weston/libweston/gl-borders.c
Philipp Zabel fc8d260ce3 libweston, backends: move GL renderer interface into weston_renderer
Move the struct gl_renderer_interface pointer from the backends into
the weston_renderer structure. The interface struct only contains
function pointers that never change, so make it const.

Load and initialize the GL renderer in libweston instead of in the
backends, using the new weston_compositor_init_renderer() function.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2023-01-16 20:40:34 +01:00

101 lines
3.1 KiB
C

/*
* Copyright © 2010-2011 Benjamin Franzke
* Copyright © 2012 Intel Corporation
* Copyright © 2013 Jason Ekstrand
* Copyright 2022 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include "gl-borders.h"
#include "shared/helpers.h"
void
weston_gl_borders_update(struct weston_gl_borders *borders,
struct frame *frame,
struct weston_output *output)
{
const struct gl_renderer_interface *glri =
output->compositor->renderer->gl;
int32_t ix, iy, iwidth, iheight, fwidth, fheight;
fwidth = frame_width(frame);
fheight = frame_height(frame);
frame_interior(frame, &ix, &iy, &iwidth, &iheight);
struct weston_geometry border_area[4] = {
[GL_RENDERER_BORDER_TOP] = {
.x = 0, .y = 0,
.width = fwidth, .height = iy
},
[GL_RENDERER_BORDER_LEFT] = {
.x = 0, .y = iy,
.width = ix, .height = 1
},
[GL_RENDERER_BORDER_RIGHT] = {
.x = iwidth + ix, .y = iy,
.width = fwidth - (ix + iwidth), .height = 1
},
[GL_RENDERER_BORDER_BOTTOM] = {
.x = 0, .y = iy + iheight,
.width = fwidth, .height = fheight - (iy + iheight)
},
};
for (unsigned i = 0; i < ARRAY_LENGTH(border_area); i++) {
const struct weston_geometry *g = &border_area[i];
int tex_width;
cairo_t *cr;
if (!borders->tile[i]) {
borders->tile[i] =
cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
g->width, g->height);
}
tex_width = cairo_image_surface_get_stride(borders->tile[i]) / 4;
cr = cairo_create(borders->tile[i]);
cairo_translate(cr, -g->x, -g->y);
frame_repaint(frame, cr);
cairo_destroy(cr);
glri->output_set_border(output, i, g->width, g->height, tex_width,
cairo_image_surface_get_data(borders->tile[i]));
}
}
void
weston_gl_borders_fini(struct weston_gl_borders *borders,
struct weston_output *output)
{
const struct gl_renderer_interface *glri =
output->compositor->renderer->gl;
for (unsigned i = 0; i < ARRAY_LENGTH(borders->tile); i++) {
glri->output_set_border(output, i, 0, 0, 0, NULL);
cairo_surface_destroy(borders->tile[i]);
borders->tile[i] = NULL;
}
}