weston/libweston/renderer-gl
Pekka Paalanen 3ddcf07b4c gl-renderer: gl_surface_state has only shader_variant
Replace the shader_requirements with just shader_variant. The variant is
the only thing gl_surface_state will actually carry. All the other
requirements fields are always unused.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2021-04-07 11:45:10 +00:00
..
egl-glue.c gl-renderer: Move EGL display creation to egl-glue.c 2020-02-18 18:11:26 +13:00
fragment.glsl gl-renderer: doc YCbCr-RGB conversion 2021-02-25 14:36:46 +02:00
gl-renderer-internal.h gl-renderer: rework uniform value assignments 2021-04-07 11:45:10 +00:00
gl-renderer.c gl-renderer: gl_surface_state has only shader_variant 2021-04-07 11:45:10 +00:00
gl-renderer.h gl-renderer: Replace pbuffer-create args with struct 2020-03-20 15:25:24 +00:00
gl-shaders.c gl-renderer: rework uniform value assignments 2021-04-07 11:45:10 +00:00
meson.build gl-renderer: rewrite fragment shaders 2021-02-25 13:16:02 +02:00
vertex.glsl gl-renderer: move vertex shader into new file 2021-02-25 13:16:02 +02:00