06436d8adc
This makes the code slightly easier to read and prevents using incorrect locations now that shader permutations can provide different vertex streams. Signed-off-by: Loïc Molinari <loic.molinari@collabora.com> |
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.. | ||
egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shader-config-color-transformation.c | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |