ac5c5e7853
Fixes regression introduced in f58d8ca1bd
.
1148 lines
28 KiB
C
1148 lines
28 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define _GNU_SOURCE
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#include "config.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <sys/ioctl.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#include <math.h>
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#include <linux/input.h>
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#include "wayland-server.h"
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#include "compositor.h"
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/* The plan here is to generate a random anonymous socket name and
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* advertise that through a service on the session dbus.
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*/
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static const char *option_socket_name = NULL;
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static const char *option_background = "background.jpg";
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static const char *option_geometry = "1024x640";
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static int option_connector = 0;
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static const GOptionEntry option_entries[] = {
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{ "background", 'b', 0, G_OPTION_ARG_STRING,
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&option_background, "Background image" },
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{ "connector", 'c', 0, G_OPTION_ARG_INT,
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&option_connector, "KMS connector" },
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{ "geometry", 'g', 0, G_OPTION_ARG_STRING,
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&option_geometry, "Geometry" },
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{ "socket", 's', 0, G_OPTION_ARG_STRING,
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&option_socket_name, "Socket Name" },
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{ NULL }
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};
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static void
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wlsc_matrix_init(struct wlsc_matrix *matrix)
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{
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static const struct wlsc_matrix identity = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
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};
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memcpy(matrix, &identity, sizeof identity);
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}
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static void
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wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
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{
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struct wlsc_matrix tmp;
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const GLfloat *row, *column;
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div_t d;
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int i, j;
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for (i = 0; i < 16; i++) {
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tmp.d[i] = 0;
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d = div(i, 4);
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row = m->d + d.quot * 4;
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column = n->d + d.rem;
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for (j = 0; j < 4; j++)
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tmp.d[i] += row[j] * column[j * 4];
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}
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memcpy(m, &tmp, sizeof tmp);
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}
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static void
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wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix translate = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
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};
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wlsc_matrix_multiply(matrix, &translate);
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}
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static void
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wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix scale = {
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{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
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};
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wlsc_matrix_multiply(matrix, &scale);
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}
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static void
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wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
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{
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int i, j;
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struct wlsc_vector t;
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for (i = 0; i < 4; i++) {
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t.f[i] = 0;
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for (j = 0; j < 4; j++)
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t.f[i] += v->f[j] * matrix->d[i + j * 4];
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}
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*v = t;
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}
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static struct wlsc_surface *
