weston/clients/nested-client.c
Pekka Paalanen c232f8d934 Unify the include style of shared/ headers
When all shared/ headers are included in the same way, we can drop unnecessary
include seach paths from the compiler.

This include style was chosen because it is prevalent in the code base. Doing
anything different would have been a bigger patch.

This also means that we need to keep the project root directory in the include
search path, which means that one could accidentally include private headers
with

	#include "libweston/dbus.h"

or even

	#include <libweston/dbus.h>

IMO such problem is smaller than the churn caused by any of the alternatives,
and we should be able to catch those in review. We might even be able to catch
those with grep in CI if necessary.

The "bad" include style was found with:
$ for h in shared/*.h; do git grep -F $(basename $h); done | grep -vF '"shared/'

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 16:04:48 +03:00

375 lines
8.9 KiB
C

/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-egl.h>
#include <wayland-cursor.h>
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include "shared/platform.h"
struct window;
struct seat;
struct nested_client {
struct wl_display *display;
struct wl_registry *registry;
struct wl_compositor *compositor;
EGLDisplay egl_display;
EGLContext egl_context;
EGLConfig egl_config;
EGLSurface egl_surface;
struct program *color_program;
GLuint vert, frag, program;
GLuint rotation;
GLuint pos;
GLuint col;
struct wl_surface *surface;
struct wl_egl_window *native;
int width, height;
};
#define POS 0
#define COL 1
static GLuint
create_shader(const char *source, GLenum shader_type)
{
GLuint shader;
GLint status;
shader = glCreateShader(shader_type);
if (shader == 0)
return 0;
glShaderSource(shader, 1, (const char **) &source, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status) {
char log[1000];
GLsizei len;
glGetShaderInfoLog(shader, 1000, &len, log);
fprintf(stderr, "Error: compiling %s: %.*s\n",
shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
len, log);
return 0;
}
return shader;
}
static void
create_program(struct nested_client *client,
const char *vert, const char *frag)
{
GLint status;
client->vert = create_shader(vert, GL_VERTEX_SHADER);
client->frag = create_shader(frag, GL_FRAGMENT_SHADER);
client->program = glCreateProgram();
glAttachShader(client->program, client->frag);
glAttachShader(client->program, client->vert);
glBindAttribLocation(client->program, POS, "pos");
glBindAttribLocation(client->program, COL, "color");
glLinkProgram(client->program);
glGetProgramiv(client->program, GL_LINK_STATUS, &status);
if (!status) {
char log[1000];
GLsizei len;
glGetProgramInfoLog(client->program, 1000, &len, log);
fprintf(stderr, "Error: linking:\n%.*s\n", len, log);
exit(1);
}
client->rotation =
glGetUniformLocation(client->program, "rotation");
}
static const char vertex_shader_text[] =
"uniform mat4 rotation;\n"
"attribute vec4 pos;\n"
"attribute vec4 color;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_Position = rotation * pos;\n"
" v_color = color;\n"
"}\n";
static const char color_fragment_shader_text[] =
"precision mediump float;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_FragColor = v_color;\n"
"}\n";
static void
render_triangle(struct nested_client *client, uint32_t time)
{
static const GLfloat verts[3][2] = {
{ -0.5, -0.5 },
{ 0.5, -0.5 },
{ 0, 0.5 }
};
static const GLfloat colors[3][3] = {
{ 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 }
};
GLfloat angle;
GLfloat rotation[4][4] = {
{ 1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 1, 0 },
{ 0, 0, 0, 1 }
};
static const int32_t speed_div = 5;
static uint32_t start_time = 0;
if (client->program == 0)
create_program(client, vertex_shader_text,
color_fragment_shader_text);
if (start_time == 0)
start_time = time;
angle = ((time - start_time) / speed_div) % 360 * M_PI / 180.0;
rotation[0][0] = cos(angle);
rotation[0][2] = sin(angle);
rotation[2][0] = -sin(angle);
rotation[2][2] = cos(angle);
