weston/clients/simple-egl.c
Scott Moreau 7e300dbc58 simple-egl: Avoid race condition.
After explaining the problem on irc, Pekka dictated this solution which works.
The problem is that simple-egl can hang when toggling fullscreen because of a
race where (quoting Pekka) "if it dispatches the frame callback simple-egl
itself requested before the Mesa's own frame callback came, simple-egl will go
to its redraw routing and call eglSwapBuffers so you end up effectively calling
eglSwapBuffers from within eglSwapBuffers, and deadlock". This patch avoids
redrawing (which calls eglSwapBuffers) when there is a pending frame callback.
2012-08-31 19:49:08 -04:00

655 lines
16 KiB
C

/*
* Copyright © 2011 Benjamin Franzke
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <math.h>
#include <assert.h>
#include <signal.h>
#include <linux/input.h>
#include <wayland-client.h>
#include <wayland-egl.h>
#include <GLES2/gl2.h>
#include <EGL/egl.h>
struct window;
struct seat;
struct display {
struct wl_display *display;
struct wl_compositor *compositor;
struct wl_shell *shell;
struct wl_seat *seat;
struct wl_pointer *pointer;
struct wl_keyboard *keyboard;
struct {
EGLDisplay dpy;
EGLContext ctx;
EGLConfig conf;
} egl;
uint32_t mask;
struct window *window;
};
struct geometry {
int width, height;
};
struct window {
struct display *display;
struct geometry geometry, window_size;
struct {
GLuint fbo;
GLuint color_rbo;
GLuint rotation_uniform;
GLuint pos;
GLuint col;
} gl;
struct wl_egl_window *native;
struct wl_surface *surface;
struct wl_shell_surface *shell_surface;
EGLSurface egl_surface;
struct wl_callback *callback;
int fullscreen, configured, opaque;
};
static const char *vert_shader_text =
"uniform mat4 rotation;\n"
"attribute vec4 pos;\n"
"attribute vec4 color;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_Position = rotation * pos;\n"
" v_color = color;\n"
"}\n";
static const char *frag_shader_text =
"precision mediump float;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_FragColor = v_color;\n"
"}\n";
static int running = 1;
static void
init_egl(struct display *display, int opaque)
{
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
EGLint major, minor, n;
EGLBoolean ret;
if (opaque)
config_attribs[9] = 0;
display->egl.dpy = eglGetDisplay(display->display);
assert(display->egl.dpy);
ret = eglInitialize(display->egl.dpy, &major, &minor);
assert(ret == EGL_TRUE);
ret = eglBindAPI(EGL_OPENGL_ES_API);
assert(ret == EGL_TRUE);
ret = eglChooseConfig(display->egl.dpy, config_attribs,
&display->egl.conf, 1, &n);
assert(ret && n == 1);
display->egl.ctx = eglCreateContext(display->egl.dpy,
display->egl.conf,
EGL_NO_CONTEXT, context_attribs);
assert(display->egl.ctx);
}
static void
fini_egl(struct display *display)
{
/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
* on eglReleaseThread(). */
eglMakeCurrent(display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglTerminate(display->egl.dpy);
eglReleaseThread();
}
static GLuint
create_shader(struct window *window, const char *source, GLenum shader_type)
{
GLuint shader;
GLint status;
shader = glCreateShader(shader_type);
assert(shader != 0);
glShaderSource(shader, 1, (const char **) &source, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status) {
char log[1000];
GLsizei len;
glGetShaderInfoLog(shader, 1000, &len, log);
fprintf(stderr, "Error: compiling %s: %*s\n",
shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
len, log);
exit(1);
}
return shader;
}
static void
init_gl(struct window *window)
{
GLuint frag, vert;
GLuint program;
GLint status;
frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
program = glCreateProgram();
glAttachShader(program, frag);
glAttachShader(program, vert);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (!status) {
char log[1000];
GLsizei len;
glGetProgramInfoLog(program, 1000, &len, log);
fprintf(stderr, "Error: linking:\n%*s\n", len, log);
exit(1);
}
glUseProgram(program);
window->gl.pos = 0;
window->gl.col = 1;
glBindAttribLocation(program, window->gl.pos, "pos");
glBindAttribLocation(program, window->gl.col, "color");
glLinkProgram(program);
window->gl.rotation_uniform =
glGetUniformLocation(program, "rotation");
}
static void
handle_ping(void *data, struct wl_shell_surface *shell_surface,
uint32_t serial)
{
wl_shell_surface_pong(shell_surface, serial);
}
static void
handle_configure(void *data, struct wl_shell_surface *shell_surface,
uint32_t edges, int32_t width, int32_t height)
{
struct window *window = data;
if (window->native)
wl_egl_window_resize(window->native, width, height, 0, 0);
window->geometry.width = width;
window->geometry.height = height;
