93331ff40a
This lets the compositor place the pointer sprite correctly when it receives pointer focus and allows it to send pointer focus to any client that might receive pointer focus as the compositor receives it.
243 lines
6.0 KiB
C
243 lines
6.0 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
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#define _WAYLAND_SYSTEM_COMPOSITOR_H_
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#include <xf86drm.h>
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#include <xf86drmMode.h>
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#include <libudev.h>
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#include "wayland-server.h"
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#include "wayland-util.h"
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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struct wlsc_matrix {
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GLfloat d[16];
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};
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struct wlsc_surface;
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struct wlsc_output {
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struct wl_object object;
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struct wl_list link;
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struct wlsc_compositor *compositor;
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struct wlsc_surface *background;
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struct wlsc_matrix matrix;
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int32_t x, y, width, height;
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};
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enum wlsc_pointer_type {
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WLSC_POINTER_BOTTOM_LEFT,
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WLSC_POINTER_BOTTOM_RIGHT,
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WLSC_POINTER_BOTTOM,
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WLSC_POINTER_DRAGGING,
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WLSC_POINTER_LEFT_PTR,
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WLSC_POINTER_LEFT,
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WLSC_POINTER_RIGHT,
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WLSC_POINTER_TOP_LEFT,
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WLSC_POINTER_TOP_RIGHT,
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WLSC_POINTER_TOP,
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WLSC_POINTER_IBEAM,
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};
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struct wlsc_input_device {
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struct wl_input_device input_device;
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struct wlsc_surface *sprite;
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int32_t hotspot_x, hotspot_y;
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struct wl_list link;
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uint32_t modifier_state;
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struct wl_selection *selection;
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};
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struct wlsc_drm {
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struct wl_object object;
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int fd;
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char *filename;
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};
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struct wlsc_shm {
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struct wl_object object;
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};
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struct wlsc_compositor {
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struct wl_compositor compositor;
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struct wlsc_drm drm;
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struct wlsc_shm shm;
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EGLDisplay display;
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EGLContext context;
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GLuint fbo, vbo;
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GLuint proj_uniform, tex_uniform;
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struct wl_buffer **pointer_buffers;
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struct wl_display *wl_display;
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/* We implement the shell interface. */
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struct wl_shell shell;
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/* There can be more than one, but not right now... */
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struct wl_input_device *input_device;
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struct wl_list output_list;
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struct wl_list input_device_list;
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struct wl_list surface_list;
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/* Repaint state. */
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struct wl_event_source *timer_source;
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int repaint_needed;
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int repaint_on_timeout;
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struct timespec previous_swap;
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uint32_t focus;
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void (*destroy)(struct wlsc_compositor *ec);
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int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
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void (*present)(struct wlsc_compositor *c);
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struct wl_buffer *(*create_buffer)(struct wlsc_compositor *c,
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int32_t width, int32_t height,
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struct wl_visual *visual,
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const void *data);
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};
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#define MODIFIER_CTRL (1 << 8)
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#define MODIFIER_ALT (1 << 9)
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#define MODIFIER_SUPER (1 << 10)
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struct wlsc_vector {
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GLfloat f[4];
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};
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struct wlsc_surface {
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struct wl_surface surface;
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struct wlsc_compositor *compositor;
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GLuint texture;
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int32_t x, y, width, height;
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struct wl_list link;
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struct wlsc_matrix matrix;
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struct wlsc_matrix matrix_inv;
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struct wl_visual *visual;
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struct wl_buffer *buffer;
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int mapped;
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};
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void
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wlsc_surface_update_matrix(struct wlsc_surface *es);
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void
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notify_motion(struct wl_input_device *device,
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uint32_t time, int x, int y);
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void
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notify_button(struct wl_input_device *device,
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uint32_t time, int32_t button, int32_t state);
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void
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notify_key(struct wl_input_device *device,
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uint32_t time, uint32_t key, uint32_t state);
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void
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notify_pointer_focus(struct wl_input_device *device,
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uint32_t time,
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struct wlsc_output *output,
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int32_t x, int32_t y);
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void
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wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs);
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void
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wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
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void
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wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
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enum wlsc_pointer_type type);
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struct wlsc_surface *
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pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy);
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void
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wlsc_selection_set_focus(struct wl_selection *selection,
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struct wl_surface *surface, uint32_t time);
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uint32_t
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get_time(void);
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struct wl_buffer *
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wlsc_drm_buffer_create(struct wlsc_compositor *ec,
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int width, int height,
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struct wl_visual *visual, const void *data);
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int
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wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
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void
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wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
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int x, int y, int width, int height);
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void
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wlsc_input_device_init(struct wlsc_input_device *device,
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struct wlsc_compositor *ec);
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int
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wlsc_drm_init(struct wlsc_compositor *ec, int fd, const char *filename);
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int
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wlsc_shm_init(struct wlsc_compositor *ec);
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int
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wlsc_shell_init(struct wlsc_compositor *ec);
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void
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shell_move(struct wl_client *client, struct wl_shell *shell,
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struct wl_surface *surface,
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struct wl_input_device *device, uint32_t time);
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void
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shell_resize(struct wl_client *client, struct wl_shell *shell,
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struct wl_surface *surface,
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struct wl_input_device *device, uint32_t time, uint32_t edges);
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struct wl_buffer *
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wl_buffer_create_drm(struct wlsc_compositor *compositor,
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struct wl_visual *visual);
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struct wlsc_compositor *
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x11_compositor_create(struct wl_display *display, int width, int height);
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struct wlsc_compositor *
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drm_compositor_create(struct wl_display *display, int connector);
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struct wlsc_compositor *
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wayland_compositor_create(struct wl_display *display, int width, int height);
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void
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evdev_input_add_devices(struct wlsc_compositor *c, struct udev *udev);
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struct tty *
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tty_create(struct wlsc_compositor *compositor);
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void
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tty_destroy(struct tty *tty);
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void
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screenshooter_create(struct wlsc_compositor *ec);
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uint32_t *
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wlsc_load_image(const char *filename, int width, int height);
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#endif
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