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wlsc_surface_create(struct wlsc_compositor *compositor,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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struct wlsc_surface *surface;
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surface = malloc(sizeof *surface);
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if (surface == NULL)
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return NULL;
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wl_list_init(&surface->surface.destroy_listener_list);
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wl_list_init(&surface->link);
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surface->mapped = 0;
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glGenTextures(1, &surface->texture);
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glBindTexture(GL_TEXTURE_2D, surface->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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surface->compositor = compositor;
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surface->visual = NULL;
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surface->x = x;
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surface->y = y;
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surface->width = width;
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surface->height = height;
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wlsc_matrix_init(&surface->matrix);
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wlsc_matrix_scale(&surface->matrix, width, height, 1);
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wlsc_matrix_translate(&surface->matrix, x, y, 0);
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wlsc_matrix_init(&surface->matrix_inv);
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wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
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wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
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return surface;
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}
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uint32_t
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get_time(void)
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec * 1000 + tv.tv_usec / 1000;
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}
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static void
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destroy_surface(struct wl_resource *resource, struct wl_client *client)
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{
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struct wlsc_surface *surface =
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container_of(resource, struct wlsc_surface, surface.resource);
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struct wlsc_compositor *compositor = surface->compositor;
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struct wl_listener *l, *next;
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uint32_t time;
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wl_list_remove(&surface->link);
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glDeleteTextures(1, &surface->texture);
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time = get_time();
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wl_list_for_each_safe(l, next,
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&surface->surface.destroy_listener_list, link)
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l->func(l, &surface->surface, time);
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free(surface);
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wlsc_compositor_schedule_repaint(compositor);
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}
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uint32_t *
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wlsc_load_image(const char *filename, int width, int height)
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{
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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int stride, i, n_channels;
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unsigned char *pixels, *end, *argb_pixels, *s, *d;
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pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
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width, height,
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FALSE, &error);
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if (error != NULL) {
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fprintf(stderr, "failed to load image: %s\n", error->message);
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g_error_free(error);
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return NULL;
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}
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stride = gdk_pixbuf_get_rowstride(pixbuf);
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pixels = gdk_pixbuf_get_pixels(pixbuf);
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n_channels = gdk_pixbuf_get_n_channels(pixbuf);
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argb_pixels = malloc (height * width * 4);
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if (argb_pixels == NULL) {
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g_object_unref(pixbuf);
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return NULL;
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}
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if (n_channels == 4) {
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for (i = 0; i < height; i++) {
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s = pixels + i * stride;
