weston/compositor/compositor.h
Pekka Paalanen bce2d3f9a7 compositor: add IDLE state
Add WLSC_COMPOSITOR_IDLE state to the possible compositor internal
states, and fix the drm backend to restore the previous state instead of
forcing ACTIVE.

Normally, the compositor only uses the ACTIVE and SLEEPING states. The
IDLE state is another active state, reserved for the shell, when the
shell wants to have unlock() calls on activity, but the compositor cannot
be SLEEPING.

Use the IDLE state to fix exposing the unlock dialog while a screensaver
is animating. Without this fix, is it impossible to activate the unlock
dialog without waiting for a second idle timeout that really puts the
compositor into SLEEPING.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2011-12-14 13:44:29 +02:00

461 lines
12 KiB
C

/*
* Copyright © 2008-2011 Kristian Høgsberg
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
#define _WAYLAND_SYSTEM_COMPOSITOR_H_
#include <libudev.h>
#include <pixman.h>
#include <wayland-server.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
struct wlsc_matrix {
GLfloat d[16];
};
struct wlsc_vector {
GLfloat f[4];
};
void
wlsc_matrix_init(struct wlsc_matrix *matrix);
void
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z);
void
wlsc_matrix_translate(struct wlsc_matrix *matrix,
GLfloat x, GLfloat y, GLfloat z);
void
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v);
struct wlsc_transform {
struct wlsc_matrix matrix;
struct wlsc_matrix inverse;
};
struct wlsc_surface;
struct wlsc_input_device;
struct wlsc_mode {
uint32_t flags;
int32_t width, height;
uint32_t refresh;
struct wl_list link;
};
struct wlsc_output {
struct wl_list link;
struct wlsc_compositor *compositor;
struct wlsc_matrix matrix;
struct wl_list frame_callback_list;
int32_t x, y, mm_width, mm_height;
pixman_region32_t region;
pixman_region32_t previous_damage;
uint32_t flags;
int repaint_needed;
int repaint_scheduled;
char *make, *model;
uint32_t subpixel;
struct wlsc_mode *current;
struct wl_list mode_list;
struct wl_buffer *scanout_buffer;
struct wl_listener scanout_buffer_destroy_listener;
struct wl_buffer *pending_scanout_buffer;
struct wl_listener pending_scanout_buffer_destroy_listener;
int (*prepare_render)(struct wlsc_output *output);
int (*present)(struct wlsc_output *output);
int (*prepare_scanout_surface)(struct wlsc_output *output,
struct wlsc_surface *es);
int (*set_hardware_cursor)(struct wlsc_output *output,
struct wlsc_input_device *input);
void (*destroy)(struct wlsc_output *output);
};
enum wlsc_pointer_type {
WLSC_POINTER_BOTTOM_LEFT,
WLSC_POINTER_BOTTOM_RIGHT,
WLSC_POINTER_BOTTOM,
WLSC_POINTER_DRAGGING,
WLSC_POINTER_LEFT_PTR,
WLSC_POINTER_LEFT,
WLSC_POINTER_RIGHT,
WLSC_POINTER_TOP_LEFT,
WLSC_POINTER_TOP_RIGHT,
WLSC_POINTER_TOP,
WLSC_POINTER_IBEAM,
};
struct wlsc_input_device {
struct wl_input_device input_device;
struct wlsc_compositor *compositor;
struct wlsc_surface *sprite;
int32_t hotspot_x, hotspot_y;
struct wl_list link;
uint32_t modifier_state;
struct wl_selection *selection;
struct wl_list drag_resource_list;
struct wlsc_data_source *drag_data_source;
struct wl_surface *drag_focus;
struct wl_resource *drag_focus_resource;
struct wl_listener drag_focus_listener;
struct wlsc_data_source *selection_data_source;
struct wl_listener selection_data_source_listener;
