0e082315d7
The keyboard focus is active, but the desktop surface itself is not displayed as active. Therefore, the surface should also be displayed as active, as in kiosk-shell. Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
229 lines
6.5 KiB
C
229 lines
6.5 KiB
C
/*
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* Copyright (C) 2014 DENSO CORPORATION
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _ivi_layout_PRIVATE_H_
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#define _ivi_layout_PRIVATE_H_
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#include <stdint.h>
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#include <libweston/libweston.h>
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#include "ivi-layout-export.h"
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#include <libweston/desktop.h>
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struct ivi_layout_view {
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struct wl_list link; /* ivi_layout::view_list */
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struct wl_list surf_link; /*ivi_layout_surface::view_list */
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struct wl_list pending_link; /* ivi_layout_layer::pending.view_list */
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struct wl_list order_link; /* ivi_layout_layer::order.view_list */
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struct weston_view *view;
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struct weston_transform transform;
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struct ivi_layout_surface *ivisurf;
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struct ivi_layout_layer *on_layer;
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};
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struct ivi_layout_surface {
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struct wl_list link; /* ivi_layout::surface_list */
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struct wl_signal property_changed;
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int32_t update_count;
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uint32_t id_surface;
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struct ivi_layout *layout;
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struct weston_surface *surface;
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struct weston_desktop_surface *weston_desktop_surface;
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int focus_count;
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struct ivi_layout_view *ivi_view;
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struct ivi_layout_surface_properties prop;
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struct {
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struct ivi_layout_surface_properties prop;
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} pending;
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struct wl_list view_list; /* ivi_layout_view::surf_link */
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};
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struct ivi_layout_layer {
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struct wl_list link; /* ivi_layout::layer_list */
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struct wl_signal property_changed;
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uint32_t id_layer;
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struct ivi_layout *layout;
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struct ivi_layout_screen *on_screen;
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struct ivi_layout_layer_properties prop;
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struct {
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struct ivi_layout_layer_properties prop;
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struct wl_list view_list; /* ivi_layout_view::pending_link */
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struct wl_list link; /* ivi_layout_screen::pending.layer_list */
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} pending;
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struct {
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int dirty;
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struct wl_list view_list; /* ivi_layout_view::order_link */
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struct wl_list link; /* ivi_layout_screen::order.layer_list */
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} order;
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int32_t ref_count;
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};
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struct ivi_layout {
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struct ivi_shell *shell;
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struct wl_list surface_list; /* ivi_layout_surface::link */
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struct wl_list layer_list; /* ivi_layout_layer::link */
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struct wl_list screen_list; /* ivi_layout_screen::link */
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struct wl_list view_list; /* ivi_layout_view::link */
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struct {
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struct wl_signal destroy_signal;
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} shell_notification;
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struct {
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struct wl_signal created;
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struct wl_signal removed;
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} layer_notification;
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struct {
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struct wl_signal created;
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struct wl_signal removed;
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struct wl_signal configure_changed;
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struct wl_signal configure_desktop_changed;
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} surface_notification;
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struct {
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struct wl_signal configure_changed;
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struct wl_signal show;
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struct wl_signal hide;
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struct wl_signal update;
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} input_panel_notification;
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struct weston_layer layout_layer;
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struct ivi_layout_transition_set *transitions;
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struct wl_list pending_transition_list; /* transition_node::link */
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struct wl_listener output_created;
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struct wl_listener output_destroyed;
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struct {
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struct ivi_layout_surface *ivisurf;
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pixman_box32_t cursor_rectangle;
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} text_input;
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};
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struct ivi_layout *get_instance(void);
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struct ivi_layout_transition;
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struct ivi_layout_transition_set {
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struct wl_event_source *event_source;
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struct wl_list transition_list;
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};
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typedef void (*ivi_layout_transition_destroy_user_func)(void *user_data);
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struct ivi_layout_transition_set *
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ivi_layout_transition_set_create(struct weston_compositor *ec);
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void
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ivi_layout_transition_move_resize_view(struct ivi_layout_surface *surface,
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int32_t dest_x, int32_t dest_y,
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int32_t dest_width, int32_t dest_height,
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uint32_t duration);
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void
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ivi_layout_transition_visibility_on(struct ivi_layout_surface *surface,
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uint32_t duration);
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void
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ivi_layout_transition_visibility_off(struct ivi_layout_surface *surface,
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uint32_t duration);
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void
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ivi_layout_transition_move_layer(struct ivi_layout_layer *layer,
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int32_t dest_x, int32_t dest_y,
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uint32_t duration);
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void
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ivi_layout_transition_fade_layer(struct ivi_layout_layer *layer,
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uint32_t is_fade_in,
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double start_alpha, double end_alpha,
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void *user_data,
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ivi_layout_transition_destroy_user_func destroy_func,
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uint32_t duration);
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int32_t
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is_surface_transition(struct ivi_layout_surface *surface);
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void
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ivi_layout_remove_all_surface_transitions(struct ivi_layout_surface *surface);
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/**
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* methods of interaction between transition animation with ivi-layout
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*/
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int32_t
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ivi_layout_commit_changes(void);
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uint32_t
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ivi_layout_get_id_of_surface(struct ivi_layout_surface *ivisurf);
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void
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ivi_layout_surface_set_destination_rectangle(struct ivi_layout_surface *ivisurf,
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int32_t x, int32_t y,
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int32_t width, int32_t height);
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int32_t
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ivi_layout_surface_set_opacity(struct ivi_layout_surface *ivisurf,
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wl_fixed_t opacity);
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void
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ivi_layout_surface_set_visibility(struct ivi_layout_surface *ivisurf,
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bool newVisibility);
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void
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ivi_layout_surface_set_size(struct ivi_layout_surface *ivisurf,
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int32_t width, int32_t height);
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struct ivi_layout_surface *
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ivi_layout_get_surface_from_id(uint32_t id_surface);
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int32_t
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ivi_layout_layer_set_opacity(struct ivi_layout_layer *ivilayer,
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wl_fixed_t opacity);
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void
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ivi_layout_layer_set_visibility(struct ivi_layout_layer *ivilayer,
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bool newVisibility);
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void
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ivi_layout_layer_set_destination_rectangle(struct ivi_layout_layer *ivilayer,
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int32_t x, int32_t y,
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int32_t width, int32_t height);
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void
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ivi_layout_layer_set_render_order(struct ivi_layout_layer *ivilayer,
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struct ivi_layout_surface **pSurface,
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int32_t number);
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void
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ivi_layout_transition_move_layer_cancel(struct ivi_layout_layer *layer);
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#endif
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