weston/ivi-shell/ivi-layout-private.h
Tomohito Esaki 0e082315d7 ivi-shell: activate desktop surface
The keyboard focus is active, but the desktop surface itself is not
displayed as active. Therefore, the surface should also be displayed as
active, as in kiosk-shell.

Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
2023-10-16 16:24:19 +00:00

229 lines
6.5 KiB
C

/*
* Copyright (C) 2014 DENSO CORPORATION
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _ivi_layout_PRIVATE_H_
#define _ivi_layout_PRIVATE_H_
#include <stdint.h>
#include <libweston/libweston.h>
#include "ivi-layout-export.h"
#include <libweston/desktop.h>
struct ivi_layout_view {
struct wl_list link; /* ivi_layout::view_list */
struct wl_list surf_link; /*ivi_layout_surface::view_list */
struct wl_list pending_link; /* ivi_layout_layer::pending.view_list */
struct wl_list order_link; /* ivi_layout_layer::order.view_list */
struct weston_view *view;
struct weston_transform transform;
struct ivi_layout_surface *ivisurf;
struct ivi_layout_layer *on_layer;
};
struct ivi_layout_surface {
struct wl_list link; /* ivi_layout::surface_list */
struct wl_signal property_changed;
int32_t update_count;
uint32_t id_surface;
struct ivi_layout *layout;
struct weston_surface *surface;
struct weston_desktop_surface *weston_desktop_surface;
int focus_count;
struct ivi_layout_view *ivi_view;
struct ivi_layout_surface_properties prop;
struct {
struct ivi_layout_surface_properties prop;
} pending;
struct wl_list view_list; /* ivi_layout_view::surf_link */
};
struct ivi_layout_layer {
struct wl_list link; /* ivi_layout::layer_list */
struct wl_signal property_changed;
uint32_t id_layer;
struct ivi_layout *layout;
struct ivi_layout_screen *on_screen;
struct ivi_layout_layer_properties prop;
struct {
struct ivi_layout_layer_properties prop;
struct wl_list view_list; /* ivi_layout_view::pending_link */
struct wl_list link; /* ivi_layout_screen::pending.layer_list */
} pending;
struct {
int dirty;
struct wl_list view_list; /* ivi_layout_view::order_link */
struct wl_list link; /* ivi_layout_screen::order.layer_list */
} order;
int32_t ref_count;
};
struct ivi_layout {
struct ivi_shell *shell;
struct wl_list surface_list; /* ivi_layout_surface::link */
struct wl_list layer_list; /* ivi_layout_layer::link */
struct wl_list screen_list; /* ivi_layout_screen::link */
struct wl_list view_list; /* ivi_layout_view::link */
struct {
struct wl_signal destroy_signal;
} shell_notification;
struct {
struct wl_signal created;
struct wl_signal removed;
} layer_notification;
struct {
struct wl_signal created;
struct wl_signal removed;
struct wl_signal configure_changed;
struct wl_signal configure_desktop_changed;
} surface_notification;
struct {
struct wl_signal configure_changed;
struct wl_signal show;
struct wl_signal hide;
struct wl_signal update;
} input_panel_notification;
struct weston_layer layout_layer;
struct ivi_layout_transition_set *transitions;
struct wl_list pending_transition_list; /* transition_node::link */
struct wl_listener output_created;
struct wl_listener output_destroyed;
struct {
struct ivi_layout_surface *ivisurf;
pixman_box32_t cursor_rectangle;
} text_input;
};
struct ivi_layout *get_instance(void);
struct ivi_layout_transition;
struct ivi_layout_transition_set {
struct wl_event_source *event_source;
struct wl_list transition_list;
};
typedef void (*ivi_layout_transition_destroy_user_func)(void *user_data);
struct ivi_layout_transition_set *
ivi_layout_transition_set_create(struct weston_compositor *ec);
void
ivi_layout_transition_move_resize_view(struct ivi_layout_surface *surface,
int32_t dest_x, int32_t dest_y,
int32_t dest_width, int32_t dest_height,
uint32_t duration);
void
ivi_layout_transition_visibility_on(struct ivi_layout_surface *surface,
uint32_t duration);
void
ivi_layout_transition_visibility_off(struct ivi_layout_surface *surface,
uint32_t duration);
void
ivi_layout_transition_move_layer(struct ivi_layout_layer *layer,
int32_t dest_x, int32_t dest_y,
uint32_t duration);
void
ivi_layout_transition_fade_layer(struct ivi_layout_layer *layer,
uint32_t is_fade_in,
double start_alpha, double end_alpha,
void *user_data,
ivi_layout_transition_destroy_user_func destroy_func,
uint32_t duration);
int32_t
is_surface_transition(struct ivi_layout_surface *surface);
void
ivi_layout_remove_all_surface_transitions(struct ivi_layout_surface *surface);
/**
* methods of interaction between transition animation with ivi-layout
*/
int32_t
ivi_layout_commit_changes(void);
uint32_t
ivi_layout_get_id_of_surface(struct ivi_layout_surface *ivisurf);
void
ivi_layout_surface_set_destination_rectangle(struct ivi_layout_surface *ivisurf,
int32_t x, int32_t y,
int32_t width, int32_t height);
int32_t
ivi_layout_surface_set_opacity(struct ivi_layout_surface *ivisurf,
wl_fixed_t opacity);
void
ivi_layout_surface_set_visibility(struct ivi_layout_surface *ivisurf,
bool newVisibility);
void
ivi_layout_surface_set_size(struct ivi_layout_surface *ivisurf,
int32_t width, int32_t height);
struct ivi_layout_surface *
ivi_layout_get_surface_from_id(uint32_t id_surface);
int32_t
ivi_layout_layer_set_opacity(struct ivi_layout_layer *ivilayer,
wl_fixed_t opacity);
void
ivi_layout_layer_set_visibility(struct ivi_layout_layer *ivilayer,
bool newVisibility);
void
ivi_layout_layer_set_destination_rectangle(struct ivi_layout_layer *ivilayer,
int32_t x, int32_t y,
int32_t width, int32_t height);
void
ivi_layout_layer_set_render_order(struct ivi_layout_layer *ivilayer,
struct ivi_layout_surface **pSurface,
int32_t number);
void
ivi_layout_transition_move_layer_cancel(struct ivi_layout_layer *layer);
#endif