if (!window->fullscreen)
window->window_size = window->geometry;
}
static void
handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
{
}
static const struct wl_shell_surface_listener shell_surface_listener = {
handle_ping,
handle_configure,
handle_popup_done
};
static void
redraw(void *data, struct wl_callback *callback, uint32_t time);
static void
configure_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct window *window = data;
wl_callback_destroy(callback);
window->configured = 1;
if (window->callback == NULL)
redraw(data, NULL, time);
}
static struct wl_callback_listener configure_callback_listener = {
configure_callback,
};
static void
toggle_fullscreen(struct window *window, int fullscreen)
{
struct wl_callback *callback;
window->fullscreen = fullscreen;
window->configured = 0;
if (fullscreen) {
window->opaque = 1;
wl_shell_surface_set_fullscreen(window->shell_surface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0, NULL);
} else {
window->opaque = 0;
wl_shell_surface_set_toplevel(window->shell_surface);
handle_configure(window, window->shell_surface, 0,
window->window_size.width,
window->window_size.height);
}
callback = wl_display_sync(window->display->display);
wl_callback_add_listener(callback, &configure_callback_listener,
window);
}
static void
create_surface(struct window *window)
{
struct display *display = window->display;
EGLBoolean ret;
window->surface = wl_compositor_create_surface(display->compositor);
window->shell_surface = wl_shell_get_shell_surface(display->shell,
window->surface);
wl_shell_surface_add_listener(window->shell_surface,
&shell_surface_listener, window);
window->native =
wl_egl_window_create(window->surface,
window->window_size.width,
window->window_size.height);
window->egl_surface =
eglCreateWindowSurface(display->egl.dpy,
display->egl.conf,
window->native, NULL);
ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
window->egl_surface, window->display->egl.ctx);
assert(ret == EGL_TRUE);
toggle_fullscreen(window, window->fullscreen);
}
static void
destroy_surface(struct window *window)
{
wl_egl_window_destroy(window->native);
wl_shell_surface_destroy(window->shell_surface);
wl_surface_destroy(window->surface);
if (window->callback)
wl_callback_destroy(window->callback);
}
static const struct wl_callback_listener frame_listener;
static void
redraw(void *data, struct wl_callback *callback, uint32_t time)
{
struct window *window = data;
static const GLfloat verts[3][2] = {
{ -0.5, -0.5 },
{ 0.5, -0.5 },
{ 0, 0.5 }
};
static const GLfloat colors[3][3] = {
{ 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 }
};
GLfloat angle;
GLfloat rotation[4][4] = {
{ 1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 1, 0 },
{ 0, 0, 0, 1 }
};
static const int32_t speed_div = 5;
static uint32_t start_time = 0;
struct wl_region *region;
assert(window->callback == callback);
window->callback = NULL;
if (callback)
wl_callback_destroy(callback);
if (!window->configured)
return;
if (start_time == 0)
start_time = time;
angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0;
rotation[0][0] = cos(angle);
rotation[0][2] = sin(angle);
rotation[2][0] = -sin(angle);
rotation[2][2] = cos(angle);
glViewport(0, 0, window->geometry.width, window->geometry.height);
glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
(GLfloat *) rotation);
glClearColor(0.0, 0.0, 0.0, 0.5);
glClear(GL_COLOR_BUFFER_BIT);
glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
glEnableVertexAttribArray(window->gl.pos);
glEnableVertexAttribArray(window->gl.col);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(window->gl.pos);
glDisableVertexAttribArray(window->gl.col);
eglSwapBuffers(window->display->egl.dpy, window->egl_surface);
if (window->opaque) {
region = wl_compositor_create_region(window->display->compositor);
wl_region_add(region, 0, 0,
window->window_size.width,
window->window_size.height);
wl_surface_set_opaque_region(window->surface, region);
wl_region_destroy(region);
}
window->callback = wl_surface_frame(window->surface);
wl_callback_add_listener(window->callback, &frame_listener, window);
}
static const struct wl_callback_listener frame_listener = {
redraw
};
static void
pointer_handle_enter(void *data, struct wl_pointer *pointer,
uint32_t serial, struct wl_surface *surface,
wl_fixed_t sx, wl_fixed_t sy)
{
struct display *display = data;
if (display->window->fullscreen)
wl_pointer_set_cursor(pointer, serial, NULL, 0, 0);
}
static void
pointer_handle_leave(void *data, struct wl_pointer *pointer,
uint32_t serial, struct wl_surface *surface)
{
}
static void
pointer_handle_motion(void *data, struct wl_pointer *pointer,
