8d00cf7a96
Now that we have visibility for views, we can clip that to an output and store it in paint nodes. This requires us to split the paint_node_update() function into two, one for things that need to be done before assign_planes() and one for after. This will eventually be useful for tracking damage with paint nodes, as we'll need to damage a paint node's entire visible area for some operations. Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shader-config-color-transformation.c | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |