49053a2aa2
Move vertex clipper back to single-precision floating point
intermediates. Since positions are sent down the graphics hardware as
single-precision values, this prevents useless conversions between
single and double precision values and lets compilers fit twice as
much data into vector registers. It also removes a copy by letting the
clipper store vertices directly into the vertex buffer.
This is mostly reverting the conversion to double-precision that
happened along with the switch to the weston_coord struct for vertex
coordinates (commit 10e70bf23c
).
Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
278 lines
7.3 KiB
C
278 lines
7.3 KiB
C
/*
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* Copyright © 2013 Sam Spilsbury <smspillaz@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "config.h"
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#include <assert.h>
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#include <string.h>
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#include "weston-test-runner.h"
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#include "shared/helpers.h"
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#include "vertex-clipping.h"
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#define BOUNDING_BOX_TOP_Y 100.0f
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#define BOUNDING_BOX_LEFT_X 50.0f
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#define BOUNDING_BOX_RIGHT_X 100.0f
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#define BOUNDING_BOX_BOTTOM_Y 50.0f
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#define INSIDE_X1 (BOUNDING_BOX_LEFT_X + 1.0f)
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#define INSIDE_X2 (BOUNDING_BOX_RIGHT_X - 1.0f)
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#define INSIDE_Y1 (BOUNDING_BOX_BOTTOM_Y + 1.0f)
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#define INSIDE_Y2 (BOUNDING_BOX_TOP_Y - 1.0f)
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#define OUTSIDE_X1 (BOUNDING_BOX_LEFT_X - 1.0f)
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#define OUTSIDE_X2 (BOUNDING_BOX_RIGHT_X + 1.0f)
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#define OUTSIDE_Y1 (BOUNDING_BOX_BOTTOM_Y - 1.0f)
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#define OUTSIDE_Y2 (BOUNDING_BOX_TOP_Y + 1.0f)
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static void
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populate_clip_context (struct clip_context *ctx)
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{
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ctx->clip.x1 = BOUNDING_BOX_LEFT_X;
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ctx->clip.y1 = BOUNDING_BOX_BOTTOM_Y;
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ctx->clip.x2 = BOUNDING_BOX_RIGHT_X;
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ctx->clip.y2 = BOUNDING_BOX_TOP_Y;
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}
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static int
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clip_polygon (struct clip_context *ctx,
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struct polygon8 *polygon,
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struct clip_vertex *pos)
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{
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populate_clip_context(ctx);
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return clip_transformed(ctx, polygon, pos);
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}
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struct vertex_clip_test_data
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{
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struct polygon8 surface;
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struct polygon8 expected;
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};
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const struct vertex_clip_test_data test_data[] =
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{
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/* All inside */
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{
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{
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.pos = {
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{ .x = INSIDE_X1, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y2 },
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{ .x = INSIDE_X1, .y = INSIDE_Y2 },
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},
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.n = 4
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},
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{
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.pos = {
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{ .x = INSIDE_X1, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y2 },
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{ .x = INSIDE_X1, .y = INSIDE_Y2 },
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},
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.n = 4
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}
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},
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/* Top outside */
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{
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{
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.pos = {
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{ .x = INSIDE_X1, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = OUTSIDE_Y2 },
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{ .x = INSIDE_X1, .y = OUTSIDE_Y2 },
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},
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.n = 4
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},
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{
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.pos = {
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{ .x = INSIDE_X1, .y = BOUNDING_BOX_TOP_Y },
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{ .x = INSIDE_X1, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = BOUNDING_BOX_TOP_Y },
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},
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.n = 4
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}
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},
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/* Bottom outside */
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{
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{
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.pos = {
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{ .x = INSIDE_X1, .y = OUTSIDE_Y1 },
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{ .x = INSIDE_X2, .y = OUTSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y2 },
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{ .x = INSIDE_X1, .y = INSIDE_Y2 },
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},
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.n = 4
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},
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{
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.pos = {
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{ .x = INSIDE_X1, .y = BOUNDING_BOX_BOTTOM_Y },
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{ .x = INSIDE_X2, .y = BOUNDING_BOX_BOTTOM_Y },
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{ .x = INSIDE_X2, .y = INSIDE_Y2 },
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{ .x = INSIDE_X1, .y = INSIDE_Y2 },
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},
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.n = 4
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}
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},
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/* Left outside */
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{
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{
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.pos = {
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{ .x = OUTSIDE_X1, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y2 },
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{ .x = OUTSIDE_X1, .y = INSIDE_Y2 },
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},
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.n = 4
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},
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{
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.pos = {
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{ .x = BOUNDING_BOX_LEFT_X, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y1 },
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{ .x = INSIDE_X2, .y = INSIDE_Y2 },
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{ .x = BOUNDING_BOX_LEFT_X, .y = INSIDE_Y2 },
