96aa7da24a
The files in question are copyright Benjamin Franzke (who agrees), Intel Corporation, Red Hat and myself. On behalf of Red Hat, Richard Fontana says: "Therefore, to the extent that Red Hat, Inc. has any copyright interest in the files you cited as of this date (compositor-drm.c, compositor.c, compositor.h, screenshooter.c in http://cgit.freedesktop.org/wayland/wayland-demos/tree/compositor), Red Hat hereby elects to apply the CC0 1.0 Universal Public Domain Dedication to such copyrighted material. See: http://creativecommons.org/publicdomain/zero/1.0/legalcode . Thanks, Richard E. Fontana Open Source Licensing and Patent Counsel Red Hat, Inc."
84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
/*
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* Copyright © 2008-2011 Kristian Høgsberg
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of the copyright holders not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The copyright holders make
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* no representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <stdlib.h>
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#include "compositor.h"
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#include "screenshooter-server-protocol.h"
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struct screenshooter {
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struct wl_object base;
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struct wlsc_compositor *ec;
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};
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static void
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screenshooter_shoot(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *output_resource,
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struct wl_resource *buffer_resource)
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{
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struct wlsc_output *output = output_resource->data;
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struct wl_buffer *buffer = buffer_resource->data;
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if (!wl_buffer_is_shm(buffer))
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return;
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if (buffer->width < output->current->width ||
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buffer->height < output->current->height)
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return;
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, output->current->width, output->current->height,
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GL_RGBA, GL_UNSIGNED_BYTE,
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wl_shm_buffer_get_data(buffer));
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}
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struct screenshooter_interface screenshooter_implementation = {
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screenshooter_shoot
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};
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static void
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bind_shooter(struct wl_client *client,
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void *data, uint32_t version, uint32_t id)
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{
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wl_client_add_object(client, &screenshooter_interface,
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&screenshooter_implementation, id, data);
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}
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void
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screenshooter_create(struct wlsc_compositor *ec)
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{
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struct screenshooter *shooter;
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shooter = malloc(sizeof *shooter);
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if (shooter == NULL)
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return;
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shooter->base.interface = &screenshooter_interface;
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shooter->base.implementation =
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(void(**)(void)) &screenshooter_implementation;
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shooter->ec = ec;
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wl_display_add_global(ec->wl_display,
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&screenshooter_interface, shooter, bind_shooter);
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};
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