9629fe3206
There was a lot of code here to do a lot of work we didn't need to do. If we damage a surface with a shm buffer attached, all we need to do is to re-upload the damaged region to the texture. As for drm buffers, we don't assume anything changes on attach and only update the regions the client tells us to update in the damage request.
323 lines
8.0 KiB
C
323 lines
8.0 KiB
C
/*
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* Copyright © 2010 Kristian Høgsberg
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <math.h>
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#include <time.h>
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#include <cairo.h>
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#include <glib.h>
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#include <wayland-client.h>
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#include "window.h"
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struct smoke {
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struct display *display;
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struct window *window;
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struct widget *widget;
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int width, height;
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int offset, current;
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uint32_t time;
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struct { float *d, *u, *v; } b[2];
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};
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static void diffuse(struct smoke *smoke, uint32_t time,
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float *source, float *dest)
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{
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float *s, *d;
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int x, y, k, stride;
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float t, a = 0.0002;
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stride = smoke->width;
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for (k = 0; k < 5; k++) {
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for (y = 1; y < smoke->height - 1; y++) {
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s = source + y * stride;
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d = dest + y * stride;
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for (x = 1; x < smoke->width - 1; x++) {
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t = d[x - 1] + d[x + 1] +
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d[x - stride] + d[x + stride];
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d[x] = (s[x] + a * t) / (1 + 4 * a) * 0.995;
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}
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}
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}
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}
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static void advect(struct smoke *smoke, uint32_t time,
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float *uu, float *vv, float *source, float *dest)
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{
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float *s, *d;
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float *u, *v;
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int x, y, stride;
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int i, j;
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float px, py, fx, fy;
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stride = smoke->width;
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for (y = 1; y < smoke->height - 1; y++) {
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d = dest + y * stride;
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u = uu + y * stride;
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v = vv + y * stride;
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for (x = 1; x < smoke->width - 1; x++) {
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px = x - u[x];
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py = y - v[x];
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if (px < 0.5)
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px = 0.5;
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if (py < 0.5)
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py = 0.5;
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if (px > smoke->width - 0.5)
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px = smoke->width - 0.5;
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if (py > smoke->height - 0.5)
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py = smoke->height - 0.5;
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i = (int) px;
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j = (int) py;
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fx = px - i;
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fy = py - j;
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s = source + j * stride + i;
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d[x] = (s[0] * (1 - fx) + s[1] * fx) * (1 - fy) +
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(s[stride] * (1 - fx) + s[stride + 1] * fx) * fy;
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}
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}
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}
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static void project(struct smoke *smoke, uint32_t time,
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float *u, float *v, float *p, float *div)
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{
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int x, y, k, l, s;
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float h;
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h = 1.0 / smoke->width;
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s = smoke->width;
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memset(p, 0, smoke->height * smoke->width);
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for (y = 1; y < smoke->height - 1; y++) {
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l = y * s;
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for (x = 1; x < smoke->width - 1; x++) {
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div[l + x] = -0.5 * h * (u[l + x + 1] - u[l + x - 1] +
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v[l + x + s] - v[l + x - s]);
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p[l + x] = 0;
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}
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}
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for (k = 0; k < 5; k++) {
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for (y = 1; y < smoke->height - 1; y++) {
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l = y * s;
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for (x = 1; x < smoke->width - 1; x++) {
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p[l + x] = (div[l + x] +
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p[l + x - 1] +
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p[l + x + 1] +
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p[l + x - s] +
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p[l + x + s]) / 4;
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}
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}
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}
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for (y = 1; y < smoke->height - 1; y++) {
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l = y * s;
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for (x = 1; x < smoke->width - 1; x++) {
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u[l + x] -= 0.5 * (p[l + x + 1] - p[l + x - 1]) / h;
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v[l + x] -= 0.5 * (p[l + x + s] - p[l + x - s]) / h;
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}
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}
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}
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static void render(struct smoke *smoke, cairo_surface_t *surface)
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{
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unsigned char *dest;
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int x, y, width, height, stride;
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float *s;
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uint32_t *d, c, a;
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dest = cairo_image_surface_get_data(surface);
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width = cairo_image_surface_get_width(surface);
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height = cairo_image_surface_get_height(surface);
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stride = cairo_image_surface_get_stride(surface);
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for (y = 1; y < height - 1; y++) {
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s = smoke->b[smoke->current].d + y * smoke->height;
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d = (uint32_t *) (dest + y * stride);
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for (x = 1; x < width - 1; x++) {
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c = (int) (s[x] * 800);
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if (c > 255)
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c = 255;
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a = c;
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if (a < 0x33)
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a = 0x33;
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d[x] = (a << 24) | (c << 16) | (c << 8) | c;
