weston/tools/xxd.py
Pekka Paalanen d913363394 gl-renderer: move vertex shader into new file
This patch adds the tooling for incorporating files as C data, so that
files can be built into the binaries. The tool is in Python to avoid
adding extra dependencies like xxd.

xxd.py is copied from Mesa as-is, from commit
b729cd58d76f97f3fc04a67569535ee5ef2f5278 (master branch on 2021-01-26),
a.k.a 21.0-branchpoint-635-gb729cd58d76.

Moving the GLSL vertex shader into a separate file is not that
interesting, the purpose of this commit is to provide a simple
demonstration of the tooling. The real benefits come in a following
patch where the fragment shaders are re-written and externalized.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00

101 lines
3.5 KiB
Python

# encoding=utf-8
# Copyright © 2018 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# Converts a file to a C/C++ #include containing a string
from __future__ import unicode_literals
import argparse
import io
import os
def get_args():
parser = argparse.ArgumentParser()
parser.add_argument('input', help="Name of input file")
parser.add_argument('output', help="Name of output file")
parser.add_argument("-n", "--name",
help="Name of C variable")
parser.add_argument("-b", "--binary", dest='binary', action='store_const',
const=True, default=False)
args = parser.parse_args()
return args
def filename_to_C_identifier(n):
if n[0] != '_' and not n[0].isalpha():
n = "_" + n[1:]
return "".join([c if c.isalnum() or c == "_" else "_" for c in n])
def emit_byte(f, b):
f.write("0x{:02x}, ".format(ord(b)).encode('utf-8'))
def process_file(args):
with io.open(args.input, "rb") as infile:
try:
with io.open(args.output, "wb") as outfile:
# If a name was not specified on the command line, pick one based on the
# name of the input file. If no input filename was specified, use
# from_stdin.
if args.name is not None:
name = args.name
else:
name = filename_to_C_identifier(args.input)
outfile.write("static const char {}[] = {{\n".format(name).encode('utf-8'))
linecount = 0
while True:
byte = infile.read(1)
if byte == b"":
break
if not args.binary:
assert(ord(byte) != 0)
emit_byte(outfile, byte)
linecount = linecount + 1
if linecount > 20:
outfile.write(b"\n ")
linecount = 0
if not args.binary:
outfile.write(b"\n0")
outfile.write(b"\n};\n\n")
except Exception:
# In the event that anything goes wrong, delete the output file,
# then re-raise the exception. Deleteing the output file should
# ensure that the build system doesn't try to use the stale,
# half-generated file.
os.unlink(args.output)
raise
def main():
args = get_args()
process_file(args)
if __name__ == "__main__":
main()