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end = s + width * 4;
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d = argb_pixels + i * width * 4;
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while (s < end) {
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unsigned int t;
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#define MULT(_d,c,a,t) \
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do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
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MULT(d[0], s[2], s[3], t);
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MULT(d[1], s[1], s[3], t);
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MULT(d[2], s[0], s[3], t);
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d[3] = s[3];
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s += 4;
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d += 4;
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}
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}
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} else if (n_channels == 3) {
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for (i = 0; i < height; i++) {
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s = pixels + i * stride;
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end = s + width * 3;
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d = argb_pixels + i * width * 4;
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while (s < end) {
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d[0] = s[2];
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d[1] = s[1];
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d[2] = s[0];
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d[3] = 0xff;
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s += 3;
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d += 4;
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}
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}
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}
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g_object_unref(pixbuf);
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return (uint32_t *) argb_pixels;
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}
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static struct wl_buffer *
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create_buffer_from_png(struct wlsc_compositor *ec,
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const char *filename, int width, int height)
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{
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uint32_t *pixels;
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struct wl_buffer *buffer;
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pixels = wlsc_load_image(filename, width, height);
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if(pixels == NULL)
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return NULL;
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buffer = ec->create_buffer(ec, width, height,
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&ec->compositor.premultiplied_argb_visual,
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pixels);
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free(pixels);
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return buffer;
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}
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static const struct {
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const char *filename;
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int hotspot_x, hotspot_y;
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} pointer_images[] = {
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{ DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
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{ DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
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{ DATADIR "/wayland/bottom_side.png", 16, 20 },
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{ DATADIR "/wayland/grabbing.png", 20, 17 },
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{ DATADIR "/wayland/left_ptr.png", 10, 5 },
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{ DATADIR "/wayland/left_side.png", 10, 20 },
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{ DATADIR "/wayland/right_side.png", 30, 19 },
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{ DATADIR "/wayland/top_left_corner.png", 8, 8 },
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{ DATADIR "/wayland/top_right_corner.png", 26, 8 },
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{ DATADIR "/wayland/top_side.png", 18, 8 },
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{ DATADIR "/wayland/xterm.png", 15, 15 }
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};
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static void
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create_pointer_images(struct wlsc_compositor *ec)
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{
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int i, count;
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const int width = 32, height = 32;
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count = ARRAY_LENGTH(pointer_images);
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ec->pointer_buffers = malloc(count * sizeof *ec->pointer_buffers);
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for (i = 0; i < count; i++) {
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ec->pointer_buffers[i] =
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create_buffer_from_png(ec,
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pointer_images[i].filename,
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width, height);
