weston/libweston/renderer-gl
Loïc Molinari bf222f1897 gl-renderer: Use clip_vertex struct for boxes in clipper API
Carry on the common vertex representation front by making boxes use
the clip_vertex struct.

A new function clip_quad_box32() is added to clearly separate the main
function taking a clip_vertex struct from the utility function taking
a pixman_box32 struct.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2023-12-05 10:54:39 +00:00
..
egl-glue.c
fragment.glsl
gl-renderer-internal.h gl-renderer: do not use glTexImage3D directly 2023-11-29 15:13:49 +00:00
gl-renderer.c gl-renderer: Use clip_vertex struct for boxes in clipper API 2023-12-05 10:54:39 +00:00
gl-renderer.h gl-renderer: support automatically downloading FBO renderbuffers 2023-06-09 15:37:09 +00:00
gl-shader-config-color-transformation.c gl-renderer: do not use glTexImage3D directly 2023-11-29 15:13:49 +00:00
gl-shaders.c gl-renderer: Stop reading presentation clock without shaders to time 2023-08-02 11:51:56 +03:00
meson.build
vertex.glsl gl-renderer: Derive texcoords from position in the vertex shader 2023-06-12 11:15:51 +00:00