glClearColor(0.4, 0.4, 0.4, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(client->program);
glViewport(0, 0, client->width, client->height);
glUniformMatrix4fv(client->rotation, 1, GL_FALSE,
(GLfloat *) rotation);
glVertexAttribPointer(POS, 2, GL_FLOAT, GL_FALSE, 0, verts);
glVertexAttribPointer(COL, 3, GL_FLOAT, GL_FALSE, 0, colors);
glEnableVertexAttribArray(POS);
glEnableVertexAttribArray(COL);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(POS);
glDisableVertexAttribArray(COL);
glFlush();
}
static void
frame_callback(void *data, struct wl_callback *callback, uint32_t time);
static const struct wl_callback_listener frame_listener = {
frame_callback
};
static void
frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct nested_client *client = data;
if (callback)
wl_callback_destroy(callback);
callback = wl_surface_frame(client->surface);
wl_callback_add_listener(callback, &frame_listener, client);
render_triangle(client, time);
eglSwapBuffers(client->egl_display, client->egl_surface);
}
static void
registry_handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version)
{
struct nested_client *client = data;
if (strcmp(interface, "wl_compositor") == 0) {
client->compositor =
wl_registry_bind(registry, name,
&wl_compositor_interface, 1);
}
}
static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name)
{
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global,
registry_handle_global_remove
};
static struct nested_client *
nested_client_create(void)
{
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
static const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
EGLint major, minor, n;
EGLBoolean ret;
struct nested_client *client;
client = malloc(sizeof *client);
if (client == NULL)
return NULL;
client->width = 250;
client->height = 250;
client->display = wl_display_connect(NULL);
client->registry = wl_display_get_registry(client->display);
wl_registry_add_listener(client->registry,
&registry_listener, client);
/* get globals */
wl_display_roundtrip(client->display);
client->egl_display =
weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR,
client->display, NULL);
if (client->egl_display == NULL)
return NULL;
ret = eglInitialize(client->egl_display, &major, &minor);
if (!ret)
return NULL;
ret = eglBindAPI(EGL_OPENGL_ES_API);
if (!ret)
return NULL;
ret = eglChooseConfig(client->egl_display, config_attribs,
&client->egl_config, 1, &n);
if (!ret || n != 1)
return NULL;
client->egl_context = eglCreateContext(client->egl_display,
client->egl_config,
EGL_NO_CONTEXT,
context_attribs);
if (!client->egl_context)
return NULL;
client->surface = wl_compositor_create_surface(client->compositor);
client->native = wl_egl_window_create(client->surface,
client->width, client->height);
client->egl_surface = weston_platform_create_egl_surface(client->egl_display,
client->egl_config,
client->native, NULL);
eglMakeCurrent(client->egl_display, client->egl_surface,
client->egl_surface, client->egl_context);
wl_egl_window_resize(client->native,
client->width, client->height, 0, 0);
frame_callback(client, NULL, 0);
return client;
}
static void
nested_client_destroy(struct nested_client *client)
{
eglMakeCurrent(client->egl_display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
weston_platform_destroy_egl_surface(client->egl_display,
client->egl_surface);
wl_egl_window_destroy(client->native);
wl_surface_destroy(client->surface);
if (client->compositor)
wl_compositor_destroy(client->compositor);
wl_registry_destroy(client->registry);
eglTerminate(client->egl_display);
eglReleaseThread();
wl_display_flush(client->display);
wl_display_disconnect(client->display);
}
int
main(int argc, char **argv)
{
struct nested_client *client;
int ret = 0;
if (getenv("WAYLAND_SOCKET") == NULL) {
fprintf(stderr,
"must be run by nested, don't run standalone\n");
return EXIT_FAILURE;
}
client = nested_client_create();
if (client == NULL)
return EXIT_FAILURE;
while (ret != -1)
ret = wl_display_dispatch(client->display);
nested_client_destroy(client);
return 0;
}