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}
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}
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static struct wlsc_surface *
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background_create(struct wlsc_output *output, const char *filename)
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{
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struct wlsc_surface *background;
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struct wl_buffer *buffer;
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background = wlsc_surface_create(output->compositor,
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output->x, output->y,
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output->width, output->height);
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if (background == NULL)
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return NULL;
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buffer = create_buffer_from_png(output->compositor,
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filename,
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output->width, output->height);
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if (buffer == NULL) {
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free(background);
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return NULL;
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}
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buffer->attach(buffer, &background->surface);
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return background;
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}
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static void
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wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
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{
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struct wlsc_compositor *ec = es->compositor;
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struct wlsc_matrix tmp;
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tmp = es->matrix;
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wlsc_matrix_multiply(&tmp, &output->matrix);
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glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, tmp.d);
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glUniform1i(ec->tex_uniform, 0);
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if (es->visual == &ec->compositor.argb_visual) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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} else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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} else {
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glDisable(GL_BLEND);
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}
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), NULL);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), (GLfloat *) 0 + 3);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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static void
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wlsc_surface_raise(struct wlsc_surface *surface)
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{
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struct wlsc_compositor *compositor = surface->compositor;
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wl_list_remove(&surface->link);
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wl_list_insert(&compositor->surface_list, &surface->link);
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}
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void
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wlsc_surface_update_matrix(struct wlsc_surface *es)
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{
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wlsc_matrix_init(&es->matrix);
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wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
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wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
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wlsc_matrix_init(&es->matrix_inv);
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wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
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wlsc_matrix_scale(&es->matrix_inv,
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1.0 / es->width, 1.0 / es->height, 1);
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}
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void
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wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs)
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{
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wl_display_post_frame(compositor->wl_display, msecs);
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wl_event_source_timer_update(compositor->timer_source, 5);
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}
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static void
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wlsc_output_repaint(struct wlsc_output *output)
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{
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struct wlsc_compositor *ec = output->compositor;
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struct wlsc_surface *es;
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struct wlsc_input_device *eid;
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glViewport(0, 0, output->width, output->height);
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if (output->background)
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wlsc_surface_draw(output->background, output);
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else
