weston/compositor/compositor.h
Kristian Høgsberg 93331ff40a compositor: Forward pointer focus notification from compostor backend
This lets the compositor place the pointer sprite correctly when it receives
pointer focus and allows it to send pointer focus to any client that might
receive pointer focus as the compositor receives it.
2011-01-26 20:35:09 -05:00

243 lines
6.0 KiB
C

/*
* Copyright © 2008 Kristian Høgsberg
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
#define _WAYLAND_SYSTEM_COMPOSITOR_H_
#include <xf86drm.h>
#include <xf86drmMode.h>
#include <libudev.h>
#include "wayland-server.h"
#include "wayland-util.h"
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct wlsc_matrix {
GLfloat d[16];
};
struct wlsc_surface;
struct wlsc_output {
struct wl_object object;
struct wl_list link;
struct wlsc_compositor *compositor;
struct wlsc_surface *background;
struct wlsc_matrix matrix;
int32_t x, y, width, height;
};
enum wlsc_pointer_type {
WLSC_POINTER_BOTTOM_LEFT,
WLSC_POINTER_BOTTOM_RIGHT,
WLSC_POINTER_BOTTOM,
WLSC_POINTER_DRAGGING,
WLSC_POINTER_LEFT_PTR,
WLSC_POINTER_LEFT,
WLSC_POINTER_RIGHT,
WLSC_POINTER_TOP_LEFT,
WLSC_POINTER_TOP_RIGHT,
WLSC_POINTER_TOP,
WLSC_POINTER_IBEAM,
};
struct wlsc_input_device {
struct wl_input_device input_device;
struct wlsc_surface *sprite;
int32_t hotspot_x, hotspot_y;
struct wl_list link;
uint32_t modifier_state;
struct wl_selection *selection;
};
struct wlsc_drm {
struct wl_object object;
int fd;
char *filename;
};
struct wlsc_shm {
struct wl_object object;
};
struct wlsc_compositor {
struct wl_compositor compositor;
struct wlsc_drm drm;
struct wlsc_shm shm;
EGLDisplay display;
EGLContext context;
GLuint fbo, vbo;
GLuint proj_uniform, tex_uniform;
struct wl_buffer **pointer_buffers;
struct wl_display *wl_display;
/* We implement the shell interface. */
struct wl_shell shell;
/* There can be more than one, but not right now... */
struct wl_input_device *input_device;
struct wl_list output_list;
struct wl_list input_device_list;
struct wl_list surface_list;
/* Repaint state. */
struct wl_event_source *timer_source;
int repaint_needed;
int repaint_on_timeout;
struct timespec previous_swap;
uint32_t focus;
void (*destroy)(struct wlsc_compositor *ec);
int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
void (*present)(struct wlsc_compositor *c);
struct wl_buffer *(*create_buffer)(struct wlsc_compositor *c,
int32_t width, int32_t height,
struct wl_visual *visual,
const void *data);
};
#define MODIFIER_CTRL (1 << 8)
#define MODIFIER_ALT (1 << 9)
#define MODIFIER_SUPER (1 << 10)
struct wlsc_vector {
GLfloat f[4];
};
struct wlsc_surface {
struct wl_surface surface;
struct wlsc_compositor *compositor;
GLuint texture;
int32_t x, y, width, height;
struct wl_list link;
struct wlsc_matrix matrix;
struct wlsc_matrix matrix_inv;
struct wl_visual *visual;
struct wl_buffer *buffer;
int mapped;
};
void
wlsc_surface_update_matrix(struct wlsc_surface *es);
void
notify_motion(struct wl_input_device *device,
uint32_t time, int x, int y);
void
notify_button(struct wl_input_device *device,
uint32_t time, int32_t button, int32_t state);
void
notify_key(struct wl_input_device *device,
uint32_t time, uint32_t key, uint32_t state);
void
notify_pointer_focus(struct wl_input_device *device,
uint32_t time,
struct wlsc_output *output,
int32_t x, int32_t y);
void
wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs);
void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
void
wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
enum wlsc_pointer_type type);
struct wlsc_surface *
pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy);
void
wlsc_selection_set_focus(struct wl_selection *selection,
struct wl_surface *surface, uint32_t time);
uint32_t
get_time(void);
struct wl_buffer *
wlsc_drm_buffer_create(struct wlsc_compositor *ec,
int width, int height,
struct wl_visual *visual, const void *data);
int
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
void
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
int x, int y, int width, int height);
void
wlsc_input_device_init(struct wlsc_input_device *device,
struct wlsc_compositor *ec);
int
wlsc_drm_init(struct wlsc_compositor *ec, int fd, const char *filename);
int
wlsc_shm_init(struct wlsc_compositor *ec);
int
wlsc_shell_init(struct wlsc_compositor *ec);
void
shell_move(struct wl_client *client, struct wl_shell *shell,
struct wl_surface *surface,
struct wl_input_device *device, uint32_t time);
void
shell_resize(struct wl_client *client, struct wl_shell *shell,
struct wl_surface *surface,
struct wl_input_device *device, uint32_t time, uint32_t edges);
struct wl_buffer *
wl_buffer_create_drm(struct wlsc_compositor *compositor,
struct wl_visual *visual);
struct wlsc_compositor *
x11_compositor_create(struct wl_display *display, int width, int height);
struct wlsc_compositor *
drm_compositor_create(struct wl_display *display, int connector);
struct wlsc_compositor *
wayland_compositor_create(struct wl_display *display, int width, int height);
void
evdev_input_add_devices(struct wlsc_compositor *c, struct udev *udev);
struct tty *
tty_create(struct wlsc_compositor *compositor);
void
tty_destroy(struct tty *tty);
void
screenshooter_create(struct wlsc_compositor *ec);
uint32_t *
wlsc_load_image(const char *filename, int width, int height);
#endif