fe6079ac09
Add a function to destroy the 'struct display', supposedly with all contained resources, that are not explicitly created by the application. The implementation at this time is incomplete. It does clean up the following: - xkb structure is freed (needs new libxkbcommon from git) - EGL resources are freed - wl_display is flushed and destroyed Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
406 lines
10 KiB
C
406 lines
10 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#ifndef _WINDOW_H_
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#define _WINDOW_H_
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#include <X11/extensions/XKBcommon.h>
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#include <glib.h>
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#include <wayland-client.h>
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#include <cairo.h>
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struct window;
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struct item;
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struct display;
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struct input;
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struct output;
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struct task {
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void (*run)(struct task *task, uint32_t events);
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struct wl_list link;
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};
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struct rectangle {
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int32_t x;
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int32_t y;
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int32_t width;
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int32_t height;
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};
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struct display *
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display_create(int *argc, char **argv[], const GOptionEntry *option_entries);
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void
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display_destroy(struct display *display);
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void
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display_set_user_data(struct display *display, void *data);
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void *
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display_get_user_data(struct display *display);
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struct wl_display *
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display_get_display(struct display *display);
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struct wl_compositor *
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display_get_compositor(struct display *display);
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struct wl_shell *
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display_get_shell(struct display *display);
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struct output *
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display_get_output(struct display *display);
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typedef void (*display_output_handler_t)(struct output *output, void *data);
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/*
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* The output configure handler is called, when a new output is connected
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* and we know its current mode, or when the current mode changes.
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* Test and set the output user data in your handler to know, if the
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* output is new. Note: 'data' in the configure handler is the display
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* user data.
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*/
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void
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display_set_output_configure_handler(struct display *display,
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display_output_handler_t handler);
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struct wl_data_source *
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display_create_data_source(struct display *display);
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#ifdef EGL_NO_DISPLAY
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EGLDisplay
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display_get_egl_display(struct display *d);
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EGLConfig
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display_get_rgb_egl_config(struct display *d);
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EGLConfig
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display_get_argb_egl_config(struct display *d);
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int
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display_acquire_window_surface(struct display *display,
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struct window *window,
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EGLContext ctx);
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void
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display_release_window_surface(struct display *display,
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struct window *window);
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#ifdef HAVE_CAIRO_EGL
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EGLImageKHR
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display_get_image_for_egl_image_surface(struct display *display,
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cairo_surface_t *surface);
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#endif
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#endif
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#define SURFACE_OPAQUE 0x01
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cairo_surface_t *
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display_create_surface(struct display *display,
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struct wl_surface *surface,
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struct rectangle *rectangle,
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uint32_t flags);
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struct wl_buffer *
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display_get_buffer_for_surface(struct display *display,
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cairo_surface_t *surface);
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cairo_surface_t *
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display_get_pointer_surface(struct display *display, int pointer,
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int *width, int *height,
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int *hotspot_x, int *hotspot_y);
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void
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display_defer(struct display *display, struct task *task);
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void
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display_watch_fd(struct display *display,
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int fd, uint32_t events, struct task *task);
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void
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display_run(struct display *d);
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void
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display_exit(struct display *d);
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enum pointer_type {
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POINTER_BOTTOM_LEFT,
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POINTER_BOTTOM_RIGHT,
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POINTER_BOTTOM,
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POINTER_DRAGGING,
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POINTER_LEFT_PTR,
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POINTER_LEFT,
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POINTER_RIGHT,
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POINTER_TOP_LEFT,
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POINTER_TOP_RIGHT,
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POINTER_TOP,
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POINTER_IBEAM,
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POINTER_HAND1,
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};
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typedef void (*window_resize_handler_t)(struct window *window,
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int32_t width, int32_t height,
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void *data);
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typedef void (*window_redraw_handler_t)(struct window *window, void *data);
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typedef void (*window_key_handler_t)(struct window *window, struct input *input,
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uint32_t time, uint32_t key, uint32_t unicode,
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uint32_t state, void *data);
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typedef void (*window_keyboard_focus_handler_t)(struct window *window,
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struct input *device, void *data);
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typedef void (*window_button_handler_t)(struct window *window,
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struct input *input, uint32_t time,
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int button, int state, void *data);
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typedef int (*window_enter_handler_t)(struct window *window,
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struct input *input, uint32_t time,
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int32_t x, int32_t y, void *data);
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typedef void (*window_leave_handler_t)(struct window *window,
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struct input *input, uint32_t time,
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void *data);
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typedef int (*window_motion_handler_t)(struct window *window,
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struct input *input, uint32_t time,
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int32_t x, int32_t y,
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int32_t sx, int32_t sy, void *data);
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typedef void (*window_data_handler_t)(struct window *window,
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struct input *input, uint32_t time,
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int32_t x, int32_t y,
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const char **types,
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void *data);
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typedef void (*window_drop_handler_t)(struct window *window,
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struct input *input,
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int32_t x, int32_t y, void *data);
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typedef void (*window_item_focus_handler_t)(struct window *window,
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struct item *focus, void *data);
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struct window *
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window_create(struct display *display, int32_t width, int32_t height);
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struct window *
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window_create_transient(struct display *display, struct window *parent,
