weston/clients/window.h
Pekka Paalanen 999c5b5dcb window: expose outputs to applications
Add output_configure_handler as a display property. This exposes only
configured outputs, that is the current mode info is already received,
to applications.

The handler is also called for mode changes on an existing output. This
simplifies the implementation in toytoolkit as we can defer the handler
calls from wl_output binding time to when we receive the current mode.
We do not need separate handlers for "new output" and "mode changed". A
plain "new output" handler would be problematic as the current mode is
not known yet.

Also add delete_handler hook for outputs, but that will never be called
for now, as the protocol lacks a way to signal output disconnections.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2011-12-14 11:17:46 +02:00

397 lines
10 KiB
C

/*
* Copyright © 2008 Kristian Høgsberg
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#ifndef _WINDOW_H_
#define _WINDOW_H_
#include <X11/extensions/XKBcommon.h>
#include <glib.h>
#include <wayland-client.h>
#include <cairo.h>
struct window;
struct item;
struct display;
struct input;
struct output;
struct task {
void (*run)(struct task *task, uint32_t events);
struct wl_list link;
};
struct rectangle {
int32_t x;
int32_t y;
int32_t width;
int32_t height;
};
struct display *
display_create(int *argc, char **argv[], const GOptionEntry *option_entries);
void
display_set_user_data(struct display *display, void *data);
void *
display_get_user_data(struct display *display);
struct wl_display *
display_get_display(struct display *display);
struct wl_compositor *
display_get_compositor(struct display *display);
struct wl_shell *
display_get_shell(struct display *display);
struct output *
display_get_output(struct display *display);
typedef void (*display_output_handler_t)(struct output *output, void *data);
/*
* The output configure handler is called, when a new output is connected
* and we know its current mode, or when the current mode changes.
* Test and set the output user data in your handler to know, if the
* output is new. Note: 'data' in the configure handler is the display
* user data.
*/
void
display_set_output_configure_handler(struct display *display,
display_output_handler_t handler);
struct wl_data_source *
display_create_data_source(struct display *display);
#ifdef EGL_NO_DISPLAY
EGLDisplay
display_get_egl_display(struct display *d);
EGLConfig
display_get_rgb_egl_config(struct display *d);
EGLConfig
display_get_argb_egl_config(struct display *d);
int
display_acquire_window_surface(struct display *display,
struct window *window,
EGLContext ctx);
void
display_release_window_surface(struct display *display,
struct window *window);
#ifdef HAVE_CAIRO_EGL
EGLImageKHR
display_get_image_for_egl_image_surface(struct display *display,
cairo_surface_t *surface);
#endif
#endif
#define SURFACE_OPAQUE 0x01
cairo_surface_t *
display_create_surface(struct display *display,
struct wl_surface *surface,
struct rectangle *rectangle,
uint32_t flags);
struct wl_buffer *
display_get_buffer_for_surface(struct display *display,
cairo_surface_t *surface);
cairo_surface_t *
display_get_pointer_surface(struct display *display, int pointer,
int *width, int *height,
int *hotspot_x, int *hotspot_y);
void
display_defer(struct display *display, struct task *task);
void
display_watch_fd(struct display *display,
int fd, uint32_t events, struct task *task);
void
display_run(struct display *d);
enum pointer_type {
POINTER_BOTTOM_LEFT,
POINTER_BOTTOM_RIGHT,
POINTER_BOTTOM,
POINTER_DRAGGING,
POINTER_LEFT_PTR,
POINTER_LEFT,
POINTER_RIGHT,
POINTER_TOP_LEFT,
POINTER_TOP_RIGHT,
POINTER_TOP,
POINTER_IBEAM,
POINTER_HAND1,
};
typedef void (*window_resize_handler_t)(struct window *window,
int32_t width, int32_t height,
void *data);
typedef void (*window_redraw_handler_t)(struct window *window, void *data);
typedef void (*window_key_handler_t)(struct window *window, struct input *input,
uint32_t time, uint32_t key, uint32_t unicode,
uint32_t state, void *data);
typedef void (*window_keyboard_focus_handler_t)(struct window *window,
struct input *device, void *data);
typedef void (*window_button_handler_t)(struct window *window,
struct input *input, uint32_t time,
int button, int state, void *data);
typedef int (*window_enter_handler_t)(struct window *window,
struct input *input, uint32_t time,
int32_t x, int32_t y, void *data);
typedef void (*window_leave_handler_t)(struct window *window,
struct input *input, uint32_t time,
void *data);
typedef int (*window_motion_handler_t)(struct window *window,
struct input *input, uint32_t time,
int32_t x, int32_t y,
int32_t sx, int32_t sy, void *data);
typedef void (*window_data_handler_t)(struct window *window,
struct input *input, uint32_t time,
int32_t x, int32_t y,
const char **types,
void *data);
