weston/libweston/renderer-gl
Pekka Paalanen d913363394 gl-renderer: move vertex shader into new file
This patch adds the tooling for incorporating files as C data, so that
files can be built into the binaries. The tool is in Python to avoid
adding extra dependencies like xxd.

xxd.py is copied from Mesa as-is, from commit
b729cd58d76f97f3fc04a67569535ee5ef2f5278 (master branch on 2021-01-26),
a.k.a 21.0-branchpoint-635-gb729cd58d76.

Moving the GLSL vertex shader into a separate file is not that
interesting, the purpose of this commit is to provide a simple
demonstration of the tooling. The real benefits come in a following
patch where the fragment shaders are re-written and externalized.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:16:02 +02:00
..
egl-glue.c gl-renderer: Move EGL display creation to egl-glue.c 2020-02-18 18:11:26 +13:00
gl-renderer-internal.h gl-renderer: split into gl-shaders.c 2021-02-25 13:16:02 +02:00
gl-renderer.c gl-renderer: split into gl-shaders.c 2021-02-25 13:16:02 +02:00
gl-renderer.h gl-renderer: Replace pbuffer-create args with struct 2020-03-20 15:25:24 +00:00
gl-shaders.c gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00
meson.build gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00
vertex.glsl gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00