weston/compositor/screenshooter.c
Kristian Høgsberg 96aa7da24a Change remaining GPLv2 headers to MIT
The files in question are copyright Benjamin Franzke (who agrees),
Intel Corporation, Red Hat and myself.  On behalf of Red Hat,
Richard Fontana says:

   "Therefore, to the extent that Red Hat, Inc. has any copyright
    interest in the files you cited as of this date (compositor-drm.c,
    compositor.c, compositor.h, screenshooter.c in
    http://cgit.freedesktop.org/wayland/wayland-demos/tree/compositor),
    Red Hat hereby elects to apply the CC0 1.0 Universal Public Domain
    Dedication to such copyrighted material.  See:
    http://creativecommons.org/publicdomain/zero/1.0/legalcode .

    Thanks,
    Richard E. Fontana
    Open Source Licensing and Patent Counsel
    Red Hat, Inc."
2011-09-19 17:29:24 -04:00

84 lines
2.6 KiB
C

/*
* Copyright © 2008-2011 Kristian Høgsberg
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdlib.h>
#include "compositor.h"
#include "screenshooter-server-protocol.h"
struct screenshooter {
struct wl_object base;
struct wlsc_compositor *ec;
};
static void
screenshooter_shoot(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *output_resource,
struct wl_resource *buffer_resource)
{
struct wlsc_output *output = output_resource->data;
struct wl_buffer *buffer = buffer_resource->data;
if (!wl_buffer_is_shm(buffer))
return;
if (buffer->width < output->current->width ||
buffer->height < output->current->height)
return;
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, output->current->width, output->current->height,
GL_RGBA, GL_UNSIGNED_BYTE,
wl_shm_buffer_get_data(buffer));
}
struct screenshooter_interface screenshooter_implementation = {
screenshooter_shoot
};
static void
bind_shooter(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
wl_client_add_object(client, &screenshooter_interface,
&screenshooter_implementation, id, data);
}
void
screenshooter_create(struct wlsc_compositor *ec)
{
struct screenshooter *shooter;
shooter = malloc(sizeof *shooter);
if (shooter == NULL)
return;
shooter->base.interface = &screenshooter_interface;
shooter->base.implementation =
(void(**)(void)) &screenshooter_implementation;
shooter->ec = ec;
wl_display_add_global(ec->wl_display,
&screenshooter_interface, shooter, bind_shooter);
};