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README | ||
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wcap-snapshot.c | ||
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y4minput.h |
WCAP Tools WCAP is the video capture format used by Weston (Weston CAPture). It's a simple, lossless format, that encodes the difference between frames as run-length ecoded rectangles. It's a variable framerate format, that only records new frames along with a timestamp when something actually changes. Recording in Weston is started by pressing MOD+R and stopped by pressing MOD+R again. Currently this leaves a capture.wcap file in the cwd of the weston process. The file format is documented below and Weston comes with two tools to convert the wcap file into something more usable: - wcap-snapshot; a simple tool that will extract a given frame from the capture as a png. This will produce a lossless screenshot, which is useful if you're trying to screenshot a brief glitch or something like that that's hard to capture with the screenshot tool. wcap-snapshot takes a wcap file as its first argument. Without anything else, it will show the screen size and number of frames in the file. With an integer second argument, it will extract that frame as a png: [krh@minato weston]$ wcap-snapshot capture.wcap wcap file: size 1024x640, 176 frames [krh@minato weston]$ wcap-snapshot capture.wcap 20 wrote wcap-frame-20.png wcap file: size 1024x640, 176 frames - wcap-decode; this is a copy of the vpxenc tool from the libvpx repository, with wcap input file support added. The tool can encode a wcap file into a webm video (http://www.webmproject.org/). The command line arguments are identical to what the vpxenc tool takes and wcap-decode will print them if run without any arguments. The minimal command line requires a webm output file and a wcap input file: [krh@minato weston]$ wcap-decode -o foo.webm capture.wcap but it's possible to select target bitrate and output framerate and it's typically useful to pass -t 4 to let the tool use multiple threads: [krh@minato weston]$ wcap-decode --target-bitrate=1024 \ --best -t 4 -o foo.webm capture.wcap --fps=10/1 WCAP File format The file format has a small header and then just consists of the indivial frames. The header is uint32_t magic uint32_t format uint32_t width uint32_t height all CPU endian 32 bit words. The magic number is #define WCAP_HEADER_MAGIC 0x57434150 and makes it easy to recognize a wcap file and verify that it's the right endian. There are four supported pixel formats: #define WCAP_FORMAT_XRGB8888 0x34325258 #define WCAP_FORMAT_XBGR8888 0x34324258 #define WCAP_FORMAT_RGBX8888 0x34325852 #define WCAP_FORMAT_BGRX8888 0x34325842 Each frame has a header: uint32_t msecs uint32_t nrects which specifies a timestamp in ms and the number of rectangles that changed since previous frame. The timestamps are typically just a raw system timestamp and the first frame doesn't start from 0ms. A frame consists of a list of rectangles, each of which represents the component-wise difference between the previous frame and the current using a run-length encoding. The initial frame is decoded against a previous frame of all 0x00000000 pixels. Each rectangle starts out with int32_t x1 int32_t y1 int32_t x2 int32_t y2 followed by (x2 - x1) * (y2 - y1) pixels, run-length encoded. The run-length encoding uses the 'X' channel in the pixel format to encode the length of the run. That is for WCAP_FORMAT_XRGB8888, for example, the length of the run is in the upper 8 bits. For X values 0-0xdf, the length is X + 1, for X above or equal to 0xe0, the run length is 1 << (X - 0xe0 + 7). That is, a pixel value of 0xe3000100, means that the next 1024 pixels differ by RGB(0x00, 0x01, 0x00) from the previous pixels.