c3d49732de
Render into an FBO instead of a PBuffer EGL surface. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> |
||
---|---|---|
.. | ||
headless.c | ||
meson.build |
c3d49732de
Render into an FBO instead of a PBuffer EGL surface. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> |
||
---|---|---|
.. | ||
headless.c | ||
meson.build |