weston/libweston/renderer-gl
Pekka Paalanen b1e56143c5 tests: extend output-damage to GL shadow framebuffer
Extend the existing output-damage test to test
blit_shadow_to_output() specifically. This function had problems
originally, so make sure they can't reappear.

The added quirk is explained in the test.

An additional check of the quirk in gl_renderer_output_create() ensures
that the shadow framebuffer is really used. The test could false-pass if
the shadow is not used.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 13:27:33 +02:00
..
egl-glue.c gl-renderer: Move EGL display creation to egl-glue.c 2020-02-18 18:11:26 +13:00
fragment.glsl gl-renderer: Requirement based shader generation 2021-02-25 13:16:02 +02:00
gl-renderer-internal.h gl-renderer: implement intermediate framebuffer (shadow) 2021-02-25 13:16:02 +02:00
gl-renderer.c tests: extend output-damage to GL shadow framebuffer 2021-02-25 13:27:33 +02:00
gl-renderer.h gl-renderer: Replace pbuffer-create args with struct 2020-03-20 15:25:24 +00:00
gl-shaders.c gl-renderer: Add debug scope for shader generator 2021-02-25 13:16:02 +02:00
meson.build gl-renderer: rewrite fragment shaders 2021-02-25 13:16:02 +02:00
vertex.glsl gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00