6ee6e76a0c
The repaint_data is entirely backend specific. Moreover, it is only used by the drm backend, while other backends ignore the repaint data. There will always be only one repaint active, thus, there is no need to pass the repaint data from the outside. The repaint_data breaks with the multi-backend series, which calls repaint begin for all backends to get the repaint_data. The repaint_data of the last backend will then be passed to all other backend. At the moment, this works, because the drm backend is the only backend that implements the begin_repaint call. Another option would be to track the repaint data per backend in the compositor, but actually, it the backend needs to track state across the calls, it's its own responsibility. Signed-off-by: Michael Tretter <m.tretter@pengutronix.de> |
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headless.c | ||
meson.build |