ca9bb01fe6
When we first see a buffer attached, we create a weston_buffer for it. The weston_buffer doesn't contain any useful information in and of itself; that's left to renderers to populate later. Switch this to doing it in the core at the first opportunity, at least for SHM and dmabuf buffers; EGL buffers will follow in the next commit. Signed-off-by: Daniel Stone <daniels@collabora.com> |
||
---|---|---|
.. | ||
egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shader-config-color-transformation.c | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |