
break;
}
if (state)
device->modifier_state |= modifier;
else
device->modifier_state &= ~modifier;
}
WL_EXPORT void
notify_key(struct wl_input_device *device,
uint32_t time, uint32_t key, uint32_t state)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
uint32_t *k, *end;
struct wlsc_binding *b;
if (state)
wlsc_compositor_idle_inhibit(compositor);
else
wlsc_compositor_idle_release(compositor);
wl_list_for_each(b, &compositor->binding_list, link) {
if (b->key == key &&
b->modifier == wd->modifier_state) {
b->handler(&wd->input_device,
time, key, 0, state, b->data);
break;
}
}
update_modifier_state(wd, key, state);
end = device->keys.data + device->keys.size;
for (k = device->keys.data; k < end; k++) {
if (*k == key)
*k = *--end;
}
device->keys.size = (void *) end - device->keys.data;
if (state) {
k = wl_array_add(&device->keys, sizeof *k);
*k = key;
}
if (device->keyboard_focus_resource)
wl_resource_post_event(device->keyboard_focus_resource,
WL_INPUT_DEVICE_KEY, time, key, state);
}
WL_EXPORT void
notify_pointer_focus(struct wl_input_device *device,
uint32_t time, struct wlsc_output *output,
int32_t x, int32_t y)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
struct wlsc_surface *es;
int32_t sx, sy;
if (output) {
device->x = x;
device->y = y;
es = pick_surface(device, &sx, &sy);
wl_input_device_set_pointer_focus(device,
&es->surface,
time, x, y, sx, sy);
compositor->focus = 1;
wd->sprite->x = device->x - wd->hotspot_x;
wd->sprite->y = device->y - wd->hotspot_y;
} else {
wl_input_device_set_pointer_focus(device, NULL,
time, 0, 0, 0, 0);
compositor->focus = 0;
}
wlsc_surface_damage(wd->sprite);
}
WL_EXPORT void
notify_keyboard_focus(struct wl_input_device *device,
uint32_t time, struct wlsc_output *output,
struct wl_array *keys)
{
struct wlsc_input_device *wd =
(struct wlsc_input_device *) device;
struct wlsc_compositor *compositor =
(struct wlsc_compositor *) device->compositor;
struct wlsc_surface *es;
uint32_t *k, *end;
if (!wl_list_empty(&compositor->surface_list))
es = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
else
es = NULL;
if (output) {
wl_array_copy(&wd->input_device.keys, keys);
wd->modifier_state = 0;
end = device->keys.data + device->keys.size;
for (k = device->keys.data; k < end; k++) {
wlsc_compositor_idle_inhibit(compositor);
update_modifier_state(wd, *k, 1);
}
if (es && es->surface.resource.client)
wl_input_device_set_keyboard_focus(&wd->input_device,
&es->surface, time);
} else {
end = device->keys.data + device->keys.size;
for (k = device->keys.data; k < end; k++)
wlsc_compositor_idle_release(compositor);
wd->modifier_state = 0;
wl_input_device_set_keyboard_focus(&wd->input_device,
NULL, time);
}
}
static void
input_device_attach(struct wl_client *client,
struct wl_resource *resource,
uint32_t time,
struct wl_resource *buffer_resource, int32_t x, int32_t y)
{
struct wlsc_input_device *device = resource->data;
struct wl_buffer *buffer;
if (time < device->input_device.pointer_focus_time)
return;
if (device->input_device.pointer_focus == NULL)
return;
if (device->input_device.pointer_focus->resource.client != client)
return;
if (buffer_resource) {
buffer = buffer_resource->data;
wlsc_input_device_attach_buffer(device, buffer, x, y);
} else {
wlsc_input_device_set_pointer_image(device,
WLSC_POINTER_LEFT_PTR);
return;
}
}
const static struct wl_input_device_interface input_device_interface = {
input_device_attach,
};
static void unbind_input_device(struct wl_resource *resource)
{
wl_list_remove(&resource->link);
free(resource);
}
static void
bind_input_device(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct wl_input_device *device = data;
struct wl_resource *resource;
resource = wl_client_add_object(client, &wl_input_device_interface,
&input_device_interface, id, data);
wl_list_insert(&device->resource_list, &resource->link);
resource->destroy = unbind_input_device;
}
WL_EXPORT void
