914c96c3d2
The emission of frame_signal has to happen before a flip, otherwise
glReadPixels() could read an old frame or even worse an uninitialized buffer.
So move frame_signal emission back to renderers.
This reverts commit
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.. | ||
egl-glue.c | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
meson.build |