weston/tests/vertex-clip-test.c
Loïc Molinari 49053a2aa2 gl-renderer: Store clipped vertices directly into the vertex buffer
Move vertex clipper back to single-precision floating point
intermediates. Since positions are sent down the graphics hardware as
single-precision values, this prevents useless conversions between
single and double precision values and lets compilers fit twice as
much data into vector registers. It also removes a copy by letting the
clipper store vertices directly into the vertex buffer.

This is mostly reverting the conversion to double-precision that
happened along with the switch to the weston_coord struct for vertex
coordinates (commit 10e70bf23c).

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-12 11:15:51 +00:00

278 lines
7.3 KiB
C

/*
* Copyright © 2013 Sam Spilsbury <smspillaz@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <assert.h>
#include <string.h>
#include "weston-test-runner.h"
#include "shared/helpers.h"
#include "vertex-clipping.h"
#define BOUNDING_BOX_TOP_Y 100.0f
#define BOUNDING_BOX_LEFT_X 50.0f
#define BOUNDING_BOX_RIGHT_X 100.0f
#define BOUNDING_BOX_BOTTOM_Y 50.0f
#define INSIDE_X1 (BOUNDING_BOX_LEFT_X + 1.0f)
#define INSIDE_X2 (BOUNDING_BOX_RIGHT_X - 1.0f)
#define INSIDE_Y1 (BOUNDING_BOX_BOTTOM_Y + 1.0f)
#define INSIDE_Y2 (BOUNDING_BOX_TOP_Y - 1.0f)
#define OUTSIDE_X1 (BOUNDING_BOX_LEFT_X - 1.0f)
#define OUTSIDE_X2 (BOUNDING_BOX_RIGHT_X + 1.0f)
#define OUTSIDE_Y1 (BOUNDING_BOX_BOTTOM_Y - 1.0f)
#define OUTSIDE_Y2 (BOUNDING_BOX_TOP_Y + 1.0f)
static void
populate_clip_context (struct clip_context *ctx)
{
ctx->clip.x1 = BOUNDING_BOX_LEFT_X;
ctx->clip.y1 = BOUNDING_BOX_BOTTOM_Y;
ctx->clip.x2 = BOUNDING_BOX_RIGHT_X;
ctx->clip.y2 = BOUNDING_BOX_TOP_Y;
}
static int
clip_polygon (struct clip_context *ctx,
struct polygon8 *polygon,
struct clip_vertex *pos)
{
populate_clip_context(ctx);
return clip_transformed(ctx, polygon, pos);
}
struct vertex_clip_test_data
{
struct polygon8 surface;
struct polygon8 expected;
};
const struct vertex_clip_test_data test_data[] =
{
/* All inside */
{
{
.pos = {
{ .x = INSIDE_X1, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y2 },
{ .x = INSIDE_X1, .y = INSIDE_Y2 },
},
.n = 4
},
{
.pos = {
{ .x = INSIDE_X1, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y2 },
{ .x = INSIDE_X1, .y = INSIDE_Y2 },
},
.n = 4
}
},
/* Top outside */
{
{
.pos = {
{ .x = INSIDE_X1, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = OUTSIDE_Y2 },
{ .x = INSIDE_X1, .y = OUTSIDE_Y2 },
},
.n = 4
},
{
.pos = {
{ .x = INSIDE_X1, .y = BOUNDING_BOX_TOP_Y },
{ .x = INSIDE_X1, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = BOUNDING_BOX_TOP_Y },
},
.n = 4
}
},
/* Bottom outside */
{
{
.pos = {
{ .x = INSIDE_X1, .y = OUTSIDE_Y1 },
{ .x = INSIDE_X2, .y = OUTSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y2 },
{ .x = INSIDE_X1, .y = INSIDE_Y2 },
},
.n = 4
},
{
.pos = {
{ .x = INSIDE_X1, .y = BOUNDING_BOX_BOTTOM_Y },
{ .x = INSIDE_X2, .y = BOUNDING_BOX_BOTTOM_Y },
{ .x = INSIDE_X2, .y = INSIDE_Y2 },
{ .x = INSIDE_X1, .y = INSIDE_Y2 },
},
.n = 4
}
},
/* Left outside */
{
{
.pos = {
{ .x = OUTSIDE_X1, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y2 },
{ .x = OUTSIDE_X1, .y = INSIDE_Y2 },
},
.n = 4
},
{
.pos = {
{ .x = BOUNDING_BOX_LEFT_X, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y1 },
{ .x = INSIDE_X2, .y = INSIDE_Y2 },
{ .x = BOUNDING_BOX_LEFT_X, .y = INSIDE_Y2 },
},
.n = 4
}
},
/* Right outside */
{
{
.pos = {
{ .x = INSIDE_X1, .y = INSIDE_Y1 },
{ .x = OUTSIDE_X2, .y = INSIDE_Y1 },
{ .x = OUTSIDE_X2, .y = INSIDE_Y2 },
{ .x = INSIDE_X1, .y = INSIDE_Y2 },
},
.n = 4
},
{
.pos = {
{ .x = INSIDE_X1, .y = INSIDE_Y1 },
{ .x = BOUNDING_BOX_RIGHT_X, .y = INSIDE_Y1 },
{ .x = BOUNDING_BOX_RIGHT_X, .y = INSIDE_Y2 },
{ .x = INSIDE_X1, .y = INSIDE_Y2 },
},
.n = 4
}
},
/* Diamond extending from bounding box edges, clip to bounding box */
{
{
.pos = {
{ .x = BOUNDING_BOX_LEFT_X - 25, .y = BOUNDING_BOX_BOTTOM_Y + 25 },
{ .x = BOUNDING_BOX_LEFT_X + 25, .y = BOUNDING_BOX_TOP_Y + 25 },
{ .x = BOUNDING_BOX_RIGHT_X + 25, .y = BOUNDING_BOX_TOP_Y - 25 },
{ .x = BOUNDING_BOX_RIGHT_X - 25, .y = BOUNDING_BOX_BOTTOM_Y - 25 },
},
.n = 4
},
{
.pos = {
{ .x = BOUNDING_BOX_LEFT_X, .y = BOUNDING_BOX_BOTTOM_Y },
{ .x = BOUNDING_BOX_LEFT_X, .y = BOUNDING_BOX_TOP_Y },
{ .x = BOUNDING_BOX_RIGHT_X, .y = BOUNDING_BOX_TOP_Y },
{ .x = BOUNDING_BOX_RIGHT_X, .y = BOUNDING_BOX_BOTTOM_Y },
},
.n = 4
}
},
/* Diamond inside of bounding box edges, clip t bounding box, 8 resulting vertices */
{
{
.pos = {
{ .x = BOUNDING_BOX_LEFT_X - 12.5, .y = BOUNDING_BOX_BOTTOM_Y + 25 },
{ .x = BOUNDING_BOX_LEFT_X + 25, .y = BOUNDING_BOX_TOP_Y + 12.5 },
{ .x = BOUNDING_BOX_RIGHT_X + 12.5, .y = BOUNDING_BOX_TOP_Y - 25 },
{ .x = BOUNDING_BOX_RIGHT_X - 25, .y = BOUNDING_BOX_BOTTOM_Y - 12.5 },
},
.n = 4
},
{
.pos = {
{ .x = BOUNDING_BOX_LEFT_X + 12.5, .y = BOUNDING_BOX_BOTTOM_Y },
{ .x = BOUNDING_BOX_LEFT_X, .y = BOUNDING_BOX_BOTTOM_Y + 12.5 },
{ .x = BOUNDING_BOX_LEFT_X, .y = BOUNDING_BOX_TOP_Y - 12.5 },
{ .x = BOUNDING_BOX_LEFT_X + 12.5, .y = BOUNDING_BOX_TOP_Y },
{ .x = BOUNDING_BOX_RIGHT_X - 12.5, .y = BOUNDING_BOX_TOP_Y },
{ .x = BOUNDING_BOX_RIGHT_X, .y = BOUNDING_BOX_TOP_Y - 12.5 },
{ .x = BOUNDING_BOX_RIGHT_X, .y = BOUNDING_BOX_BOTTOM_Y + 12.5},
{ .x = BOUNDING_BOX_RIGHT_X - 12.5, .y = BOUNDING_BOX_BOTTOM_Y },
},
.n = 8
}
}
};
/* clip_polygon modifies the source operand and the test data must
* be const, so we need to deep copy it */
static void
deep_copy_polygon8(const struct polygon8 *src, struct polygon8 *dst)
{
dst->n = src->n;
ARRAY_COPY(dst->pos, src->pos);
}
TEST_P(clip_polygon_n_vertices_emitted, test_data)
{
struct vertex_clip_test_data *tdata = data;
struct clip_context ctx;
struct polygon8 polygon;
struct clip_vertex vertices[8];
deep_copy_polygon8(&tdata->surface, &polygon);
int emitted = clip_polygon(&ctx, &polygon, vertices);
assert(emitted == tdata->expected.n);
}
TEST_P(clip_polygon_expected_vertices, test_data)
{
struct vertex_clip_test_data *tdata = data;
struct clip_context ctx;
struct polygon8 polygon;
struct clip_vertex vertices[8];
deep_copy_polygon8(&tdata->surface, &polygon);
int emitted = clip_polygon(&ctx, &polygon, vertices);
int i = 0;
for (; i < emitted; ++i)
{
assert(vertices[i].x == tdata->expected.pos[i].x);
assert(vertices[i].y == tdata->expected.pos[i].y);
}
}
TEST(float_difference_different)
{
assert(float_difference(1.0f, 0.0f) == 1.0f);
}
TEST(float_difference_same)
{
assert(float_difference(1.0f, 1.0f) == 0.0f);
}