bc2d30050b
No need to update x1, x2 and y1 when merging a damage rect into a previous one because they don't change. Melt merge_rect() into the band compression routine as it's quite short now and convert the boolean-based for/else construct to a more concise goto-based one. Describe the compression logic to give a bit more context. Signed-off-by: Loïc Molinari <loic.molinari@collabora.com> |
||
---|---|---|
.. | ||
egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shader-config-color-transformation.c | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |