weston/libweston/renderer-gl/gl-renderer.h
Pekka Paalanen 7886cbe4b9 gl-renderer: pass initial output area explicitly
This changes the GL-renderer interface to pass the initial framebuffer
size and compositing area explicitly. All backends are changed to
provide the correct parameters.

GL-renderer mostly does not yet use these values, but later patches
will. The pbuffer path uses it already, because they replaced the
existing fields.

All this is to make GL-renderer aware of the different sizes, so it can
implement the future revision of the screenshooting API.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-09-23 12:42:05 +00:00

226 lines
8.2 KiB
C

/*
* Copyright © 2012 John Kåre Alsaker
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <stdint.h>
#include <libweston/libweston.h>
#include "backend.h"
#include "libweston-internal.h"
#ifdef ENABLE_EGL
#include <EGL/egl.h>
#include <EGL/eglext.h>
#else
typedef int EGLint;
typedef int EGLenum;
typedef void *EGLDisplay;
typedef void *EGLSurface;
typedef void *EGLConfig;
typedef intptr_t EGLNativeDisplayType;
typedef intptr_t EGLNativeWindowType;
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
#define EGL_PBUFFER_BIT 0x0001
#define EGL_WINDOW_BIT 0x0004
#endif /* ENABLE_EGL */
enum gl_renderer_border_side {
GL_RENDERER_BORDER_TOP = 0,
GL_RENDERER_BORDER_LEFT = 1,
GL_RENDERER_BORDER_RIGHT = 2,
GL_RENDERER_BORDER_BOTTOM = 3,
};
/**
* Options passed to the \c display_create method of the GL renderer interface.
*
* \see struct gl_renderer_interface
*/
struct gl_renderer_display_options {
/** The EGL platform identifier */
EGLenum egl_platform;
/** The native display corresponding to the given EGL platform */
void *egl_native_display;
/** EGL_SURFACE_TYPE bits for the base EGLConfig */
EGLint egl_surface_type;
/** Array of DRM pixel formats acceptable for the base EGLConfig */
const uint32_t *drm_formats;
/** The \c drm_formats array length */
unsigned drm_formats_count;
};
struct gl_renderer_output_options {
/** Native window handle for \c eglCreateWindowSurface */
EGLNativeWindowType window_for_legacy;
/** Native window handle for \c eglCreatePlatformWindowSurface */
void *window_for_platform;
/** Size of the framebuffer in pixels, including borders */
struct weston_size fb_size;
/** Area inside the framebuffer in pixels for composited content */
struct weston_geometry area;
/** Array of DRM pixel formats acceptable for the window */
const uint32_t *drm_formats;
/** The \c drm_formats array length */
unsigned drm_formats_count;
};
struct gl_renderer_pbuffer_options {
/** Size of the framebuffer in pixels, including borders */
struct weston_size fb_size;
/** Area inside the framebuffer in pixels for composited content */
struct weston_geometry area;
/** Array of DRM pixel formats acceptable for the pbuffer */
const uint32_t *drm_formats;
/** The \c drm_formats array length */
unsigned drm_formats_count;
};
struct gl_renderer_interface {
/**
* Initialize GL-renderer with the given EGL platform and native display
*
* \param ec The weston_compositor where to initialize.
* \param options The options struct describing display configuration
* \return 0 on success, -1 on failure.
*
* This function creates an EGLDisplay and initializes it. It also
* creates the GL ES context and sets it up. It attempts GL ES 3.0
* and falls back to GL ES 2.0 if 3.0 is not supported.
*
* If \c platform is zero or EGL_EXT_platform_base is not supported,
* choosing the platform is left for the EGL implementation. Otherwise
* the given platform is used explicitly if the EGL implementation
* advertises it. Without the advertisement this function fails.
*
* If neither EGL_KHR_no_config_context or EGL_MESA_configless_context
* are supported, the arguments egl_surface_type, drm_formats, and
* drm_formats_count are used to find a so called base EGLConfig. The
* GL context is created with the base EGLConfig, and outputs will be
* required to use the same config as well. If one or both of the
* extensions are supported, these arguments are unused, and each
* output can use a different EGLConfig (pixel format).
*
* The first format in drm_formats that matches any EGLConfig
* determines which EGLConfig is chosen. On EGL GBM platform, the
* pixel format must match exactly. On other platforms, it is enough
* that each R, G, B, A channel has the same number of bits as in the
* DRM format.
*/
int (*display_create)(struct weston_compositor *ec,
const struct gl_renderer_display_options *options);
/**
* Attach GL-renderer to the output with a native window
*
* \param output The output to create a rendering surface for.
* \param options The options struct describing output configuration
* \return 0 on success, -1 on failure.
*
* This function creates the renderer data structures needed to repaint
* the output. The repaint results will be directed to the given native
* window.
*
* If EGL_EXT_platform_base is supported then \c window_for_platform is
* used, otherwise \c window_for_legacy is used. This is because the
* handle on X11 platform is different between the two.
*
* The first format in drm_formats that matches any EGLConfig
* determines which EGLConfig is chosen. See \c display_create about
* how the matching works and the possible limitations.
*
* This function should be used only if \c display_create was called
* with \c EGL_WINDOW_BIT in \c egl_surface_type.
*/
int (*output_window_create)(struct weston_output *output,
const struct gl_renderer_output_options *options);
/**
* Attach GL-renderer to the output with internal pixel storage
*
* \param output The output to create a rendering surface for.
* \param options The options struct describing the pbuffer
* \return 0 on success, -1 on failure.
*
* This function creates the renderer data structures needed to repaint
* the output. The repaint results will be kept internal and can only
* be accessed through e.g. screen capture.
*
* The first format in drm_formats that matches any EGLConfig
* determines which EGLConfig is chosen. See \c display_create about
* how the matching works and the possible limitations.
*
* This function should be used only if \c display_create was called
* with \c EGL_PBUFFER_BIT in \c egl_surface_type.
*/
int (*output_pbuffer_create)(struct weston_output *output,
const struct gl_renderer_pbuffer_options *options);
void (*output_destroy)(struct weston_output *output);
/* Sets the output border.
*
* The side specifies the side for which we are setting the border.
* The width and height are the width and height of the border.
* The tex_width patemeter specifies the width of the actual
* texture; this may be larger than width if the data is not
* tightly packed.
*
* The top and bottom textures will extend over the sides to the
* full width of the bordered window. The right and left edges,
* however, will extend only to the top and bottom of the
* compositor surface. This is demonstrated by the picture below:
*
* +-----------------------+
* | TOP |
* +-+-------------------+-+
* | | | |
* |L| |R|
* |E| |I|
* |F| |G|
* |T| |H|
* | | |T|
* | | | |
* +-+-------------------+-+
* | BOTTOM |
* +-----------------------+
*/
void (*output_set_border)(struct weston_output *output,
enum gl_renderer_border_side side,
int32_t width, int32_t height,
int32_t tex_width, unsigned char *data);
/* Create fence sync FD to wait for GPU rendering.
*
* Return FD on success, -1 on failure or unsupported
* EGL_ANDROID_native_fence_sync extension.
*/
int (*create_fence_fd)(struct weston_output *output);
};