weston/clients/screenshot.c
Kristian Høgsberg 2bb3ebe1e4 Create socket in /var/run/user/${HOME}
Use the runtime dir from XDG Base Directory Specification for creating the
socket in a directory only the user can read and write.
2010-12-01 16:53:01 -05:00

80 lines
2.6 KiB
C

/*
* Copyright © 2008 Kristian Høgsberg
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include <glib.h>
#include "wayland-client.h"
#include "wayland-glib.h"
#include "screenshooter-client-protocol.h"
/* The screenshooter is a good example of a custom object exposed by
* the compositor and serves as a test bed for implementing client
* side marshalling outside libwayland.so */
static void
handle_global(struct wl_display *display, uint32_t id,
const char *interface, uint32_t version, void *data)
{
struct wl_screenshooter **screenshooter = data;
if (strcmp(interface, "screenshooter") == 0)
*screenshooter = wl_screenshooter_create(display, id);
}
int main(int argc, char *argv[])
{
struct wl_display *display;
GMainLoop *loop;
GSource *source;
struct wl_screenshooter *screenshooter;
display = wl_display_connect(NULL);
if (display == NULL) {
fprintf(stderr, "failed to create display: %m\n");
return -1;
}
screenshooter = NULL;
wl_display_add_global_listener(display, handle_global, &screenshooter);
wl_display_iterate(display, WL_DISPLAY_READABLE);
if (screenshooter == NULL) {
fprintf(stderr, "display doesn't support screenshooter\n");
return -1;
}
loop = g_main_loop_new(NULL, FALSE);
source = wl_glib_source_new(display);
g_source_attach(source, NULL);
wl_screenshooter_shoot(screenshooter);
g_idle_add((GSourceFunc) g_main_loop_quit, loop);
g_main_loop_run(loop);
return 0;
}