864c468b42
This patch also move the hash implementation details to wayland-util.c.
138 lines
2.8 KiB
C
138 lines
2.8 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "wayland.h"
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struct wl_hash {
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struct wl_object **objects;
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uint32_t count, alloc;
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};
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struct wl_hash *
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wl_hash_create(void)
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{
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struct wl_hash *hash;
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hash = malloc(sizeof *hash);
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if (hash == NULL)
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return hash;
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memset(hash, 0, sizeof *hash);
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return hash;
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}
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void
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wl_hash_destroy(struct wl_hash *hash)
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{
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free(hash);
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}
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int wl_hash_insert(struct wl_hash *hash, struct wl_object *object)
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{
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struct wl_object **objects;
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uint32_t alloc;
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if (hash->count == hash->alloc) {
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if (hash->alloc == 0)
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alloc = 16;
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else
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alloc = hash->alloc * 2;
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objects = realloc(hash->objects, alloc * sizeof *objects);
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if (objects == NULL)
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return -1;
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hash->objects = objects;
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hash->alloc = alloc;
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}
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hash->objects[hash->count] = object;
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hash->count++;
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return 0;
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}
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struct wl_object *
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wl_hash_lookup(struct wl_hash *hash, uint32_t id)
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{
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int i;
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for (i = 0; i < hash->count; i++) {
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if (hash->objects[i]->id == id)
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return hash->objects[i];
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}
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return NULL;
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}
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void
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wl_hash_delete(struct wl_hash *hash, struct wl_object *object)
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{
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/* writeme */
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}
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void wl_list_init(struct wl_list *list)
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{
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list->prev = list;
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list->next = list;
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}
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void
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wl_list_insert(struct wl_list *list, struct wl_list *elm)
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{
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elm->prev = list;
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elm->next = list->next;
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list->next = elm;
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elm->next->prev = elm;
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}
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void
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wl_list_remove(struct wl_list *elm)
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{
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elm->prev->next = elm->next;
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elm->next->prev = elm->prev;
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}
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int
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wl_list_length(struct wl_list *list)
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{
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struct wl_list *e;
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int count;
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e = list->next;
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while (e != list) {
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e = e->next;
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count++;
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}
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return count;
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}
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int
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wl_list_empty(struct wl_list *list)
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{
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return list->next == list;
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}
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