struct wl_grab grab;
};
enum wlsc_visual {
WLSC_NONE_VISUAL,
WLSC_ARGB_VISUAL,
WLSC_PREMUL_ARGB_VISUAL,
WLSC_RGB_VISUAL
};
struct wlsc_sprite {
GLuint texture;
EGLImageKHR image;
uint32_t visual;
int width;
int height;
};
struct wlsc_shader {
GLuint program;
GLuint vertex_shader, fragment_shader;
GLuint proj_uniform;
GLuint tex_uniform;
GLuint color_uniform;
};
struct wlsc_animation {
void (*frame)(struct wlsc_animation *animation,
struct wlsc_output *output, uint32_t msecs);
struct wl_list link;
};
struct wlsc_spring {
double k;
double friction;
double current;
double target;
double previous;
uint32_t timestamp;
};
struct wlsc_shell {
void (*activate)(struct wlsc_shell *shell,
struct wlsc_surface *es,
struct wlsc_input_device *device, uint32_t time);
void (*lock)(struct wlsc_shell *shell);
void (*unlock)(struct wlsc_shell *shell);
void (*map)(struct wlsc_shell *shell, struct wlsc_surface *surface,
int32_t width, int32_t height);
void (*configure)(struct wlsc_shell *shell,
struct wlsc_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height);
};
enum {
WLSC_COMPOSITOR_ACTIVE,
WLSC_COMPOSITOR_IDLE, /* shell->unlock called on activity */
WLSC_COMPOSITOR_SLEEPING /* no rendering, no frame events */
};
struct wlsc_compositor {
struct wl_shm *shm;
struct wlsc_xserver *wxs;
EGLDisplay display;
EGLContext context;
EGLConfig config;
GLuint fbo;
GLuint proj_uniform, tex_uniform;
struct wlsc_sprite **pointer_sprites;
struct wlsc_shader texture_shader;
struct wlsc_shader solid_shader;
struct wl_display *wl_display;
struct wlsc_shell *shell;
/* There can be more than one, but not right now... */
struct wl_input_device *input_device;
struct wl_list output_list;
struct wl_list input_device_list;
struct wl_list surface_list;
struct wl_list binding_list;
struct wl_list animation_list;
struct {
struct wlsc_spring spring;
struct wlsc_animation animation;
} fade;
uint32_t state;
struct wl_event_source *idle_source;
uint32_t idle_inhibit;
/* Repaint state. */
struct timespec previous_swap;
struct wl_array vertices, indices;
struct wlsc_surface *overlay;
struct wlsc_switcher *switcher;
uint32_t focus;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
image_target_renderbuffer_storage;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
PFNEGLCREATEIMAGEKHRPROC create_image;
PFNEGLDESTROYIMAGEKHRPROC destroy_image;
PFNEGLBINDWAYLANDDISPLAYWL bind_display;
PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
int has_bind_display;
void (*destroy)(struct wlsc_compositor *ec);
int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
EGLImageKHR (*create_cursor_image)(struct wlsc_compositor *c,
int32_t *width, int32_t *height);
};
#define MODIFIER_CTRL (1 << 8)
#define MODIFIER_ALT (1 << 9)
#define MODIFIER_SUPER (1 << 10)
enum wlsc_output_flags {
WL_OUTPUT_FLIPPED = 0x01
};
struct wlsc_surface {
struct wl_surface surface;
struct wlsc_compositor *compositor;
GLuint texture, saved_texture;
pixman_region32_t damage;
pixman_region32_t opaque;
int32_t x, y, width, height;
int32_t pitch;
struct wl_list link;
struct wl_list buffer_link;
struct wlsc_transform *transform;
uint32_t visual;
/*
* Which output to vsync this surface to.
* Used to determine, whether to send or queue frame events.
* Must be NULL, if 'link' is not in wlsc_compositor::surface_list.
