9e7e7fac37
Accept XYUV dmabuf buffers that a client application such as weston-simple-dmabuf-v4l might submit. v2 (Daniel): Add XYUV to yuv_formats array to have the compositor color convert with a shader if GL_TEXTURE_EXTERNAL_OES does not work. Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
142 lines
3.9 KiB
C
142 lines
3.9 KiB
C
/*
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* Copyright © 2019 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef GL_RENDERER_INTERNAL_H
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#define GL_RENDERER_INTERNAL_H
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include "shared/weston-egl-ext.h" /* for PFN* stuff */
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struct gl_shader {
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GLuint program;
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GLuint vertex_shader, fragment_shader;
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GLint proj_uniform;
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GLint tex_uniforms[3];
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GLint alpha_uniform;
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GLint color_uniform;
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const char *vertex_source, *fragment_source;
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};
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struct gl_renderer {
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struct weston_renderer base;
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bool fragment_shader_debug;
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bool fan_debug;
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struct weston_binding *fragment_binding;
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struct weston_binding *fan_binding;
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EGLenum platform;
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EGLDisplay egl_display;
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EGLContext egl_context;
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EGLConfig egl_config;
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EGLSurface dummy_surface;
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uint32_t gl_version;
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struct wl_array vertices;
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struct wl_array vtxcnt;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
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PFNEGLCREATEIMAGEKHRPROC create_image;
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PFNEGLDESTROYIMAGEKHRPROC destroy_image;
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PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
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PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window;
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bool has_unpack_subimage;
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PFNEGLBINDWAYLANDDISPLAYWL bind_display;
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PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
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PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
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bool has_bind_display;
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bool has_context_priority;
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bool has_egl_image_external;
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bool has_egl_buffer_age;
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bool has_egl_partial_update;
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PFNEGLSETDAMAGEREGIONKHRPROC set_damage_region;
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bool has_configless_context;
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bool has_surfaceless_context;
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bool has_dmabuf_import;
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struct wl_list dmabuf_images;
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bool has_gl_texture_rg;
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struct gl_shader texture_shader_rgba;
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struct gl_shader texture_shader_rgbx;
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struct gl_shader texture_shader_egl_external;
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struct gl_shader texture_shader_y_uv;
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struct gl_shader texture_shader_y_u_v;
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struct gl_shader texture_shader_y_xuxv;
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struct gl_shader texture_shader_xyuv;
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struct gl_shader invert_color_shader;
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struct gl_shader solid_shader;
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struct gl_shader *current_shader;
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struct wl_signal destroy_signal;
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struct wl_listener output_destroy_listener;
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bool has_dmabuf_import_modifiers;
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PFNEGLQUERYDMABUFFORMATSEXTPROC query_dmabuf_formats;
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PFNEGLQUERYDMABUFMODIFIERSEXTPROC query_dmabuf_modifiers;
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bool has_native_fence_sync;
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PFNEGLCREATESYNCKHRPROC create_sync;
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PFNEGLDESTROYSYNCKHRPROC destroy_sync;
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PFNEGLDUPNATIVEFENCEFDANDROIDPROC dup_native_fence_fd;
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bool has_wait_sync;
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PFNEGLWAITSYNCKHRPROC wait_sync;
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};
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static inline struct gl_renderer *
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get_renderer(struct weston_compositor *ec)
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{
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return (struct gl_renderer *)ec->renderer;
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}
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void
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gl_renderer_print_egl_error_state(void);
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void
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log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig);
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EGLConfig
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gl_renderer_get_egl_config(struct gl_renderer *gr,
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EGLint egl_surface_type,
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const uint32_t *drm_formats,
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unsigned drm_formats_count);
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int
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gl_renderer_setup_egl_extensions(struct weston_compositor *ec);
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#endif /* GL_RENDERER_INTERNAL_H */
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