weston/tests/output-damage-test.c
Pekka Paalanen fbd4160474 tests: add output damage test
This test ensures that client submitted damage goes to the screen
correctly, regardless of output scale or transform.

The added quirk is explained in the test that uses it.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-02-25 12:54:17 +02:00

205 lines
6.3 KiB
C

/*
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#include "config.h"
#include <stdio.h>
#include <string.h>
#include <sys/mman.h>
#include "weston-test-client-helper.h"
#include "weston-test-fixture-compositor.h"
#define RENDERERS(s, t) \
{ \
.renderer = RENDERER_PIXMAN, \
.scale = s, \
.transform = WL_OUTPUT_TRANSFORM_ ## t, \
.transform_name = #t, \
.meta.name = "pixman " #s " " #t, \
}, \
{ \
.renderer = RENDERER_GL, \
.scale = s, \
.transform = WL_OUTPUT_TRANSFORM_ ## t, \
.transform_name = #t, \
.meta.name = "GL " #s " " #t, \
}
struct setup_args {
struct fixture_metadata meta;
enum renderer_type renderer;
int scale;
enum wl_output_transform transform;
const char *transform_name;
};
static const struct setup_args my_setup_args[] = {
RENDERERS(1, NORMAL),
RENDERERS(1, 90),
RENDERERS(1, 180),
RENDERERS(1, 270),
RENDERERS(1, FLIPPED),
RENDERERS(1, FLIPPED_90),
RENDERERS(1, FLIPPED_180),
RENDERERS(1, FLIPPED_270),
RENDERERS(2, NORMAL),
RENDERERS(3, NORMAL),
RENDERERS(2, 90),
RENDERERS(2, 180),
RENDERERS(2, FLIPPED),
RENDERERS(3, FLIPPED_270),
};
static enum test_result_code
fixture_setup(struct weston_test_harness *harness, const struct setup_args *arg)
{
struct compositor_setup setup;
/*
* The width and height are chosen to produce 324x240 framebuffer, to
* emulate keeping the video mode constant.
* This resolution is divisible by 2 and 3.
* Headless multiplies the given size by scale.
*/
compositor_setup_defaults(&setup);
setup.renderer = arg->renderer;
setup.width = 324 / arg->scale;
setup.height = 240 / arg->scale;
setup.scale = arg->scale;
setup.transform = arg->transform;
setup.shell = SHELL_TEST_DESKTOP;
/*
* The test here works by swapping the whole wl_surface into a
* different color but lying that there is only a small damage area.
* Then the test checks that only the damage area gets the new color
* on screen.
*
* The following quirk forces GL-renderer to update the whole texture
* even for partial damage. Otherwise, GL-renderer would only copy the
* damaged area from the wl_shm buffer into a GL texture.
*
* Those output_damage tests where the surface is scaled up by the
* compositor will use bilinear texture sampling due to the policy
* in the renderers.
*
* Pixman renderer never makes copies of wl_shm buffers, so bilinear
* sampling there will always produce the expected result. However,
* with GL-renderer if the texture is not updated beyond the strict
* damage region, bilinear sampling will result in a blend of the old
* and new colors at the edges of the damage rectangles. This blend
* would be detrimental to testing the damage regions and would cause
* test failures due to reference image mismatch. What we actually
* want to see is the crisp outline of the damage rectangles.
*/
setup.test_quirks.gl_force_full_upload = true;
return weston_test_harness_execute_as_client(harness, &setup);
}
DECLARE_FIXTURE_SETUP_WITH_ARG(fixture_setup, my_setup_args, meta);
static void
commit_buffer_with_damage(struct surface *surface,
struct buffer *buffer,
struct rectangle damage)
{
wl_surface_attach(surface->wl_surface, buffer->proxy, 0, 0);
wl_surface_damage(surface->wl_surface, damage.x, damage.y,
damage.width, damage.height);
wl_surface_commit(surface->wl_surface);
}
/*
* Test that Weston repaints exactly the damage a client sends to it.
*
* NOTE: This relies on the Weston implementation detail that Weston actually
* will repaint exactly the client's damage and nothing more. This is not
* generally true of Wayland compositors.
*/
TEST(output_damage)
{
#define COUNT_BUFS 3
const struct setup_args *oargs;
struct client *client;
bool match = true;
char *refname;
int ret;
struct buffer *buf[COUNT_BUFS];
pixman_color_t colors[COUNT_BUFS];
static const struct rectangle damages[COUNT_BUFS] = {
{ 0 /* full damage */ },
{ .x = 10, .y = 10, .width = 20, .height = 10 },
{ .x = 43, .y = 47, .width = 5, .height = 50 },
};
int i;
const int width = 140;
const int height = 110;
color_rgb888(&colors[0], 100, 100, 100); /* grey */
color_rgb888(&colors[1], 0, 255, 255); /* cyan */
color_rgb888(&colors[2], 0, 255, 0); /* green */
oargs = &my_setup_args[get_test_fixture_index()];
ret = asprintf(&refname, "output-damage_%d-%s",
oargs->scale, oargs->transform_name);
assert(ret);
testlog("%s: %s\n", get_test_name(), refname);
client = create_client();
client->surface = create_test_surface(client);
client->surface->width = width;
client->surface->height = height;
for (i = 0; i < COUNT_BUFS; i++) {
buf[i] = create_shm_buffer_a8r8g8b8(client, width, height);
fill_image_with_color(buf[i]->image, &colors[i]);
}
client->surface->buffer = buf[0];
move_client(client, 19, 19);
/*
* Each time we commit a buffer with a different color, the damage box
* should color just the box on the output.
*/
for (i = 1; i < COUNT_BUFS; i++) {
commit_buffer_with_damage(client->surface, buf[i], damages[i]);
if (!verify_screen_content(client, refname, i, NULL, i))
match = false;
}
assert(match);
for (i = 0; i < COUNT_BUFS; i++)
buffer_destroy(buf[i]);
client->surface->buffer = NULL;
client_destroy(client);
}