*/
struct wlsc_output *output;
struct wlsc_output *fullscreen_output;
struct wl_list frame_callback_list;
EGLImageKHR image;
struct wl_buffer *buffer;
struct wl_listener buffer_destroy_listener;
};
void
wlsc_spring_init(struct wlsc_spring *spring,
double k, double current, double target);
void
wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec);
int
wlsc_spring_done(struct wlsc_spring *spring);
void
wlsc_surface_activate(struct wlsc_surface *surface,
struct wlsc_input_device *device, uint32_t time);
void
notify_motion(struct wl_input_device *device,
uint32_t time, int x, int y);
void
notify_button(struct wl_input_device *device,
uint32_t time, int32_t button, int32_t state);
void
notify_key(struct wl_input_device *device,
uint32_t time, uint32_t key, uint32_t state);
void
notify_pointer_focus(struct wl_input_device *device,
uint32_t time,
struct wlsc_output *output,
int32_t x, int32_t y);
void
notify_keyboard_focus(struct wl_input_device *device,
uint32_t time, struct wlsc_output *output,
struct wl_array *keys);
void
wlsc_output_finish_frame(struct wlsc_output *output, int msecs);
void
wlsc_output_damage(struct wlsc_output *output);
void
wlsc_compositor_repick(struct wlsc_compositor *compositor);
void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
void
wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint);
void
wlsc_compositor_damage_all(struct wlsc_compositor *compositor);
void
wlsc_compositor_unlock(struct wlsc_compositor *compositor);
void
wlsc_compositor_wake(struct wlsc_compositor *compositor);
void
wlsc_compositor_activity(struct wlsc_compositor *compositor);
struct wlsc_binding;
typedef void (*wlsc_binding_handler_t)(struct wl_input_device *device,
uint32_t time, uint32_t key,
uint32_t button,
uint32_t state, void *data);
struct wlsc_binding *
wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
uint32_t key, uint32_t button, uint32_t modifier,
wlsc_binding_handler_t binding, void *data);
void
wlsc_binding_destroy(struct wlsc_binding *binding);
struct wlsc_surface *
wlsc_surface_create(struct wlsc_compositor *compositor,
int32_t x, int32_t y, int32_t width, int32_t height);
void
wlsc_surface_configure(struct wlsc_surface *surface,
int x, int y, int width, int height);
void
wlsc_surface_assign_output(struct wlsc_surface *surface);
void
wlsc_surface_damage(struct wlsc_surface *surface);
void
wlsc_surface_damage_below(struct wlsc_surface *surface);
void
wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
int32_t x, int32_t y,
int32_t width, int32_t height);
void
wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
enum wlsc_pointer_type type);
struct wlsc_surface *
pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy);
uint32_t
wlsc_compositor_get_time(void);
int
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
void
wlsc_compositor_shutdown(struct wlsc_compositor *ec);
void
wlsc_output_move(struct wlsc_output *output, int x, int y);
void
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
int x, int y, int width, int height, uint32_t flags);
void
wlsc_output_destroy(struct wlsc_output *output);
void
wlsc_input_device_init(struct wlsc_input_device *device,
struct wlsc_compositor *ec);
void
wlsc_switcher_init(struct wlsc_compositor *compositor);
void
evdev_input_add_devices(struct wlsc_compositor *c,
struct udev *udev, const char *seat);
enum {
TTY_ENTER_VT,
TTY_LEAVE_VT
};
typedef void (*tty_vt_func_t)(struct wlsc_compositor *compositor, int event);
struct tty *
tty_create(struct wlsc_compositor *compositor, tty_vt_func_t vt_func,
int tty_nr);
void
tty_destroy(struct tty *tty);
void
screenshooter_create(struct wlsc_compositor *ec);
uint32_t *
wlsc_load_image(const char *filename,
int32_t *width_arg, int32_t *height_arg, uint32_t *stride_arg);
struct wlsc_process;
typedef void (*wlsc_process_cleanup_func_t)(struct wlsc_process *process,
int status);
struct wlsc_process {
pid_t pid;
wlsc_process_cleanup_func_t cleanup;
struct wl_list link;
};
struct wl_client *
wlsc_client_launch(struct wlsc_compositor *compositor,
struct wlsc_process *proc,
const char *path,
wlsc_process_cleanup_func_t cleanup);
int
wlsc_data_device_manager_init(struct wlsc_compositor *compositor);
void
wlsc_data_device_set_keyboard_focus(struct wlsc_input_device *device);
void
wlsc_watch_process(struct wlsc_process *process);
int
wlsc_xserver_init(struct wlsc_compositor *compositor);
void
wlsc_xserver_destroy(struct wlsc_compositor *compositor);
void
wlsc_xserver_surface_activate(struct wlsc_surface *surface);
struct wlsc_zoom;
typedef void (*wlsc_zoom_done_func_t)(struct wlsc_zoom *zoom, void *data);
struct wlsc_zoom *
wlsc_zoom_run(struct wlsc_surface *surface, GLfloat start, GLfloat stop,
wlsc_zoom_done_func_t done, void *data);
#endif