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glClear(GL_COLOR_BUFFER_BIT);
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wl_list_for_each_reverse(es, &ec->surface_list, link)
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wlsc_surface_draw(es, output);
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if (ec->focus)
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wl_list_for_each(eid, &ec->input_device_list, link)
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wlsc_surface_draw(eid->sprite, output);
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}
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static void
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repaint(void *data)
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{
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struct wlsc_compositor *ec = data;
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struct wlsc_output *output;
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if (!ec->repaint_needed) {
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ec->repaint_on_timeout = 0;
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return;
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}
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wl_list_for_each(output, &ec->output_list, link)
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wlsc_output_repaint(output);
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ec->present(ec);
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ec->repaint_needed = 0;
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}
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void
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wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
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{
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compositor->repaint_needed = 1;
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if (compositor->repaint_on_timeout)
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return;
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wl_event_source_timer_update(compositor->timer_source, 1);
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compositor->repaint_on_timeout = 1;
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}
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static void
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surface_destroy(struct wl_client *client,
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struct wl_surface *surface)
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{
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wl_resource_destroy(&surface->resource, client);
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}
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static void
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surface_attach(struct wl_client *client,
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struct wl_surface *surface, struct wl_buffer *buffer,
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int32_t x, int32_t y)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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buffer->attach(buffer, surface);
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es->buffer = buffer;
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es->x += x;
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es->y += y;
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es->width = buffer->width;
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es->height = buffer->height;
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wlsc_surface_update_matrix(es);
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}
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static void
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surface_map_toplevel(struct wl_client *client,
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struct wl_surface *surface)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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if (es->mapped)
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return;
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es->x = 10 + random() % 400;
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es->y = 10 + random() % 400;
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wlsc_surface_update_matrix(es);
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wl_list_insert(&es->compositor->surface_list, &es->link);
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wlsc_compositor_schedule_repaint(es->compositor);
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es->mapped = 1;
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}
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static void
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surface_map_transient(struct wl_client *client,
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struct wl_surface *surface, struct wl_surface *parent,
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int x, int y, uint32_t flags)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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struct wlsc_surface *pes = (struct wlsc_surface *) parent;
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if (es->mapped)
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return;
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es->x = pes->x + x;
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es->y = pes->y + y;
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wlsc_surface_update_matrix(es);
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wl_list_insert(&es->compositor->surface_list, &es->link);
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wlsc_compositor_schedule_repaint(es->compositor);
