weston/libweston/renderer-gl
Vivek Kasireddy ae3175780e gl-renderer: Replace EGL_*_WL macros with locally defined enums
Instead of using the EGL_*_WL macros imported from EGL headers,
start using enums that would be defined locally. This is needed as
there are limited number of macros defined in EGL headers and
adding new ones is not practically feasible when adding a new
texture type. (suggested by Daniel Stone)

Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
2019-11-25 17:13:06 -08:00
..
egl-glue.c Unify the include style of shared/ headers 2019-10-04 16:04:48 +03:00
gl-renderer-internal.h Add include for missing symbols 2019-11-13 11:34:30 +00:00
gl-renderer.c gl-renderer: Replace EGL_*_WL macros with locally defined enums 2019-11-25 17:13:06 -08:00
gl-renderer.h headless, gl-renderer: support pbuffer outputs 2019-10-11 12:16:35 +00:00
meson.build build: link libm explicitly 2019-10-24 13:29:33 +03:00