typedef void (*window_drop_handler_t)(struct window *window,
struct input *input,
int32_t x, int32_t y, void *data);
typedef void (*window_item_focus_handler_t)(struct window *window,
struct item *focus, void *data);
struct window *
window_create(struct display *display, int32_t width, int32_t height);
struct window *
window_create_transient(struct display *display, struct window *parent,
int32_t x, int32_t y, int32_t width, int32_t height);
void
window_destroy(struct window *window);
struct item *
window_add_item(struct window *window, void *data);
typedef void (*item_func_t)(struct item *item, void *data);
typedef void (*data_func_t)(void *data, size_t len,
int32_t x, int32_t y, void *user_data);
void
window_for_each_item(struct window *window, item_func_t func, void *data);
struct item *
window_get_focus_item(struct window *window);
struct display *
window_get_display(struct window *window);
void
window_move(struct window *window, struct input *input, uint32_t time);
void
window_draw(struct window *window);
void
window_get_allocation(struct window *window,
struct rectangle *allocation);
void
window_get_child_allocation(struct window *window,
struct rectangle *allocation);
void
window_set_transparent(struct window *window, int transparent);
void
window_set_child_size(struct window *window, int32_t width, int32_t height);
void
window_schedule_redraw(struct window *window);
void
window_damage(struct window *window, int32_t x, int32_t y,
int32_t width, int32_t height);
cairo_surface_t *
window_get_surface(struct window *window);
struct wl_surface *
window_get_wl_surface(struct window *window);
struct wl_shell_surface *
window_get_wl_shell_surface(struct window *window);
void
window_flush(struct window *window);
void
window_set_surface(struct window *window, cairo_surface_t *surface);
void
window_create_surface(struct window *window);
enum window_buffer_type {
WINDOW_BUFFER_TYPE_EGL_WINDOW,
WINDOW_BUFFER_TYPE_EGL_IMAGE,
WINDOW_BUFFER_TYPE_SHM,
};
void
display_surface_damage(struct display *display, cairo_surface_t *cairo_surface,
int32_t x, int32_t y, int32_t width, int32_t height);
void
window_set_buffer_type(struct window *window, enum window_buffer_type type);
void
window_set_fullscreen(struct window *window, int fullscreen);
void
window_set_custom(struct window *window);
void
window_set_user_data(struct window *window, void *data);
void *
window_get_user_data(struct window *window);
void
window_set_redraw_handler(struct window *window,
window_redraw_handler_t handler);
void
window_set_decoration(struct window *window, int decoration);
void
window_set_resize_handler(struct window *window,
window_resize_handler_t handler);
void
window_set_key_handler(struct window *window,
window_key_handler_t handler);
void
window_set_button_handler(struct window *window,
window_button_handler_t handler);
void
window_set_motion_handler(struct window *window,
window_motion_handler_t handler);
void
window_set_enter_handler(struct window *window,
window_enter_handler_t handler);
void
window_set_leave_handler(struct window *window,
window_leave_handler_t handler);
void
window_set_keyboard_focus_handler(struct window *window,
window_keyboard_focus_handler_t handler);
void
window_set_item_focus_handler(struct window *window,
window_item_focus_handler_t handler);
void
window_set_data_handler(struct window *window,
window_data_handler_t handler);
void
window_set_drop_handler(struct window *window,
window_drop_handler_t handler);
void
window_set_title(struct window *window, const char *title);
const char *
window_get_title(struct window *window);
void
item_get_allocation(struct item *item, struct rectangle *allocation);
void
item_set_allocation(struct item *item,
int32_t x, int32_t y, int32_t width, int32_t height);
void *
item_get_user_data(struct item *item);
void
input_set_pointer_image(struct input *input, uint32_t time, int pointer);
void
input_get_position(struct input *input, int32_t *x, int32_t *y);
uint32_t
input_get_modifiers(struct input *input);
struct wl_input_device *
input_get_input_device(struct input *input);
struct wl_data_device *
input_get_data_device(struct input *input);
void
input_set_selection(struct input *input,
struct wl_data_source *source, uint32_t time);
void
input_accept(struct input *input, uint32_t time, const char *type);
void
input_receive_drag_data(struct input *input, const char *mime_type,
data_func_t func, void *user_data);
int
input_receive_selection_data(struct input *input, const char *mime_type,
data_func_t func, void *data);
void
output_set_user_data(struct output *output, void *data);
void *
output_get_user_data(struct output *output);
void
output_set_destroy_handler(struct output *output,
display_output_handler_t handler);
void
output_get_allocation(struct output *output, struct rectangle *allocation);
struct wl_output *
output_get_wl_output(struct output *output);
#endif