ae3175780e
Instead of using the EGL_*_WL macros imported from EGL headers, start using enums that would be defined locally. This is needed as there are limited number of macros defined in EGL headers and adding new ones is not practically feasible when adding a new texture type. (suggested by Daniel Stone) Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com> |
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egl-glue.c | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
meson.build |