weston/libweston/renderer-gl
Loïc Molinari bc2d30050b gl-renderer: Only update y2 when merging damage rects
No need to update x1, x2 and y1 when merging a damage rect into a
previous one because they don't change. Melt merge_rect() into the
band compression routine as it's quite short now and convert the
boolean-based for/else construct to a more concise goto-based one.

Describe the compression logic to give a bit more context.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-03-05 11:48:17 +00:00
..
egl-glue.c gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
fragment.glsl gl-renderer: Use highest precision for vertex shaders 2023-02-02 21:46:06 +00:00
gl-renderer-internal.h gl-renderer: do not use glTexImage3D directly 2023-11-29 15:13:49 +00:00
gl-renderer.c gl-renderer: Only update y2 when merging damage rects 2024-03-05 11:48:17 +00:00
gl-renderer.h gl-renderer: support automatically downloading FBO renderbuffers 2023-06-09 15:37:09 +00:00
gl-shader-config-color-transformation.c gl-renderer: do not use glTexImage3D directly 2023-11-29 15:13:49 +00:00
gl-shaders.c gl-renderer: Stop reading presentation clock without shaders to time 2023-08-02 11:51:56 +03:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: Derive texcoords from position in the vertex shader 2023-06-12 11:15:51 +00:00