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es->mapped = 1;
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}
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|
static void
|
|
surface_damage(struct wl_client *client,
|
|
struct wl_surface *surface,
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
{
|
|
struct wlsc_surface *es = (struct wlsc_surface *) surface;
|
|
|
|
es->buffer->damage(es->buffer, surface, x, y, width, height);
|
|
wlsc_compositor_schedule_repaint(es->compositor);
|
|
}
|
|
|
|
const static struct wl_surface_interface surface_interface = {
|
|
surface_destroy,
|
|
surface_attach,
|
|
surface_map_toplevel,
|
|
surface_map_transient,
|
|
surface_damage
|
|
};
|
|
|
|
static void
|
|
wlsc_input_device_attach(struct wlsc_input_device *device,
|
|
struct wl_buffer *buffer, int x, int y)
|
|
{
|
|
struct wlsc_compositor *ec =
|
|
(struct wlsc_compositor *) device->input_device.compositor;
|
|
|
|
buffer->attach(buffer, &device->sprite->surface);
|
|
device->hotspot_x = x;
|
|
device->hotspot_y = y;
|
|
|
|
device->sprite->x = device->input_device.x - device->hotspot_x;
|
|
device->sprite->y = device->input_device.y - device->hotspot_y;
|
|
device->sprite->width = buffer->width;
|
|
device->sprite->height = buffer->height;
|
|
wlsc_surface_update_matrix(device->sprite);
|
|
|
|
wlsc_compositor_schedule_repaint(ec);
|
|
}
|
|
|
|
|
|
void
|
|
wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
|
|
enum wlsc_pointer_type type)
|
|
{
|
|
struct wlsc_compositor *compositor =
|
|
(struct wlsc_compositor *) device->input_device.compositor;
|
|
|
|
wlsc_input_device_attach(device,
|
|
compositor->pointer_buffers[type],
|
|
pointer_images[type].hotspot_x,
|
|
pointer_images[type].hotspot_y);
|
|
}
|
|
|
|
static void
|
|
compositor_create_surface(struct wl_client *client,
|
|
struct wl_compositor *compositor, uint32_t id)
|
|
{
|
|
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
|
|
struct wlsc_surface *surface;
|
|
|
|
surface = wlsc_surface_create(ec, 0, 0, 0, 0);
|
|
if (surface == NULL) {
|
|
wl_client_post_no_memory(client);
|
|
return;
|
|
}
|
|
|
|
surface->surface.resource.destroy = destroy_surface;
|
|
|
|
surface->surface.resource.object.id = id;
|
|
surface->surface.resource.object.interface = &wl_surface_interface;
|
|
surface->surface.resource.object.implementation =
|
|
(void (**)(void)) &surface_interface;
|
|
surface->surface.client = client;
|
|
|
|
wl_client_add_resource(client, &surface->surface.resource);
|
|
}
|
|
|
|
const static struct wl_compositor_interface compositor_interface = {
|
|
compositor_create_surface,
|
|
};
|
|
|
|
static void
|
|
wlsc_surface_transform(struct wlsc_surface *surface,
|
|
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
|
|
{
|
|
struct wlsc_vector v = { { x, y, 0, 1 } };
|
|
|
|
wlsc_matrix_transform(&surface->matrix_inv, &v);
|
|
*sx = v.f[0] * surface->width;
|
|
*sy = v.f[1] * surface->height;
|
|
}
|
|
|
|
struct wlsc_surface *
|
|
pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
|
|
{
|
|
struct wlsc_compositor *ec =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
struct wlsc_surface *es;
|
|
|
|
wl_list_for_each(es, &ec->surface_list, link) {
|
|
wlsc_surface_transform(es, device->x, device->y, sx, sy);
|
|
if (0 <= *sx && *sx < es->width &&
|
|
0 <= *sy && *sy < es->height)
|
|
return es;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static void
|
|
motion_grab_motion(struct wl_grab *grab,
|
|
uint32_t time, int32_t x, int32_t y)
|
|
{
|
|
struct wlsc_input_device *device =
|
|
(struct wlsc_input_device *) grab->input_device;
|
|
struct wlsc_surface *es =
|
|
(struct wlsc_surface *) device->input_device.pointer_focus;
|
|
int32_t sx, sy;
|
|
|
|
wlsc_surface_transform(es, x, y, &sx, &sy);
|
|
wl_client_post_event(es->surface.client,
|
|
&device->input_device.object,
|
|
WL_INPUT_DEVICE_MOTION,
|
|
time, x, y, sx, sy);
|
|
}
|
|
|
|
static void
|
|
motion_grab_button(struct wl_grab *grab,
|
|
uint32_t time, int32_t button, int32_t state)
|
|
{
|
|
wl_client_post_event(grab->input_device->pointer_focus->client,
|
|
&grab->input_device->object,
|
|
WL_INPUT_DEVICE_BUTTON,
|
|
time, button, state);
|
|
}
|
|
|
|
static void
|
|
motion_grab_end(struct wl_grab *grab, uint32_t time)
|
|
{
|
|
}
|
|
|
|
static const struct wl_grab_interface motion_grab_interface = {
|
|
motion_grab_motion,
|
|
motion_grab_button,
|
|
motion_grab_end
|
|
};
|
|
|
|
void
|
|
notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
|
|
{
|
|
struct wlsc_surface *es;
|
|
struct wlsc_compositor *ec =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
struct wlsc_output *output;
|
|
const struct wl_grab_interface *interface;
|
|
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
|
|
int32_t sx, sy;
|
|
|
|
/* FIXME: We need some multi head love here. */
|
|
output = container_of(ec->output_list.next, struct wlsc_output, link);
|
|
if (x < output->x)
|
|
x = 0;
|
|
if (y < output->y)
|
|
y = 0;
|
|
if (x >= output->x + output->width)
|
|
x = output->x + output->width - 1;
|
|
if (y >= output->y + output->height)
|
|
y = output->y + output->height - 1;
|
|
|
|
device->x = x;
|
|
device->y = y;
|
|
|
|
if (device->grab) {
|
|
interface = device->grab->interface;
|
|
interface->motion(device->grab, time, x, y);
|
|
} else {
|
|
es = pick_surface(device, &sx, &sy);
|
|
wl_input_device_set_pointer_focus(device,
|
|
&es->surface,
|
|
time, x, y, sx, sy);
|
|
if (es)
|
|
wl_client_post_event(es->surface.client,
|
|
&device->object,
|
|
WL_INPUT_DEVICE_MOTION,
|
|
time, x, y, sx, sy);
|
|
}
|
|
|
|
wd->sprite->x = device->x - wd->hotspot_x;
|
|
wd->sprite->y = device->y - wd->hotspot_y;
|
|
wlsc_surface_update_matrix(wd->sprite);
|
|
|
|
wlsc_compositor_schedule_repaint(ec);
|
|
}
|
|
|
|
void
|
|
notify_button(struct wl_input_device *device,
|
|
uint32_t time, int32_t button, int32_t state)
|
|
{
|
|
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