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},
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.n = 4
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}
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},
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/* Right outside */
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{
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{
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.pos = {
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{ .x = INSIDE_X1, .y = INSIDE_Y1 },
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{ .x = OUTSIDE_X2, .y = INSIDE_Y1 },
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{ .x = OUTSIDE_X2, .y = INSIDE_Y2 },
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{ .x = INSIDE_X1, .y = INSIDE_Y2 },
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},
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.n = 4
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},
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{
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.pos = {
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{ .x = INSIDE_X1, .y = INSIDE_Y1 },
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{ .x = BOUNDING_BOX_RIGHT_X, .y = INSIDE_Y1 },
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{ .x = BOUNDING_BOX_RIGHT_X, .y = INSIDE_Y2 },
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{ .x = INSIDE_X1, .y = INSIDE_Y2 },
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},
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.n = 4
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}
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},
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/* Diamond extending from bounding box edges, clip to bounding box */
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{
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{
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.pos = {
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{ .x = BOUNDING_BOX_LEFT_X - 25, .y = BOUNDING_BOX_BOTTOM_Y + 25 },
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{ .x = BOUNDING_BOX_LEFT_X + 25, .y = BOUNDING_BOX_TOP_Y + 25 },
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{ .x = BOUNDING_BOX_RIGHT_X + 25, .y = BOUNDING_BOX_TOP_Y - 25 },
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{ .x = BOUNDING_BOX_RIGHT_X - 25, .y = BOUNDING_BOX_BOTTOM_Y - 25 },
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},
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.n = 4
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},
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{
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.pos = {
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{ .x = BOUNDING_BOX_LEFT_X, .y = BOUNDING_BOX_BOTTOM_Y },
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{ .x = BOUNDING_BOX_LEFT_X, .y = BOUNDING_BOX_TOP_Y },
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{ .x = BOUNDING_BOX_RIGHT_X, .y = BOUNDING_BOX_TOP_Y },
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{ .x = BOUNDING_BOX_RIGHT_X, .y = BOUNDING_BOX_BOTTOM_Y },
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},
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.n = 4
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}
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},
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/* Diamond inside of bounding box edges, clip t bounding box, 8 resulting vertices */
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{
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{
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.pos = {
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{ .x = BOUNDING_BOX_LEFT_X - 12.5, .y = BOUNDING_BOX_BOTTOM_Y + 25 },
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{ .x = BOUNDING_BOX_LEFT_X + 25, .y = BOUNDING_BOX_TOP_Y + 12.5 },
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{ .x = BOUNDING_BOX_RIGHT_X + 12.5, .y = BOUNDING_BOX_TOP_Y - 25 },
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{ .x = BOUNDING_BOX_RIGHT_X - 25, .y = BOUNDING_BOX_BOTTOM_Y - 12.5 },
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},
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.n = 4
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},
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{
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.pos = {
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{ .x = BOUNDING_BOX_LEFT_X + 12.5, .y = BOUNDING_BOX_BOTTOM_Y },
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{ .x = BOUNDING_BOX_LEFT_X, .y = BOUNDING_BOX_BOTTOM_Y + 12.5 },
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{ .x = BOUNDING_BOX_LEFT_X, .y = BOUNDING_BOX_TOP_Y - 12.5 },
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{ .x = BOUNDING_BOX_LEFT_X + 12.5, .y = BOUNDING_BOX_TOP_Y },
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{ .x = BOUNDING_BOX_RIGHT_X - 12.5, .y = BOUNDING_BOX_TOP_Y },
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{ .x = BOUNDING_BOX_RIGHT_X, .y = BOUNDING_BOX_TOP_Y - 12.5 },
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{ .x = BOUNDING_BOX_RIGHT_X, .y = BOUNDING_BOX_BOTTOM_Y + 12.5},
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{ .x = BOUNDING_BOX_RIGHT_X - 12.5, .y = BOUNDING_BOX_BOTTOM_Y },
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},
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.n = 8
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}
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}
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};
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/* clip_polygon modifies the source operand and the test data must
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* be const, so we need to deep copy it */
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static void
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deep_copy_polygon8(const struct polygon8 *src, struct polygon8 *dst)
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{
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dst->n = src->n;
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ARRAY_COPY(dst->pos, src->pos);
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}
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TEST_P(clip_polygon_n_vertices_emitted, test_data)
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{
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struct vertex_clip_test_data *tdata = data;
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struct clip_context ctx;
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struct polygon8 polygon;
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struct clip_vertex vertices[8];
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deep_copy_polygon8(&tdata->surface, &polygon);
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int emitted = clip_polygon(&ctx, &polygon, vertices);
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assert(emitted == tdata->expected.n);
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}
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TEST_P(clip_polygon_expected_vertices, test_data)
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{
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struct vertex_clip_test_data *tdata = data;
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struct clip_context ctx;
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struct polygon8 polygon;
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struct clip_vertex vertices[8];
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deep_copy_polygon8(&tdata->surface, &polygon);
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int emitted = clip_polygon(&ctx, &polygon, vertices);
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int i = 0;
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for (; i < emitted; ++i)
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{
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assert(vertices[i].x == tdata->expected.pos[i].x);
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assert(vertices[i].y == tdata->expected.pos[i].y);
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}
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}
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TEST(float_difference_different)
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{
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assert(float_difference(1.0f, 0.0f) == 1.0f);
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}
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TEST(float_difference_same)
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{
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assert(float_difference(1.0f, 1.0f) == 0.0f);
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}
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