3ddcf07b4c
Replace the shader_requirements with just shader_variant. The variant is the only thing gl_surface_state will actually carry. All the other requirements fields are always unused. Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com> |
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egl-glue.c | ||
fragment.glsl | ||
gl-renderer-internal.h | ||
gl-renderer.c | ||
gl-renderer.h | ||
gl-shaders.c | ||
meson.build | ||
vertex.glsl |