weston/libweston/renderer-gl
Loïc Molinari 06436d8adc gl-renderer: Define attrib array locations in an enum
This makes the code slightly easier to read and prevents using
incorrect locations now that shader permutations can provide different
vertex streams.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-06-04 17:24:12 +00:00
..
egl-glue.c gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
fragment.glsl gl-renderer: Batch paint node's draw calls in fan debug mode 2024-06-04 17:24:12 +00:00
gl-renderer-internal.h gl-renderer: Define attrib array locations in an enum 2024-06-04 17:24:12 +00:00
gl-renderer.c gl-renderer: Define attrib array locations in an enum 2024-06-04 17:24:12 +00:00
gl-renderer.h gl-renderer: support automatically downloading FBO renderbuffers 2023-06-09 15:37:09 +00:00
gl-shader-config-color-transformation.c color: add support to parametric curves in weston_color_curve 2024-03-26 11:23:26 +00:00
gl-shaders.c gl-renderer: Define attrib array locations in an enum 2024-06-04 17:24:12 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: Batch paint node's draw calls in fan debug mode 2024-06-04 17:24:12 +00:00