wlsc_input_device_init(struct wlsc_input_device *device,
struct wlsc_compositor *ec)
{
wl_input_device_init(&device->input_device, &ec->compositor);
wl_display_add_global(ec->wl_display, &wl_input_device_interface,
device, bind_input_device);
device->sprite = wlsc_surface_create(ec,
device->input_device.x,
device->input_device.y, 32, 32);
wl_list_insert(&ec->surface_list, &device->sprite->link);
device->hotspot_x = 16;
device->hotspot_y = 16;
device->modifier_state = 0;
device->input_device.implicit_grab.interface = &implicit_grab_interface;
wl_list_insert(ec->input_device_list.prev, &device->link);
wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
}
static void
bind_output(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct wlsc_output *output = data;
struct wlsc_mode *mode;
struct wl_resource *resource;
resource = wl_client_add_object(client,
&wl_output_interface, NULL, id, data);
wl_resource_post_event(resource,
WL_OUTPUT_GEOMETRY,
output->x,
output->y,
output->mm_width,
output->mm_height,
output->subpixel,
output->make, output->model);
wl_list_for_each (mode, &output->mode_list, link) {
wl_resource_post_event(resource,
WL_OUTPUT_MODE,
mode->flags,
mode->width,
mode->height,
mode->refresh);
}
}
static const char vertex_shader[] =
"uniform mat4 proj;\n"
"attribute vec2 position;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = proj * vec4(position, 0.0, 1.0);\n"
" v_texcoord = texcoord;\n"
"}\n";
static const char texture_fragment_shader[] =
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, v_texcoord)\n;"
"}\n";
static const char solid_fragment_shader[] =
"precision mediump float;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = color\n;"
"}\n";
static int
compile_shader(GLenum type, const char *source)
{
GLuint s;
char msg[512];
GLint status;
s = glCreateShader(type);
glShaderSource(s, 1, &source, NULL);
glCompileShader(s);
glGetShaderiv(s, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(s, sizeof msg, NULL, msg);
fprintf(stderr, "shader info: %s\n", msg);
return GL_NONE;
}
return s;
}
static int
wlsc_shader_init(struct wlsc_shader *shader,
const char *vertex_source, const char *fragment_source)
{
char msg[512];
GLint status;
shader->vertex_shader =
compile_shader(GL_VERTEX_SHADER, vertex_source);
shader->fragment_shader =
compile_shader(GL_FRAGMENT_SHADER, fragment_source);
shader->program = glCreateProgram();
glAttachShader(shader->program, shader->vertex_shader);
glAttachShader(shader->program, shader->fragment_shader);
glBindAttribLocation(shader->program, 0, "position");
glBindAttribLocation(shader->program, 1, "texcoord");
glLinkProgram(shader->program);
glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
if (!status) {
glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
fprintf(stderr, "link info: %s\n", msg);
return -1;
}
shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
return 0;
}
static int
init_solid_shader(struct wlsc_shader *shader,
GLuint vertex_shader, const char *fragment_source)
{
GLint status;
char msg[512];
shader->vertex_shader = vertex_shader;
shader->fragment_shader =
compile_shader(GL_FRAGMENT_SHADER, fragment_source);
shader->program = glCreateProgram();
glAttachShader(shader->program, shader->vertex_shader);
glAttachShader(shader->program, shader->fragment_shader);
glBindAttribLocation(shader->program, 0, "position");
glBindAttribLocation(shader->program, 1, "texcoord");
glLinkProgram(shader->program);
glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
if (!status) {
glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
fprintf(stderr, "link info: %s\n", msg);
return -1;
}
shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
shader->color_uniform = glGetUniformLocation(shader->program, "color");
return 0;
}
WL_EXPORT void
wlsc_output_destroy(struct wlsc_output *output)
{
pixman_region32_fini(&output->region);
pixman_region32_fini(&output->previous_damage);
}
WL_EXPORT void
wlsc_output_move(struct wlsc_output *output, int x, int y)
{
int flip;
output->x = x;
output->y = y;
pixman_region32_init(&output->previous_damage);
pixman_region32_init_rect(&output->region, x, y,
output->current->width,
output->current->height);
wlsc_matrix_init(&output->matrix);
wlsc_matrix_translate(&output->matrix,
-output->x - output->current->width / 2.0,
-output->y - output->current->height / 2.0, 0);
flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
wlsc_matrix_scale(&output->matrix,
2.0 / output->current->width,
flip * 2.0 / output->current->height, 1);
wlsc_output_damage(output);
}
WL_EXPORT void
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
int x, int y, int width, int height, uint32_t flags)
{
output->compositor = c;
output->x = x;
output->y = y;
output->mm_width = width;
output->mm_height = height;
output->flags = flags;
wlsc_output_move(output, x, y);
output->scanout_buffer_destroy_listener.func =
output_handle_scanout_buffer_destroy;
output->pending_scanout_buffer_destroy_listener.func =
output_handle_pending_scanout_buffer_destroy;
wl_list_init(&output->frame_callback_list);
output->resource.object.interface = &wl_output_interface;
wl_display_add_global(c->wl_display,
&wl_output_interface, output, bind_output);
}
static void
shm_buffer_created(struct wl_buffer *buffer)
{
struct wl_list *surfaces_attached_to;
surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
if (!surfaces_attached_to) {
buffer->user_data = NULL;
return;
}
wl_list_init(surfaces_attached_to);
buffer->user_data = surfaces_attached_to;
}
static void
shm_buffer_damaged(struct wl_buffer *buffer,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wl_list *surfaces_attached_to = buffer->user_data;
struct wlsc_surface *es;
GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
wl_list_for_each(es, surfaces_attached_to, buffer_link) {
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
tex_width, buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
wl_shm_buffer_get_data(buffer));
/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
* support any unpack attributes except GL_UNPACK_ALIGNMENT. */
}
}
static void
shm_buffer_destroyed(struct wl_buffer *buffer)
{
struct wl_list *surfaces_attached_to = buffer->user_data;
struct wlsc_surface *es, *next;
wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
wl_list_remove(&es->buffer_link);
wl_list_init(&es->buffer_link);
}
free(surfaces_attached_to);
}
const static struct wl_shm_callbacks shm_callbacks = {
shm_buffer_created,
shm_buffer_damaged,
shm_buffer_destroyed
};
WL_EXPORT int
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
{
struct wl_event_loop *loop;
const char *extensions;
ec->wl_display = display;
wl_compositor_init(&ec->compositor, &compositor_interface, display);
ec->shm = wl_shm_init(display, &shm_callbacks);
ec->image_target_texture_2d =
(void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
ec->image_target_renderbuffer_storage = (void *)
eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
ec->bind_display =
(void *) eglGetProcAddress("eglBindWaylandDisplayWL");
ec->unbind_display =
(void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
extensions = (const char *) glGetString(GL_EXTENSIONS);
if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
fprintf(stderr,
"GL_EXT_texture_format_BGRA8888 not available\n");
return -1;
}
extensions =
(const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
if (strstr(extensions, "EGL_WL_bind_wayland_display"))
ec->has_bind_display = 1;
if (ec->has_bind_display)
ec->bind_display(ec->display, ec->wl_display);
wl_list_init(&ec->surface_list);
wl_list_init(&ec->input_device_list);
wl_list_init(&ec->output_list);
wl_list_init(&ec->binding_list);
wl_list_init(&ec->animation_list);
wlsc_spring_init(&ec->fade.spring, 30.0, 1.0, 1.0);
ec->fade.animation.frame = fade_frame;
wl_list_init(&ec->fade.animation.link);
wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
MODIFIER_CTRL | MODIFIER_ALT,
terminate_binding, ec);
create_pointer_images(ec);
screenshooter_create(ec);
glActiveTexture(GL_TEXTURE0);
if (wlsc_shader_init(&ec->texture_shader,
vertex_shader, texture_fragment_shader) < 0)
return -1;
if (init_solid_shader(&ec->solid_shader,
ec->texture_shader.vertex_shader,
solid_fragment_shader) < 0)
return -1;
loop = wl_display_get_event_loop(ec->wl_display);
ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
wlsc_compositor_schedule_repaint(ec);
return 0;
}
WL_EXPORT void
wlsc_compositor_shutdown(struct wlsc_compositor *ec)
{
struct wlsc_output *output;
/* Destroy all outputs associated with this compositor */
wl_list_for_each(output, &ec->output_list, link)
output->destroy(output);
}
static int on_term_signal(int signal_number, void *data)
{
struct wl_display *display = data;
fprintf(stderr, "caught signal %d\n", signal_number);
wl_display_terminate(display);
return 1;
}
static void *
load_module(const char *name, const char *entrypoint, void **handle)
{
char path[PATH_MAX];
void *module, *init;
if (name[0] != '/')
snprintf(path, sizeof path, MODULEDIR "/%s", name);
else
snprintf(path, sizeof path, "%s", name);
module = dlopen(path, RTLD_LAZY);
if (!module) {
fprintf(stderr,
"failed to load module: %s\n", dlerror());
return NULL;
}
init = dlsym(module, entrypoint);
if (!init) {
fprintf(stderr,
"failed to lookup init function: %s\n", dlerror());
return NULL;
}
return init;
}
int main(int argc, char *argv[])
{
struct wl_display *display;
struct wlsc_compositor *ec;
struct wl_event_loop *loop;
int o, xserver = 0;
void *shell_module, *backend_module;
int (*shell_init)(struct wlsc_compositor *ec);
struct wlsc_compositor
*(*backend_init)(struct wl_display *display, char *options);
char *backend = NULL;
char *backend_options = "";
char *shell = NULL;
char *p;
static const char opts[] = "B:b:o:S:i:s:x";
static const struct option longopts[ ] = {
{ "backend", 1, NULL, 'B' },
{ "backend-options", 1, NULL, 'o' },
{ "socket", 1, NULL, 'S' },
{ "idle-time", 1, NULL, 'i' },
{ "shell", 1, NULL, 's' },
{ "xserver", 0, NULL, 'x' },
{ NULL, }
};
while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
switch (o) {
case 'B':
backend = optarg;
break;
case 'o':
backend_options = optarg;
break;
case 'S':
option_socket_name = optarg;
break;
case 'i':
option_idle_time = strtol(optarg, &p, 0);
if (*p != '\0') {
fprintf(stderr,
"invalid idle time option: %s\n",
optarg);
exit(EXIT_FAILURE);
}
break;
case 's':
shell = optarg;
break;
case 'x':
xserver = 1;
break;
}
}
display = wl_display_create();
loop = wl_display_get_event_loop(display);
wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, display);
wl_event_loop_add_signal(loop, SIGINT, on_term_signal, display);
wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal, display);
wl_list_init(&child_process_list);
wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
if (!backend) {
if (getenv("WAYLAND_DISPLAY"))
backend = "wayland-backend.so";
else if (getenv("DISPLAY"))
backend = "x11-backend.so";
else if (getenv("OPENWFD"))
backend = "openwfd-backend.so";
else
backend = "drm-backend.so";
}
if (!shell)
shell = "desktop-shell.so";
backend_init = load_module(backend, "backend_init", &backend_module);
if (!backend_init)
exit(EXIT_FAILURE);
shell_init = load_module(shell, "shell_init", &shell_module);
if (!shell_init)
exit(EXIT_FAILURE);
ec = backend_init(display, backend_options);
if (ec == NULL) {
fprintf(stderr, "failed to create compositor\n");
exit(EXIT_FAILURE);
}
if (shell_init(ec) < 0)
exit(EXIT_FAILURE);
if (xserver)
wlsc_xserver_init(ec);
if (wl_display_add_socket(display, option_socket_name)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
wl_display_run(display);
if (xserver)
wlsc_xserver_destroy(ec);
if (ec->has_bind_display)
ec->unbind_display(ec->display, display);
wl_display_destroy(display);
ec->destroy(ec);
return 0;
}