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Kristian Høgsberg d3fa34ca29 Don't use poll timeout for timing animation.
Receiving events breaks out of the poll and resets the time out.
Effectively, this blocks the animation when the client receives events.
As a quick fix, use timerfd for timing the animation.
2008-11-06 10:53:02 -05:00
compositor.c Add surface.map request. 2008-11-06 10:51:43 -05:00
connection.c Split out connection io buffer logic. 2008-11-06 10:51:58 -05:00
connection.h Split out connection io buffer logic. 2008-11-06 10:51:58 -05:00
egl-compositor.c Add a new client that draws a pointer. 2008-11-06 10:52:14 -05:00
event-loop.c Add crude input device support. 2008-11-06 10:51:59 -05:00
flower.c Don't use poll timeout for timing animation. 2008-11-06 10:53:02 -05:00
hash.c Initial commit. 2008-09-30 09:56:42 -04:00
input.c Add crude input device support. 2008-11-06 10:51:59 -05:00
Makefile Don't use poll timeout for timing animation. 2008-11-06 10:53:02 -05:00
NOTES Add note about fullscreen surfaces, misc edits. 2008-11-06 10:51:58 -05:00
pointer.c Add a new client that draws a pointer. 2008-11-06 10:52:14 -05:00
wayland-client.c Add a new client that draws a pointer. 2008-11-06 10:52:14 -05:00
wayland-client.h Add a new client that draws a pointer. 2008-11-06 10:52:14 -05:00
wayland.c Add crude input device support. 2008-11-06 10:51:59 -05:00
wayland.h Add crude input device support. 2008-11-06 10:51:59 -05:00