|
|
struct wlsc_surface *surface;
|
|
struct wlsc_compositor *compositor =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
|
|
surface = (struct wlsc_surface *) device->pointer_focus;
|
|
|
|
if (state && surface && device->grab == NULL) {
|
|
wlsc_surface_raise(surface);
|
|
|
|
if (wd->selection)
|
|
wlsc_selection_set_focus(wd->selection,
|
|
&surface->surface, time);
|
|
|
|
wl_input_device_start_grab(device,
|
|
&device->motion_grab,
|
|
button, time);
|
|
wl_input_device_set_keyboard_focus(device,
|
|
&surface->surface,
|
|
time);
|
|
}
|
|
|
|
if (state && surface && button == BTN_LEFT &&
|
|
(wd->modifier_state & MODIFIER_SUPER))
|
|
shell_move(NULL,
|
|
(struct wl_shell *) &compositor->shell,
|
|
&surface->surface, device, time);
|
|
else if (state && surface && button == BTN_MIDDLE &&
|
|
(wd->modifier_state & MODIFIER_SUPER))
|
|
shell_resize(NULL,
|
|
(struct wl_shell *) &compositor->shell,
|
|
&surface->surface, device, time,
|
|
WL_SHELL_RESIZE_BOTTOM_RIGHT);
|
|
|
|
if (device->grab)
|
|
device->grab->interface->button(device->grab, time,
|
|
button, state);
|
|
|
|
if (!state && device->grab && device->grab_button == button)
|
|
wl_input_device_end_grab(device, time);
|
|
}
|
|
|
|
void
|
|
notify_key(struct wl_input_device *device,
|
|
uint32_t time, uint32_t key, uint32_t state)
|
|
{
|
|
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
|
|
struct wlsc_compositor *compositor =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
uint32_t *k, *end;
|
|
uint32_t modifier;
|
|
|
|
switch (key | wd->modifier_state) {
|
|
case KEY_BACKSPACE | MODIFIER_CTRL | MODIFIER_ALT:
|
|
wl_display_terminate(compositor->wl_display);
|
|
return;
|
|
}
|
|
|
|
switch (key) {
|
|
case KEY_LEFTCTRL:
|
|
case KEY_RIGHTCTRL:
|
|
modifier = MODIFIER_CTRL;
|
|
break;
|
|
|
|
case KEY_LEFTALT:
|
|
case KEY_RIGHTALT:
|
|
modifier = MODIFIER_ALT;
|
|
break;
|
|
|
|
case KEY_LEFTMETA:
|
|
case KEY_RIGHTMETA:
|
|
modifier = MODIFIER_SUPER;
|
|
break;
|
|
|
|
default:
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
if (state)
|
|
wd->modifier_state |= modifier;
|
|
else
|
|
wd->modifier_state &= ~modifier;
|
|
|
|
end = device->keys.data + device->keys.size;
|
|
for (k = device->keys.data; k < end; k++) {
|
|
if (*k == key)
|
|
*k = *--end;
|
|
}
|
|
device->keys.size = (void *) end - device->keys.data;
|
|
if (state) {
|
|
k = wl_array_add(&device->keys, sizeof *k);
|
|
*k = key;
|
|
}
|
|
|
|
if (device->keyboard_focus != NULL)
|
|
wl_client_post_event(device->keyboard_focus->client,
|
|
&device->object,
|
|
WL_INPUT_DEVICE_KEY, time, key, state);
|
|
}
|
|
|
|
void
|
|
notify_pointer_focus(struct wl_input_device *device,
|
|
uint32_t time, struct wlsc_output *output,
|
|
int32_t x, int32_t y)
|
|
{
|
|
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
|
|
struct wlsc_compositor *compositor =
|
|
(struct wlsc_compositor *) device->compositor;
|
|
struct wlsc_surface *es;
|
|
int32_t sx, sy;
|
|
|
|
if (output) {
|
|
device->x = x;
|
|
device->y = y;
|
|
es = pick_surface(device, &sx, &sy);
|
|
wl_input_device_set_pointer_focus(device,
|
|
&es->surface,
|
|
time, x, y, sx, sy);
|
|
|
|
compositor->focus = 1;
|
|
|
|
wd->sprite->x = device->x - wd->hotspot_x;
|
|
wd->sprite->y = device->y - wd->hotspot_y;
|
|
wlsc_surface_update_matrix(wd->sprite);
|
|
} else {
|
|
wl_input_device_set_pointer_focus(device, NULL,
|
|
time, 0, 0, 0, 0);
|
|
compositor->focus = 0;
|
|
}
|
|
|
|
wlsc_compositor_schedule_repaint(compositor);
|
|
}
|
|
|
|
static void
|
|
input_device_attach(struct wl_client *client,
|
|
struct wl_input_device *device_base,
|
|
uint32_t time,
|
|
struct wl_buffer *buffer, int32_t x, int32_t y)
|
|
{
|
|
struct wlsc_input_device *device =
|
|
(struct wlsc_input_device *) device_base;
|
|
|
|
if (time < device->input_device.pointer_focus_time)
|
|
return;
|
|
if (device->input_device.pointer_focus == NULL)
|
|
return;
|
|
if (device->input_device.pointer_focus->client != client)
|
|
return;
|
|
|
|
if (buffer == NULL) {
|
|
wlsc_input_device_set_pointer_image(device,
|
|
WLSC_POINTER_LEFT_PTR);
|
|
return;
|
|
}
|
|
|
|
wlsc_input_device_attach(device, buffer, x, y);
|
|
}
|
|
|
|
const static struct wl_input_device_interface input_device_interface = {
|
|
input_device_attach,
|
|
};
|
|
|
|
void
|
|
wlsc_input_device_init(struct wlsc_input_device *device,
|
|
struct wlsc_compositor *ec)
|
|
{
|
|
wl_input_device_init(&device->input_device, &ec->compositor);
|
|
|
|
device->input_device.object.interface = &wl_input_device_interface;
|
|
device->input_device.object.implementation =
|
|
(void (**)(void)) &input_device_interface;
|
|
wl_display_add_object(ec->wl_display, &device->input_device.object);
|
|
wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
|
|
|
|
device->sprite = wlsc_surface_create(ec,
|
|
device->input_device.x,
|
|
device->input_device.y, 32, 32);
|
|
device->hotspot_x = 16;
|
|
device->hotspot_y = 16;
|
|
|
|
device->input_device.motion_grab.interface = &motion_grab_interface;
|
|
|
|
wl_list_insert(ec->input_device_list.prev, &device->link);
|
|
|
|
wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
|
|
}
|
|
|
|
static void
|
|
wlsc_output_post_geometry(struct wl_client *client, struct wl_object *global)
|
|
{
|
|
struct wlsc_output *output =
|
|
container_of(global, struct wlsc_output, object);
|
|
|
|
wl_client_post_event(client, global,
|
|
WL_OUTPUT_GEOMETRY,
|
|
output->x, output->y,
|
|
output->width, output->height);
|
|
}
|
|
|
|
static const char vertex_shader[] =
|
|
"uniform mat4 proj;\n"
|
|
"attribute vec4 position;\n"
|
|
"attribute vec2 texcoord;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = proj * position;\n"
|
|
" v_texcoord = texcoord;\n"
|
|
"}\n";
|
|
|
|
static const char fragment_shader[] =
|
|
"precision mediump float;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"uniform sampler2D tex;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor = texture2D(tex, v_texcoord)\n;"
|
|
"}\n";
|
|
|
|
static int
|
|
init_shaders(struct wlsc_compositor *ec)
|
|
{
|
|
GLuint v, f, program;
|
|
const char *p;
|
|
char msg[512];
|
|
GLfloat vertices[4 * 5];
|
|
GLint status;
|
|
|
|
p = vertex_shader;
|
|
v = glCreateShader(GL_VERTEX_SHADER);
|
|
glShaderSource(v, 1, &p, NULL);
|
|
glCompileShader(v);
|
|
glGetShaderiv(v, GL_COMPILE_STATUS, &status);
|
|
if (!status) {
|
|
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
|
|
fprintf(stderr, "vertex shader info: %s\n", msg);
|
|
return -1;
|
|
}
|
|
|
|
p = fragment_shader;
|
|
f = glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(f, 1, &p, NULL);
|
|
glCompileShader(f);
|
|
glGetShaderiv(f, GL_COMPILE_STATUS, &status);
|
|
if (!status) {
|
|
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
|
|
fprintf(stderr, "fragment shader info: %s\n", msg);
|
|
return -1;
|
|
}
|
|
|
|
program = glCreateProgram();
|
|
glAttachShader(program, v);
|
|
glAttachShader(program, f);
|
|
glBindAttribLocation(program, 0, "position");
|
|
glBindAttribLocation(program, 1, "texcoord");
|
|
|
|
glLinkProgram(program);
|
|
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
|
if (!status) {
|
|
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
|
|
fprintf(stderr, "link info: %s\n", msg);
|
|
return -1;
|
|
}
|
|
|
|
glUseProgram(program);
|
|
ec->proj_uniform = glGetUniformLocation(program, "proj");
|
|
ec->tex_uniform = glGetUniformLocation(program, "tex");
|
|
|
|
vertices[ 0] = 0.0;
|
|
vertices[ 1] = 0.0;
|
|
vertices[ 2] = 0.0;
|
|
vertices[ 3] = 0.0;
|
|
vertices[ 4] = 0.0;
|
|
|
|
vertices[ 5] = 0.0;
|
|
vertices[ 6] = 1.0;
|
|
vertices[ 7] = 0.0;
|
|
vertices[ 8] = 0.0;
|
|
vertices[ 9] = 1.0;
|
|
|
|
vertices[10] = 1.0;
|
|
vertices[11] = 0.0;
|
|
vertices[12] = 0.0;
|
|
vertices[13] = 1.0;
|
|
vertices[14] = 0.0;
|
|
|
|
vertices[15] = 1.0;
|
|
vertices[16] = 1.0;
|
|
vertices[17] = 0.0;
|
|
vertices[18] = 1.0;
|
|
vertices[19] = 1.0;
|
|
|
|
glGenBuffers(1, &ec->vbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof vertices, vertices, GL_STATIC_DRAW);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
|
|
int x, int y, int width, int height)
|
|
{
|
|
output->compositor = c;
|
|
output->x = x;
|
|
output->y = y;
|
|
output->width = width;
|
|
output->height = height;
|
|
|
|
output->background =
|
|
background_create(output, option_background);
|
|
|
|
wlsc_matrix_init(&output->matrix);
|
|
wlsc_matrix_translate(&output->matrix,
|
|
-output->x - output->width / 2.0,
|
|
-output->y - output->height / 2.0, 0);
|
|
wlsc_matrix_scale(&output->matrix,
|
|
2.0 / output->width, 2.0 / output->height, 1);
|
|
|
|
output->object.interface = &wl_output_interface;
|
|
wl_display_add_object(c->wl_display, &output->object);
|
|
wl_display_add_global(c->wl_display, &output->object,
|
|
wlsc_output_post_geometry);
|
|
}
|
|
|
|
int
|
|
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
|
|
{
|
|
struct wl_event_loop *loop;
|
|
const char *extensions;
|
|
|
|
ec->wl_display = display;
|
|
|
|
wl_compositor_init(&ec->compositor, &compositor_interface, display);
|
|
|
|
wlsc_shm_init(ec);
|
|
|
|
wlsc_shell_init(ec);
|
|
|
|
wl_list_init(&ec->surface_list);
|
|
wl_list_init(&ec->input_device_list);
|
|
wl_list_init(&ec->output_list);
|
|
|
|
create_pointer_images(ec);
|
|
|
|
screenshooter_create(ec);
|
|
|
|
extensions = (const char *) glGetString(GL_EXTENSIONS);
|
|
if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
|
|
fprintf(stderr,
|
|
"GL_EXT_texture_format_BGRA8888 not available\n");
|
|
return -1;
|
|
}
|
|
|
|
glGenFramebuffers(1, &ec->fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, ec->fbo);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
if (init_shaders(ec) < 0)
|
|
return -1;
|
|
|
|
loop = wl_display_get_event_loop(ec->wl_display);
|
|
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
|
|
wlsc_compositor_schedule_repaint(ec);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void on_term_signal(int signal_number, void *data)
|
|
{
|
|
struct wlsc_compositor *ec = data;
|
|
|
|
wl_display_terminate(ec->wl_display);
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
struct wl_display *display;
|
|
struct wlsc_compositor *ec;
|
|
struct wl_event_loop *loop;
|
|
GError *error = NULL;
|
|
GOptionContext *context;
|
|
int width, height;
|
|
|
|
g_type_init(); /* GdkPixbuf needs this, it seems. */
|
|
|
|
context = g_option_context_new(NULL);
|
|
g_option_context_add_main_entries(context, option_entries, "Wayland");
|
|
if (!g_option_context_parse(context, &argc, &argv, &error)) {
|
|
fprintf(stderr, "option parsing failed: %s\n", error->message);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
|
|
fprintf(stderr, "invalid geometry option: %s \n",
|
|
option_geometry);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
display = wl_display_create();
|
|
|
|
ec = NULL;
|
|
|
|
#if BUILD_WAYLAND_COMPOSITOR
|
|
if (getenv("WAYLAND_DISPLAY"))
|
|
ec = wayland_compositor_create(display, width, height);
|
|
#endif
|
|
|
|
#if BUILD_X11_COMPOSITOR
|
|
if (ec == NULL && getenv("DISPLAY"))
|
|
ec = x11_compositor_create(display, width, height);
|
|
#endif
|
|
|
|
#if BUILD_DRM_COMPOSITOR
|
|
if (ec == NULL)
|
|
ec = drm_compositor_create(display, option_connector);
|
|
#endif
|
|
|
|
if (ec == NULL) {
|
|
fprintf(stderr, "failed to create compositor\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
if (wl_display_add_socket(display, option_socket_name)) {
|
|
fprintf(stderr, "failed to add socket: %m\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
loop = wl_display_get_event_loop(ec->wl_display);
|
|
wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
|
|
wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
|
|
|
|
wl_display_run(display);
|
|
|
|
wl_display_destroy(display);
|
|
|
|
ec->destroy(ec);
|
|
|
|
return 0;
|
|
}
|