uint32_t time, wl_fixed_t sx, wl_fixed_t sy)
{
}
static void
pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
uint32_t serial, uint32_t time, uint32_t button,
uint32_t state)
{
struct display *display = data;
if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED)
wl_shell_surface_move(display->window->shell_surface,
display->seat, serial);
}
static void
pointer_handle_axis(void *data, struct wl_pointer *wl_pointer,
uint32_t time, uint32_t axis, wl_fixed_t value)
{
}
static const struct wl_pointer_listener pointer_listener = {
pointer_handle_enter,
pointer_handle_leave,
pointer_handle_motion,
pointer_handle_button,
pointer_handle_axis,
};
static void
keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
uint32_t format, int fd, uint32_t size)
{
}
static void
keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
uint32_t serial, struct wl_surface *surface,
struct wl_array *keys)
{
}
static void
keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
uint32_t serial, struct wl_surface *surface)
{
}
static void
keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t time, uint32_t key,
uint32_t state)
{
struct display *d = data;
if (key == KEY_F11 && state)
toggle_fullscreen(d->window, d->window->fullscreen ^ 1);
else if (key == KEY_ESC && state)
running = 0;
}
static void
keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched, uint32_t mods_locked,
uint32_t group)
{
}
static const struct wl_keyboard_listener keyboard_listener = {
keyboard_handle_keymap,
keyboard_handle_enter,
keyboard_handle_leave,
keyboard_handle_key,
keyboard_handle_modifiers,
};
static void
seat_handle_capabilities(void *data, struct wl_seat *seat,
enum wl_seat_capability caps)
{
struct display *d = data;
if ((caps & WL_SEAT_CAPABILITY_POINTER) && !d->pointer) {
d->pointer = wl_seat_get_pointer(seat);
wl_pointer_add_listener(d->pointer, &pointer_listener, d);
} else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && d->pointer) {
wl_pointer_destroy(d->pointer);
d->pointer = NULL;
}
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard) {
d->keyboard = wl_seat_get_keyboard(seat);
wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d);
} else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard) {
wl_keyboard_destroy(d->keyboard);
d->keyboard = NULL;
}
}
static const struct wl_seat_listener seat_listener = {
seat_handle_capabilities,
};
static void
display_handle_global(struct wl_display *display, uint32_t id,
const char *interface, uint32_t version, void *data)
{
struct display *d = data;
if (strcmp(interface, "wl_compositor") == 0) {
d->compositor =
wl_display_bind(display, id, &wl_compositor_interface);
} else if (strcmp(interface, "wl_shell") == 0) {
d->shell = wl_display_bind(display, id, &wl_shell_interface);
} else if (strcmp(interface, "wl_seat") == 0) {
d->seat = wl_display_bind(d->display, id, &wl_seat_interface);
wl_seat_add_listener(d->seat, &seat_listener, d);
}
}
static int
event_mask_update(uint32_t mask, void *data)
{
struct display *d = data;
d->mask = mask;
return 0;
}
static void
signal_int(int signum)
{
running = 0;
}
static void
usage(int error_code)
{
fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n"
" -f\tRun in fullscreen mode\n"
" -o\tCreate an opaque surface\n"
" -h\tThis help text\n\n");
exit(error_code);
}
int
main(int argc, char **argv)
{
struct sigaction sigint;
struct display display = { 0 };
struct window window = { 0 };
int i, opaque = 0;
window.display = &display;
display.window = &window;
window.window_size.width = 250;
window.window_size.height = 250;
for (i = 1; i < argc; i++) {
if (strcmp("-f", argv[i]) == 0)
window.fullscreen = 1;
else if (strcmp("-o", argv[i]) == 0)
opaque = 1;
else if (strcmp("-h", argv[i]) == 0)
usage(EXIT_SUCCESS);
else
usage(EXIT_FAILURE);
}
display.display = wl_display_connect(NULL);
assert(display.display);
wl_display_add_global_listener(display.display,
display_handle_global, &display);
wl_display_get_fd(display.display, event_mask_update, &display);
wl_display_iterate(display.display, WL_DISPLAY_READABLE);
if (window.fullscreen)
window.opaque = 1;
init_egl(&display, opaque);
create_surface(&window);
init_gl(&window);
sigint.sa_handler = signal_int;
sigemptyset(&sigint.sa_mask);
sigint.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sigint, NULL);
while (running)
wl_display_iterate(display.display, display.mask);
fprintf(stderr, "simple-egl exiting\n");
destroy_surface(&window);
fini_egl(&display);
if (display.shell)
wl_shell_destroy(display.shell);
if (display.compositor)
wl_compositor_destroy(display.compositor);
wl_display_flush(display.display);
wl_display_disconnect(display.display);
return 0;
}