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int32_t x, int32_t y, int32_t width, int32_t height);
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struct window *
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window_create_menu(struct display *display, struct window *parent,
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int32_t x, int32_t y, const char **entries, int count);
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void
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window_destroy(struct window *window);
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struct item *
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window_add_item(struct window *window, void *data);
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typedef void (*item_func_t)(struct item *item, void *data);
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typedef void (*data_func_t)(void *data, size_t len,
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int32_t x, int32_t y, void *user_data);
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void
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window_for_each_item(struct window *window, item_func_t func, void *data);
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struct item *
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window_get_focus_item(struct window *window);
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struct display *
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window_get_display(struct window *window);
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void
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window_move(struct window *window, struct input *input, uint32_t time);
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void
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window_draw(struct window *window);
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void
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window_get_allocation(struct window *window,
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struct rectangle *allocation);
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void
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window_get_child_allocation(struct window *window,
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struct rectangle *allocation);
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void
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window_set_transparent(struct window *window, int transparent);
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void
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window_set_child_size(struct window *window, int32_t width, int32_t height);
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void
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window_schedule_redraw(struct window *window);
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void
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window_damage(struct window *window, int32_t x, int32_t y,
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int32_t width, int32_t height);
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cairo_surface_t *
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window_get_surface(struct window *window);
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struct wl_surface *
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window_get_wl_surface(struct window *window);
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struct wl_shell_surface *
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window_get_wl_shell_surface(struct window *window);
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void
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window_flush(struct window *window);
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void
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window_set_surface(struct window *window, cairo_surface_t *surface);
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void
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window_create_surface(struct window *window);
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enum window_buffer_type {
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WINDOW_BUFFER_TYPE_EGL_WINDOW,
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WINDOW_BUFFER_TYPE_EGL_IMAGE,
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WINDOW_BUFFER_TYPE_SHM,
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};
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void
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display_surface_damage(struct display *display, cairo_surface_t *cairo_surface,
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int32_t x, int32_t y, int32_t width, int32_t height);
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void
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window_set_buffer_type(struct window *window, enum window_buffer_type type);
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void
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window_set_fullscreen(struct window *window, int fullscreen);
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void
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window_set_custom(struct window *window);
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void
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window_set_user_data(struct window *window, void *data);
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void *
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window_get_user_data(struct window *window);
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void
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window_set_redraw_handler(struct window *window,
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window_redraw_handler_t handler);
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void
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window_set_decoration(struct window *window, int decoration);
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void
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window_set_resize_handler(struct window *window,
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window_resize_handler_t handler);
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void
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window_set_key_handler(struct window *window,
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window_key_handler_t handler);
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void
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window_set_button_handler(struct window *window,
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window_button_handler_t handler);
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void
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window_set_motion_handler(struct window *window,
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window_motion_handler_t handler);
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void
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window_set_enter_handler(struct window *window,
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window_enter_handler_t handler);
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void
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window_set_leave_handler(struct window *window,
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window_leave_handler_t handler);
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void
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window_set_keyboard_focus_handler(struct window *window,
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window_keyboard_focus_handler_t handler);
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void
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window_set_item_focus_handler(struct window *window,
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window_item_focus_handler_t handler);
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void
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window_set_data_handler(struct window *window,
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window_data_handler_t handler);
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void
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window_set_drop_handler(struct window *window,
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window_drop_handler_t handler);
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void
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window_set_title(struct window *window, const char *title);
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const char *
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window_get_title(struct window *window);
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void
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item_get_allocation(struct item *item, struct rectangle *allocation);
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void
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item_set_allocation(struct item *item,
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int32_t x, int32_t y, int32_t width, int32_t height);
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void *
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item_get_user_data(struct item *item);
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void
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input_set_pointer_image(struct input *input, uint32_t time, int pointer);
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void
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input_get_position(struct input *input, int32_t *x, int32_t *y);
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uint32_t
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input_get_modifiers(struct input *input);
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struct wl_input_device *
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input_get_input_device(struct input *input);
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struct wl_data_device *
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input_get_data_device(struct input *input);
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void
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input_set_selection(struct input *input,
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struct wl_data_source *source, uint32_t time);
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void
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input_accept(struct input *input, uint32_t time, const char *type);
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void
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input_receive_drag_data(struct input *input, const char *mime_type,
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data_func_t func, void *user_data);
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int
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input_receive_selection_data(struct input *input, const char *mime_type,
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data_func_t func, void *data);
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void
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output_set_user_data(struct output *output, void *data);
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void *
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output_get_user_data(struct output *output);
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void
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output_set_destroy_handler(struct output *output,
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display_output_handler_t handler);
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void
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output_get_allocation(struct output *output, struct rectangle *allocation);
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struct wl_output *
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output_get_wl_output(struct output *output);
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#endif
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