weston/desktop-shell
Leandro Ribeiro 4eea291512 desktop-shell: avoid alternating surface between outputs
In commit d611ab24fd "libweston: Update
view transforms more often", a call to weston_view_update_transform()
was introduced to desktop_surface_committed(). It was added between the
point in which we call unset_fullscreen() and
shell_configure_fullscreen(), right after the view geometry dirty bit is
set.

There's a scenario with dual displays in which this change resulted in
the surface being alternated between two outputs:

---

Dual display configuration:

    1st display: DP1, with scale 1 - origin 0, 0
    2nd display: DP2, with scale 2 - origin 1920, 0

We start the app with the cursor on DP2. Function
desktop_surface_committed() gets called a few times, and it ends up
setting shsurf->saved_x and shsurf->saved_y to the origin of DP2.

Application wants to become fullscreen on DP1, so when the surface gets
committed again and desktop_surface_committed() gets called, we have the
following sequence:

desktop_surface_committed():

        was_fullscreen = shsurf->state.fullscreen
        is_fullscreen = weston_desktop_surface_get_fullscreen()

        if (!weston_surface_is_mapped(desktop_surf))
                map(shell, desktop_surf)
                return;

        /* POINT A, this is important for understanding the issue. */
        if (shsurf size didn't change and
            fullscreen state didn't change)
                return;

        if (was_fullscreen)
                /* This function calls weston_view_set_pos(saved_x,
                 * saved_y), and the saved position is the origin of
                 * DP2. Then it invalidates the saved position */
                unset_fullscreen(shsurf)

        if (is_fullscreen && !shsurf->saved_position_valid)
                /* Saves the position (as it just have been
                 * invalidated), which will be the origin of DP2
                 * again. */
                shsurf->saved_x = shsurf->view->geometry.x
                shsurf->saved_y = shsurf->view->geometry.y
                shsurf->saved_position_valid = true

        /* This function calls weston_view_assign_output(), which then
         * calls weston_surface_assign_output(). The effect of these two
         * functions is that the view gets assigned to an output, and to
         * choose the output it takes into consideration the position in
         * which it is and the area that it occupies on the output. As
         * the view has been moved to the origin of DP2, it gets
         * assigned to this output. Then Weston sends the enter/leave
         * surface events. */
        weston_view_update_transform()

        if (is_fullscreen)
                /* This function positions the view on DP1, because
                 * that's the output in which the wine app wants to
                 * become fullscreen. */
                shell_configure_fullscreen(shsurf)

        /* Now we call weston_view_update_transform() again to each view
         * of the surface, and so we end up sending enter/leave surface
         * events. But notice that now we are positioned on DP1. */
        wl_list_for_each(view, &surface->views, surface_link)
                weston_view_update_transform(view);

The next time the surface gets committed and desktop_surface_committed()
gets called, the same sequence will happen. So we'll continue in this
weird loop.

The reason why the surface size changes and we don't return in POINT A
in this scenario is because the application uses a viewport, and then
when its surface moves to the output with scale 2 it sets the surface
size to half its size. That happens for apps that want to keep a
reasonable DPI on scaled displays.

This only happens after the change that introduced the call to
weston_view_update_transform() in this function. Without this call we'd
not reposition the view on DP2 and send enter/leave events at that
point.

---

So in order to avoid that, be more careful before calling
unset_fullscreen() and then shell_configure_fullscreen(). Only do that
when:

  - the surface was not fullscreen, and now it becomes.
  - the surface was fullscreen, but now it becomes fullscreen on a
    different output.

In order to be consistent, do something similar to the maximized state.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2023-01-31 19:22:45 +00:00
..
input-panel.c libweston: Add weston_surface_map() wrapper 2022-06-16 12:17:15 +03:00
meson.build shell-utils: Integrate shell-utils into libweston 2023-01-09 22:13:07 +00:00
shell.c desktop-shell: avoid alternating surface between outputs 2023-01-31 19:22:45 +00:00
shell.h desktop-shell: Remove multiple workspace support 2022-06-24 10:47:42 +03:00