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}
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}
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}
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static void
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frame_callback(void *data, struct wl_callback *callback, uint32_t time)
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{
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struct smoke *smoke = data;
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window_schedule_redraw(smoke->window);
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smoke->time = time;
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if (callback)
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wl_callback_destroy(callback);
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}
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static const struct wl_callback_listener listener = {
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frame_callback,
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};
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static void
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redraw_handler(struct widget *widget, void *data)
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{
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struct smoke *smoke = data;
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uint32_t time = smoke->time;
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struct wl_callback *callback;
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cairo_surface_t *surface;
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diffuse(smoke, time / 30, smoke->b[0].u, smoke->b[1].u);
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diffuse(smoke, time / 30, smoke->b[0].v, smoke->b[1].v);
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project(smoke, time / 30,
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smoke->b[1].u, smoke->b[1].v,
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smoke->b[0].u, smoke->b[0].v);
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advect(smoke, time / 30,
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smoke->b[1].u, smoke->b[1].v,
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smoke->b[1].u, smoke->b[0].u);
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advect(smoke, time / 30,
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smoke->b[1].u, smoke->b[1].v,
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smoke->b[1].v, smoke->b[0].v);
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project(smoke, time / 30,
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smoke->b[0].u, smoke->b[0].v,
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smoke->b[1].u, smoke->b[1].v);
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diffuse(smoke, time / 30, smoke->b[0].d, smoke->b[1].d);
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advect(smoke, time / 30,
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smoke->b[0].u, smoke->b[0].v,
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smoke->b[1].d, smoke->b[0].d);
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surface = window_get_surface(smoke->window);
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render(smoke, surface);
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window_damage(smoke->window, 0, 0, smoke->width, smoke->height);
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cairo_surface_destroy(surface);
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callback = wl_surface_frame(window_get_wl_surface(smoke->window));
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wl_callback_add_listener(callback, &listener, smoke);
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}
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static int
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smoke_motion_handler(struct widget *widget, struct input *input,
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uint32_t time, int32_t x, int32_t y, void *data)
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{
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struct smoke *smoke = data;
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int i, i0, i1, j, j0, j1, k, d = 5;
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if (x - d < 1)
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i0 = 1;
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else
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i0 = x - d;
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if (i0 + 2 * d > smoke->width - 1)
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i1 = smoke->width - 1;
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else
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i1 = i0 + 2 * d;
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if (y - d < 1)
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j0 = 1;
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else
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j0 = y - d;
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if (j0 + 2 * d > smoke->height - 1)
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j1 = smoke->height - 1;
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else
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j1 = j0 + 2 * d;
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for (i = i0; i < i1; i++)
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for (j = j0; j < j1; j++) {
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k = j * smoke->width + i;
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smoke->b[0].u[k] += 256 - (random() & 512);
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smoke->b[0].v[k] += 256 - (random() & 512);
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smoke->b[0].d[k] += 1;
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}
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return POINTER_HAND1;
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}
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static void
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resize_handler(struct widget *widget,
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int32_t width, int32_t height, void *data)
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{
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struct smoke *smoke = data;
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/* Dont resize me */
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widget_set_size(smoke->widget, smoke->width, smoke->height);
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}
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int main(int argc, char *argv[])
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{
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struct timespec ts;
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struct smoke smoke;
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struct display *d;
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int size;
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d = display_create(argc, argv);
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if (d == NULL) {
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fprintf(stderr, "failed to create display: %m\n");
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return -1;
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}
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smoke.width = 200;
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smoke.height = 200;
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smoke.display = d;
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smoke.window = window_create(d);
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smoke.widget = window_add_widget(smoke.window, &smoke);
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window_set_title(smoke.window, "smoke");
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window_set_buffer_type(smoke.window, WINDOW_BUFFER_TYPE_SHM);
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clock_gettime(CLOCK_MONOTONIC, &ts);
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srandom(ts.tv_nsec);
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smoke.offset = random();
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smoke.current = 0;
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size = smoke.height * smoke.width;
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smoke.b[0].d = calloc(size, sizeof(float));
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smoke.b[0].u = calloc(size, sizeof(float));
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smoke.b[0].v = calloc(size, sizeof(float));
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smoke.b[1].d = calloc(size, sizeof(float));
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smoke.b[1].u = calloc(size, sizeof(float));
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smoke.b[1].v = calloc(size, sizeof(float));
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widget_set_motion_handler(smoke.widget, smoke_motion_handler);
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widget_set_resize_handler(smoke.widget, resize_handler);
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widget_set_redraw_handler(smoke.widget, redraw_handler);
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window_set_user_data(smoke.window, &smoke);
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widget_schedule_resize(smoke.widget, smoke.width, smoke.height);
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display_run(d);
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return 0;
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}
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